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Add focusable Renderer. (#173)
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49
examples/component/renderer.cpp
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49
examples/component/renderer.cpp
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#include <memory> // for shared_ptr, allocator, __shared_ptr_access
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Renderer, Button, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for operator|, Element, text, bold, border, center, color
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#include "ftxui/screen/color.hpp" // for Color, Color::Red
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto screen = ScreenInteractive::FitComponent();
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// A Renderer() is a component using a lambda function as a parameter to
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// render itself.
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// 1. Example of focusable renderer:
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auto renderer_focusable = Renderer([](bool focused) {
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if (focused)
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return text(L"FOCUSABLE RENDERER()") | center | bold | border;
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else
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return text(L" Focusable renderer() ") | center | border;
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});
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// 2. Examples of a non focusable renderer.
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auto renderer_non_focusable = Renderer([&] {
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return text(L"~~~~~ Non Focusable renderer() ~~~~~"); //
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});
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// 3. Renderer can wrap other components to redefine their Render() function.
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auto button = Button(L"Wrapped quit button", screen.ExitLoopClosure());
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auto renderer_wrap = Renderer(button, [&] {
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if (button->Focused())
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return button->Render() | bold | color(Color::Red);
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else
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return button->Render();
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});
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// Let's renderer everyone:
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screen.Loop(Container::Vertical({
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renderer_focusable,
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renderer_non_focusable,
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renderer_wrap,
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}));
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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