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	Add focusable Renderer. (#173)
This commit is contained in:
		@@ -12,12 +12,13 @@ example(menu2)
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example(menu_multiple)
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					example(menu_multiple)
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example(menu_style)
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					example(menu_style)
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example(modal_dialog)
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					example(modal_dialog)
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					example(print_key_press)
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example(radiobox)
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					example(radiobox)
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example(radiobox_in_frame)
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					example(radiobox_in_frame)
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					example(renderer)
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					example(resizable_split)
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example(slider)
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					example(slider)
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example(slider_rgb)
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					example(slider_rgb)
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example(tab_horizontal)
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					example(tab_horizontal)
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example(tab_vertical)
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					example(tab_vertical)
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example(toggle)
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					example(toggle)
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example(resizable_split)
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example(print_key_press)
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@@ -1,11 +1,12 @@
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#include <memory>  // for allocator, __shared_ptr_access
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					#include <memory>  // for allocator, __shared_ptr_access
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#include <string>  // for operator+, char_traits, wstring
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					#include <string>  // for char_traits, operator+, wstring, basic_string
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#include "ftxui/component/captured_mouse.hpp"  // for ftxui
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					#include "ftxui/component/captured_mouse.hpp"  // for ftxui
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#include "ftxui/component/component.hpp"       // for Input, Renderer, Vertical
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					#include "ftxui/component/component.hpp"       // for Input, Renderer, Vertical
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#include "ftxui/component/component_base.hpp"  // for ComponentBase
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					#include "ftxui/component/component_base.hpp"  // for ComponentBase
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					#include "ftxui/component/component_options.hpp"  // for InputOption
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#include "ftxui/component/screen_interactive.hpp"  // for Component, ScreenInteractive
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					#include "ftxui/component/screen_interactive.hpp"  // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp"  // for text, hbox, Element, separator, operator|, vbox, border
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					#include "ftxui/dom/elements.hpp"  // for text, hbox, separator, Element, operator|, vbox, border
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int main(int argc, const char* argv[]) {
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					int main(int argc, const char* argv[]) {
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  using namespace ftxui;
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					  using namespace ftxui;
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@@ -14,7 +15,6 @@ int main(int argc, const char* argv[]) {
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  std::wstring last_name;
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					  std::wstring last_name;
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  std::wstring password;
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					  std::wstring password;
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  Component input_first_name = Input(&first_name, "first name");
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					  Component input_first_name = Input(&first_name, "first name");
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  Component input_last_name = Input(&last_name, "last name");
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					  Component input_last_name = Input(&last_name, "last name");
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										49
									
								
								examples/component/renderer.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										49
									
