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https://github.com/ArthurSonzogni/FTXUI.git
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Remove Ref<XxxOption> and add new interfaces. (#686)
1. Stop taking Ref<XxxOption> in Component constructors. Instead, use the XxxOption directly. Passing by copy avoid problems developers had where one was shared in between multiple component, causing issues. 2. Add variants of most component constructors taking a struct only. This replaces: https://github.com/ArthurSonzogni/FTXUI/pull/670 This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/426
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@@ -23,9 +23,11 @@ TEST(MenuTest, RemoveEntries) {
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int focused_entry = 0;
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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MenuOption option;
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option.focused_entry = &focused_entry;
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auto menu = Menu(&entries, &selected, option);
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auto menu = Menu({
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.entries = &entries,
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.selected = &selected,
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.focused_entry = &focused_entry,
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});
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EXPECT_EQ(selected, 0);
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EXPECT_EQ(focused_entry, 0);
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@@ -52,10 +54,8 @@ TEST(MenuTest, DirectionDown) {
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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MenuOption option;
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auto menu = Menu(&entries, &selected, &option);
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auto menu = Menu(&entries, &selected, {.direction = Direction::Down});
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selected = 0;
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option.direction = Direction::Down;
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Screen screen(4, 3);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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@@ -80,9 +80,7 @@ TEST(MenuTest, DirectionDown) {
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TEST(MenuTest, DirectionsUp) {
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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MenuOption option;
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auto menu = Menu(&entries, &selected, &option);
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option.direction = Direction::Up;
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auto menu = Menu(&entries, &selected, {.direction = Direction::Up});
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Screen screen(4, 3);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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@@ -106,9 +104,7 @@ TEST(MenuTest, DirectionsUp) {
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TEST(MenuTest, DirectionsRight) {
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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MenuOption option;
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auto menu = Menu(&entries, &selected, &option);
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option.direction = Direction::Right;
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auto menu = Menu(&entries, &selected, {.direction = Direction::Right});
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Screen screen(10, 1);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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@@ -132,9 +128,7 @@ TEST(MenuTest, DirectionsRight) {
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TEST(MenuTest, DirectionsLeft) {
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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MenuOption option;
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auto menu = Menu(&entries, &selected, &option);
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option.direction = Direction::Left;
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auto menu = Menu(&entries, &selected, {.direction = Direction::Left});
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Screen screen(10, 1);
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Render(screen, menu->Render());
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EXPECT_EQ(screen.ToString(),
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@@ -158,8 +152,7 @@ TEST(MenuTest, DirectionsLeft) {
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TEST(MenuTest, AnimationsHorizontal) {
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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auto option = MenuOption::HorizontalAnimated();
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auto menu = Menu(&entries, &selected, &option);
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auto menu = Menu(&entries, &selected, MenuOption::HorizontalAnimated());
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{
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Screen screen(4, 3);
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Render(screen, menu->Render());
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@@ -195,8 +188,7 @@ TEST(MenuTest, AnimationsHorizontal) {
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TEST(MenuTest, AnimationsVertical) {
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int selected = 0;
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std::vector<std::string> entries = {"1", "2", "3"};
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auto option = MenuOption::VerticalAnimated();
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auto menu = Menu(&entries, &selected, &option);
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auto menu = Menu(&entries, &selected, MenuOption::VerticalAnimated());
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{
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Screen screen(10, 3);
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Render(screen, menu->Render());
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