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https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-15 15:38:21 +08:00
Restore cursor shape on exit. (#793)
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/792
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@@ -33,7 +33,8 @@ struct Event {
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static Event Character(wchar_t);
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static Event Special(std::string);
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static Event Mouse(std::string, Mouse mouse);
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static Event CursorReporting(std::string, int x, int y);
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static Event CursorPosition(std::string, int x, int y); // Internal
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static Event CursorShape(std::string, int shape); // Internal
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// --- Arrow ---
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static const Event ArrowLeft;
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@@ -66,20 +67,24 @@ struct Event {
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static const Event Custom;
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//--- Method section ---------------------------------------------------------
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bool operator==(const Event& other) const { return input_ == other.input_; }
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bool operator!=(const Event& other) const { return !operator==(other); }
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const std::string& input() const { return input_; }
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bool is_character() const { return type_ == Type::Character; }
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std::string character() const { return input_; }
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bool is_mouse() const { return type_ == Type::Mouse; }
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struct Mouse& mouse() { return data_.mouse; }
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bool is_cursor_reporting() const { return type_ == Type::CursorReporting; }
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// --- Internal Method section -----------------------------------------------
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bool is_cursor_position() const { return type_ == Type::CursorPosition; }
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int cursor_x() const { return data_.cursor.x; }
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int cursor_y() const { return data_.cursor.y; }
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const std::string& input() const { return input_; }
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bool operator==(const Event& other) const { return input_ == other.input_; }
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bool operator!=(const Event& other) const { return !operator==(other); }
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bool is_cursor_shape() const { return type_ == Type::CursorShape; }
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int cursor_shape() const { return data_.cursor_shape; }
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//--- State section ----------------------------------------------------------
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ScreenInteractive* screen_ = nullptr;
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@@ -91,7 +96,8 @@ struct Event {
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Unknown,
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Character,
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Mouse,
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CursorReporting,
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CursorPosition,
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CursorShape,
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};
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Type type_ = Type::Unknown;
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@@ -103,6 +109,7 @@ struct Event {
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union {
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struct Mouse mouse;
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struct Cursor cursor;
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int cursor_shape;
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} data_ = {};
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std::string input_;
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@@ -114,6 +114,9 @@ class ScreenInteractive : public Screen {
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bool frame_valid_ = false;
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// The style of the cursor to restore on exit.
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int cursor_reset_shape_ = 1;
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Mouse latest_mouse_event_;
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friend class Loop;
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