								
								examples/component/renderer.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,49 @@
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					#include <memory>  // for shared_ptr, allocator, __shared_ptr_access
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					#include "ftxui/component/captured_mouse.hpp"  // for ftxui
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					#include "ftxui/component/component.hpp"       // for Renderer, Button, Vertical
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					#include "ftxui/component/component_base.hpp"  // for ComponentBase
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					#include "ftxui/component/screen_interactive.hpp"  // for ScreenInteractive
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					#include "ftxui/dom/elements.hpp"  // for operator|, Element, text, bold, border, center, color
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					#include "ftxui/screen/color.hpp"  // for Color, Color::Red
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					int main(int argc, const char* argv[]) {
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					  using namespace ftxui;
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					  auto screen = ScreenInteractive::FitComponent();
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					  // A Renderer() is a component using a lambda function as a parameter to
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					  // render itself.
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					  // 1. Example of focusable renderer:
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					  auto renderer_focusable = Renderer([](bool focused) {
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					    if (focused)
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					      return text(L"FOCUSABLE RENDERER()") | center | bold | border;
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					    else
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					      return text(L" Focusable renderer() ") | center | border;
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					  });
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					  // 2. Examples of a non focusable renderer.
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					  auto renderer_non_focusable = Renderer([&] {
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					    return text(L"~~~~~ Non Focusable renderer() ~~~~~");  //
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					  });
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					  // 3. Renderer can wrap other components to redefine their Render() function.
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					  auto button = Button(L"Wrapped quit button", screen.ExitLoopClosure());
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					  auto renderer_wrap = Renderer(button, [&] {
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					    if (button->Focused())
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					      return button->Render() | bold | color(Color::Red);
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					    else
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					      return button->Render();
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					  });
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					  // Let's renderer everyone:
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					  screen.Loop(Container::Vertical({
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					      renderer_focusable,
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					      renderer_non_focusable,
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					      renderer_wrap,
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					  }));
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					}
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					// Copyright 2020 Arthur Sonzogni. All rights reserved.
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					// Use of this source code is governed by the MIT license that can be found in
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					// the LICENSE file.
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@@ -51,6 +51,7 @@ Component ResizableSplitTop(Component main, Component back, int* main_size);
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Component ResizableSplitBottom(Component main, Component back, int* main_size);
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					Component ResizableSplitBottom(Component main, Component back, int* main_size);
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Component Renderer(Component child, std::function<Element()>);
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					Component Renderer(Component child, std::function<Element()>);
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Component Renderer(std::function<Element()>);
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					Component Renderer(std::function<Element()>);
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					Component Renderer(std::function<Element(bool /* focused */)>);
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Component CatchEvent(Component child, std::function<bool(Event)>);
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					Component CatchEvent(Component child, std::function<bool(Event)>);
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namespace Container {
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					namespace Container {
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@@ -2,12 +2,12 @@
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#define FTXUI_SCREEN_SCREEN
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					#define FTXUI_SCREEN_SCREEN
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#include <memory>
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					#include <memory>
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#include <string>
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					#include <string>  // for allocator, wstring, string, basic_string
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#include <vector>
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					#include <vector>  // for vector
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#include "ftxui/screen/box.hpp"
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					#include "ftxui/screen/box.hpp"       // for Box
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#include "ftxui/screen/color.hpp"
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					#include "ftxui/screen/color.hpp"     // for Color, Color::Default
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#include "ftxui/screen/terminal.hpp"
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					#include "ftxui/screen/terminal.hpp"  // for Dimensions
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namespace ftxui {
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					namespace ftxui {
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@@ -53,9 +53,7 @@ class ButtonBase : public ComponentBase {
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    return false;
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					    return false;
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  }
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					  }
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  bool Focusable() const final {
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					  bool Focusable() const final { return true; }
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    return true;
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  }
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 private:
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					 private:
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  ConstStringRef label_;
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					  ConstStringRef label_;
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@@ -71,9 +71,7 @@ class CheckboxBase : public ComponentBase {
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    return false;
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					    return false;
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  }
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					  }
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  bool Focusable() const final {
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					  bool Focusable() const final { return true; }
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    return true;
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  }
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  ConstStringRef label_;
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					  ConstStringRef label_;
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  bool* const state_;
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					  bool* const state_;
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@@ -56,8 +56,7 @@ class InputBase : public ComponentBase {
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    std::wstring part_at_cursor = cursor_position() < (int)content.size()
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					    std::wstring part_at_cursor = cursor_position() < (int)content.size()
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                                      ? content.substr(cursor_position(), 1)
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					                                      ? content.substr(cursor_position(), 1)
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                                      : L" ";
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					                                      : L" ";
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    std::wstring part_after_cursor =
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					    std::wstring part_after_cursor = cursor_position() < (int)content.size() - 1
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        cursor_position() < (int)content.size() - 1
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                                         ? content.substr(cursor_position() + 1)
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					                                         ? content.substr(cursor_position() + 1)
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                                         : L"";
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					                                         : L"";
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    auto focused = is_focused ? focus : select;
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					    auto focused = is_focused ? focus : select;
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@@ -164,9 +163,7 @@ class InputBase : public ComponentBase {
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    return true;
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					    return true;
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  }
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					  }
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  bool Focusable() const final {
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					  bool Focusable() const final { return true; }
