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Add support for italics (#1009)
Co-authored-by: Ken Reneris <ms/devops kreneris@microsoft.com> Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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@@ -75,6 +75,7 @@ class DBox : public Node {
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acc->bold = pixel.bold;
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acc->dim = pixel.dim;
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acc->inverted = pixel.inverted;
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acc->italic = pixel.italic;
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acc->underlined = pixel.underlined;
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acc->underlined_double = pixel.underlined_double;
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acc->strikethrough = pixel.strikethrough;
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35
src/ftxui/dom/italic.cpp
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35
src/ftxui/dom/italic.cpp
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@@ -0,0 +1,35 @@
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// Copyright 2025 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <memory> // for make_shared
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#include <utility> // for move
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#include "ftxui/dom/elements.hpp" // for Element, underlinedDouble
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#include "ftxui/dom/node.hpp" // for Node
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/screen.hpp" // for Pixel, Screen
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namespace ftxui {
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/// @brief Apply a underlinedDouble to text.
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/// @ingroup dom
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Element italic(Element child) {
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class Impl : public NodeDecorator {
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public:
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using NodeDecorator::NodeDecorator;
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).italic = true;
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}
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}
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Node::Render(screen);
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}
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};
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return std::make_shared<Impl>(std::move(child));
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}
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} // namespace ftxui
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22
src/ftxui/dom/italic_test.cpp
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22
src/ftxui/dom/italic_test.cpp
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@@ -0,0 +1,22 @@
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// Copyright 2025 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <string> // for allocator, string
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#include "ftxui/dom/elements.hpp" // for operator|, text, bold, Element
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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#include "gtest/gtest.h" // for Test, AssertionResult, EXPECT_TRUE, Message, TEST, TestPartResult
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// NOLINTBEGIN
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namespace ftxui {
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TEST(ItalicTest, Basic) {
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auto element = text("text") | italic;
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Screen screen(5, 1);
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Render(screen, element);
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EXPECT_TRUE(screen.PixelAt(0, 0).italic);
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}
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} // namespace ftxui
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// NOLINTEND
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@@ -106,6 +106,12 @@ void UpdatePixelStyle(const Screen* screen,
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: "\x1B[27m"); // INVERTED_RESET
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}
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// Italics
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if (FTXUI_UNLIKELY(next.italic != prev.italic)) {
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ss << (next.italic ? "\x1B[3m" // ITALIC_SET
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: "\x1B[23m"); // ITALIC_RESET
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}
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// StrikeThrough
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if (FTXUI_UNLIKELY(next.strikethrough != prev.strikethrough)) {
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ss << (next.strikethrough ? "\x1B[9m" // CROSSED_OUT
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