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    return true;
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  }
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  StringRef content_;
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					  StringRef content_;
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  ConstStringRef placeholder_;
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					  ConstStringRef placeholder_;
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@@ -4,10 +4,13 @@
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#include <string>  // for wstring
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					#include <string>  // for wstring
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#include "ftxui/component/captured_mouse.hpp"  // for ftxui
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					#include "ftxui/component/captured_mouse.hpp"  // for ftxui
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#include "ftxui/component/component.hpp"          // for Input, Component
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					#include "ftxui/component/component.hpp"       // for Input
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#include "ftxui/component/component_base.hpp"     // for ComponentBase
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					#include "ftxui/component/component_base.hpp"  // for ComponentBase, Component
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#include "ftxui/component/component_options.hpp"  // for InputOption
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					#include "ftxui/component/component_options.hpp"  // for InputOption
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#include "ftxui/component/event.hpp"  // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Delete, Event::End, Event::Home
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					#include "ftxui/component/event.hpp"  // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Delete, Event::End, Event::Home
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					#include "ftxui/dom/elements.hpp"     // for Fit
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					#include "ftxui/dom/node.hpp"         // for Render
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					#include "ftxui/screen/screen.hpp"    // for Screen, Pixel
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#include "ftxui/util/ref.hpp"         // for Ref
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					#include "ftxui/util/ref.hpp"         // for Ref
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#include "gtest/gtest_pred_impl.h"    // for Test, EXPECT_EQ, TEST
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					#include "gtest/gtest_pred_impl.h"    // for Test, EXPECT_EQ, TEST
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@@ -106,9 +106,7 @@ class MenuBase : public ComponentBase {
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    return false;
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					    return false;
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  }
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					  }
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  bool Focusable() const final {
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					  bool Focusable() const final { return entries_->size(); }
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    return entries_->size();
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  }
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  int& focused_entry() { return option_->focused_entry(); }
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					  int& focused_entry() { return option_->focused_entry(); }
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@@ -119,9 +119,7 @@ class RadioboxBase : public ComponentBase {
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    return false;
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					    return false;
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  }
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					  }
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  bool Focusable() const final {
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					  bool Focusable() const final { return entries_->size(); }
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    return entries_->size();
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  }
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  int& focused_entry() { return option_->focused_entry(); }
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					  int& focused_entry() { return option_->focused_entry(); }
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@@ -1,31 +1,17 @@
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#include <functional>  // for function
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					#include <functional>  // for function
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#include <memory>      // for __shared_ptr_access
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					#include <memory>      // for __shared_ptr_access, shared_ptr
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#include <utility>     // for move
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					#include <utility>     // for move
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#include "ftxui/component/component.hpp"       // for Component, Make, Renderer
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					#include "ftxui/component/captured_mouse.hpp"  // for CapturedMouse
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#include "ftxui/component/component_base.hpp"  // for ComponentBase
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					#include "ftxui/component/component.hpp"       // for Make, Renderer
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#include "ftxui/dom/elements.hpp"              // for Element
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					#include "ftxui/component/component_base.hpp"  // for Component, ComponentBase
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					#include "ftxui/component/event.hpp"           // for Event
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					#include "ftxui/component/mouse.hpp"           // for Mouse
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					#include "ftxui/dom/elements.hpp"  // for Element, operator|, reflect
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					#include "ftxui/screen/box.hpp"    // for Box
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namespace ftxui {
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					namespace ftxui {
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// @brief A component rendering Element from a function.
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class RendererBase : public ComponentBase {
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 public:
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  // Access this interface from a Component
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  static RendererBase* From(Component component) {
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    return static_cast<RendererBase*>(component.get());
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  }
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  // Constructor.
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  RendererBase(std::function<Element()> render) : render_(std::move(render)) {}
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  // Component implementation.
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  Element Render() override { return render_(); }
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 protected:
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  std::function<Element()> render_;
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};
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/// @brief Return a component, using |render| to render its interface.
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					/// @brief Return a component, using |render| to render its interface.
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/// @param render The function drawing the interface.
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					/// @param render The function drawing the interface.
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/// @ingroup component
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					/// @ingroup component
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@@ -40,7 +26,14 @@ class RendererBase : public ComponentBase {
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/// screen.Loop(renderer);
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					/// screen.Loop(renderer);
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/// ```
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					/// ```
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Component Renderer(std::function<Element()> render) {
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					Component Renderer(std::function<Element()> render) {
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  return Make<RendererBase>(std::move(render));
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					  class Impl : public ComponentBase {
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					   public:
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					    Impl(std::function<Element()> render) : render_(std::move(render)) {}
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					    Element Render() override { return render_(); }
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					    std::function<Element()> render_;
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					  };
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					  return Make<Impl>(std::move(render));
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}
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					}
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/// @brief Return a new Component, similar to |child|, but using |render| as the
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					/// @brief Return a new Component, similar to |child|, but using |render| as the
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@@ -69,6 +62,48 @@ Component Renderer(Component child, std::function<Element()> render) {
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  return renderer;
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					  return renderer;
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}
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					}
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					/// @brief Return a focusable component, using |render| to render its interface.
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					/// @param render The function drawing the interface, taking a boolean telling
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					/// whether the component is focused or not.
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					/// @ingroup component
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					///
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					/// ### Example
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					///
 | 
				
			||||||
 | 
					/// ```cpp
 | 
				
			||||||
 | 
					/// auto screen = ScreenInteractive::TerminalOutput();
 | 
				
			||||||
 | 
					/// auto renderer = Renderer([] (bool focused) {
 | 
				
			||||||
 | 
					///   if (focused)
 | 
				
			||||||
 | 
					///     return text("My interface") | inverted;
 | 
				
			||||||
 | 
					///   else
 | 
				
			||||||
 | 
					///     return text("My interface") | inverted;
 | 
				
			||||||
 | 
					/// });
 | 
				
			||||||
 | 
					/// screen.Loop(renderer);
 | 
				
			||||||
 | 
					/// ```
 | 
				
			||||||
 | 
					Component Renderer(std::function<Element(bool)> render) {
 | 
				
			||||||
 | 
					  class Impl : public ComponentBase {
 | 
				
			||||||
 | 
					   public:
 | 
				
			||||||
 | 
					    Impl(std::function<Element(bool)> render) : render_(std::move(render)) {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   private:
 | 
				
			||||||
 | 
					    Element Render() override { return render_(Focused()) | reflect(box_); }
 | 
				
			||||||
 | 
					    bool Focusable() const override { return true; }
 | 
				
			||||||
 | 
					    bool OnEvent(Event event) override {
 | 
				
			||||||
 | 
					      if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
 | 
				
			||||||
 | 
					        if (!CaptureMouse(event))
 | 
				
			||||||
 | 
					          return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        TakeFocus();
 | 
				
			||||||
 | 
					      }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					      return false;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    Box box_;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::function<Element(bool)> render_;
 | 
				
			||||||
 | 
					  };
 | 
				
			||||||
 | 
					  return Make<Impl>(std::move(render));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}  // namespace ftxui
 | 
					}  // namespace ftxui
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Copyright 2021 Arthur Sonzogni. All rights reserved.
 | 
					// Copyright 2021 Arthur Sonzogni. All rights reserved.
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -84,9 +84,7 @@ class SliderBase : public ComponentBase {
 | 
				
			|||||||
    return false;
 | 
					    return false;
 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  bool Focusable() const final {
 | 
					  bool Focusable() const final { return true; }
 | 
				
			||||||
    return true;
 | 
					 | 
				
			||||||
  }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 private:
 | 
					 private:
 | 
				
			||||||
  StringRef label_;
 | 
					  StringRef label_;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,8 +1,14 @@
 | 
				
			|||||||
 | 
					#include <algorithm>   // for min
 | 
				
			||||||
#include <functional>  // for function
 | 
					#include <functional>  // for function
 | 
				
			||||||
 | 
					#include <memory>      // for __shared_ptr_access
 | 
				
			||||||
#include <utility>     // for move
 | 
					#include <utility>     // for move
 | 
				
			||||||
#include <vector>      // for vector
 | 
					#include <vector>      // for vector
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "ftxui/dom/elements.hpp"  // for Decorator, Element, Elements, operator|, nothing
 | 
					#include "ftxui/dom/elements.hpp"  // for Element, Decorator, Elements, operator|, Fit, nothing
 | 
				
			||||||
 | 
					#include "ftxui/dom/node.hpp"         // for Node
 | 
				
			||||||
 | 
					#include "ftxui/dom/requirement.hpp"  // for Requirement
 | 
				
			||||||
 | 
					#include "ftxui/screen/screen.hpp"    // for Full
 | 
				
			||||||
 | 
					#include "ftxui/screen/terminal.hpp"  // for Dimensions
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace ftxui {
 | 
					namespace ftxui {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,10 +1,11 @@
 | 
				
			|||||||
#include <algorithm>  // for min
 | 
					#include <algorithm>  // for max
 | 
				
			||||||
#include <iostream>  // for operator<<, basic_ostream, wstringstream, stringstream, flush, cout, ostream
 | 
					#include <iostream>  // for operator<<, basic_ostream, wstringstream, stringstream, flush, cout, ostream
 | 
				
			||||||
 | 
					#include <memory>    // for allocator
 | 
				
			||||||
#include <sstream>   // IWYU pragma: keep
 | 
					#include <sstream>   // IWYU pragma: keep
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "ftxui/screen/screen.hpp"
 | 
					#include "ftxui/screen/screen.hpp"
 | 
				
			||||||
#include "ftxui/screen/string.hpp"    // for to_string, wchar_width
 | 
					#include "ftxui/screen/string.hpp"    // for to_string, wchar_width
 | 
				
			||||||
#include "ftxui/screen/terminal.hpp"  // for Terminal::Dimensions, Terminal
 | 
					#include "ftxui/screen/terminal.hpp"  // for Dimensions, Size
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#if defined(_WIN32)
 | 
					#if defined(_WIN32)
 | 
				
			||||||
#define WIN32_LEAN_AND_MEAN
 | 
					#define WIN32_LEAN_AND_MEAN
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user