mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-16 16:08:08 +08:00
Set clang-format macro indent.
1) Set clang-format macro indent. 2) Run clang-format on every files.
This commit is contained in:
@@ -1,9 +1,10 @@
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#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
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#define FTXUI_COMPONENT_CHECKBOX_HPP
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#include "ftxui/component/component.hpp"
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#include <functional>
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#include "ftxui/component/component.hpp"
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namespace ftxui {
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class CheckBox : public Component {
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@@ -15,8 +16,8 @@ class CheckBox : public Component {
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bool state = false;
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std::wstring label = L"label";
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//std::wstring checked = L"[X] ";
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//std::wstring unchecked = L"[ ] ";
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// std::wstring checked = L"[X] ";
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// std::wstring unchecked = L"[ ] ";
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std::wstring checked = L"▣ ";
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std::wstring unchecked = L"☐ ";
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@@ -24,7 +25,7 @@ class CheckBox : public Component {
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Decorator unfocused_style = nothing;
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// State update callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_change = []() {};
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// Component implementation.
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Element Render() override;
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@@ -11,7 +11,6 @@ class Focus;
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class Component {
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public:
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// Constructor/Destructor.
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Component() = default;
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virtual ~Component();
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@@ -1,9 +1,10 @@
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#ifndef FTXUI_COMPONENT_INPUT_H_
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#define FTXUI_COMPONENT_INPUT_H_
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#include "ftxui/component/component.hpp"
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#include <functional>
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#include "ftxui/component/component.hpp"
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namespace ftxui {
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class Input : public Component {
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@@ -17,8 +18,8 @@ class Input : public Component {
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std::wstring placeholder;
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// State update callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_enter = [](){};
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std::function<void()> on_change = []() {};
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std::function<void()> on_enter = []() {};
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// Component implementation.
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Element Render() override;
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@@ -1,9 +1,10 @@
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#ifndef FTXUI_COMPONENT_MENU
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#define FTXUI_COMPONENT_MENU
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#include <functional>
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#include "ftxui/component/component.hpp"
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#include "ftxui/dom/elements.hpp"
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#include <functional>
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namespace ftxui {
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@@ -22,14 +23,14 @@ class Menu : public Component {
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Decorator normal_style = nothing;
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// State update callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_enter = [](){};
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std::function<void()> on_change = []() {};
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std::function<void()> on_enter = []() {};
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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};
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} // namespace ftxui::Component
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_MENU */
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@@ -1,9 +1,10 @@
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#ifndef FTXUI_COMPONENT_RADIOBOX_HPP
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#define FTXUI_COMPONENT_RADIOBOX_HPP
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#include "ftxui/component/component.hpp"
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#include <functional>
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#include "ftxui/component/component.hpp"
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namespace ftxui {
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class RadioBox : public Component {
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@@ -23,7 +24,7 @@ class RadioBox : public Component {
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Decorator unfocused_style = nothing;
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// State update callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_change = []() {};
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// Component implementation.
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Element Render() override;
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@@ -1,12 +1,12 @@
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#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <queue>
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#include <atomic>
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#include "ftxui/component/event.hpp"
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#include "ftxui/screen/screen.hpp"
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@@ -15,38 +15,38 @@ namespace ftxui {
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class Component;
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class ScreenInteractive : public Screen {
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public:
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static ScreenInteractive FixedSize(int dimx, int dimy);
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static ScreenInteractive Fullscreen();
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static ScreenInteractive FitComponent();
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static ScreenInteractive TerminalOutput();
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public:
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static ScreenInteractive FixedSize(int dimx, int dimy);
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static ScreenInteractive Fullscreen();
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static ScreenInteractive FitComponent();
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static ScreenInteractive TerminalOutput();
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~ScreenInteractive();
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void Loop(Component*);
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std::function<void()> ExitLoopClosure();
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~ScreenInteractive();
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void Loop(Component*);
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std::function<void()> ExitLoopClosure();
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void PostEvent(Event event);
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void PostEvent(Event event);
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private:
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void Draw(Component* component);
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void EventLoop(Component* component);
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private:
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void Draw(Component* component);
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void EventLoop(Component* component);
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enum class Dimension {
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FitComponent,
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Fixed,
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Fullscreen,
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TerminalOutput,
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};
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Dimension dimension_ = Dimension::Fixed;
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ScreenInteractive(int dimx, int dimy, Dimension dimension);
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enum class Dimension {
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FitComponent,
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Fixed,
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Fullscreen,
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TerminalOutput,
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};
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Dimension dimension_ = Dimension::Fixed;
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ScreenInteractive(int dimx, int dimy, Dimension dimension);
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std::condition_variable events_queue_cv;
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std::mutex events_queue_mutex;
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std::queue<Event> events_queue;
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std::atomic<bool> quit_ = false;
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std::condition_variable events_queue_cv;
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std::mutex events_queue_mutex;
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std::queue<Event> events_queue;
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std::atomic<bool> quit_ = false;
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std::string set_cursor_position;
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std::string reset_cursor_position;
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std::string set_cursor_position;
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std::string reset_cursor_position;
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};
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} // namespace ftxui
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@@ -1,10 +1,11 @@
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#ifndef FTXUI_COMPONENT_TOGGLE_H_
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#define FTXUI_COMPONENT_TOGGLE_H_
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#include "ftxui/component/component.hpp"
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#include <functional>
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#include <string>
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#include "ftxui/component/component.hpp"
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namespace ftxui {
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class Toggle : public Component {
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@@ -21,13 +22,13 @@ class Toggle : public Component {
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Decorator normal_style = dim;
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// Callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_change = []() {};
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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};
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} // namespace ftxui::Component
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_TOGGLE_H_ */
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@@ -29,7 +29,8 @@ class Node {
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// Step 3: Draw this element.
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virtual void Render(Screen& screen);
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std::vector<std::unique_ptr<Node>> children;
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std::vector<std::unique_ptr<Node>> children;
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protected:
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Requirement requirement_;
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Box box_;
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@@ -7,10 +7,16 @@ namespace ftxui {
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struct Requirement {
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// The required size to fully draw the element.
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struct { int x = 0; int y = 0; } min;
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struct {
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int x = 0;
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int y = 0;
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} min;
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// How much flexibility is given to the component.
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struct { int x = 0; int y = 0; } flex;
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struct {
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int x = 0;
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int y = 0;
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} flex;
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// Frame.
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enum Selection {
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@@ -21,6 +27,6 @@ struct Requirement {
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Box selected_box;
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};
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} // namespace ftxui
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_REQUIREMENT_HPP */
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@@ -10,7 +10,7 @@ inline void Merge(Elements& container, Element element) {
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template <>
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inline void Merge(Elements& container, Elements elements) {
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for(auto& element : elements)
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for (auto& element : elements)
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container.push_back(std::move(element));
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}
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@@ -23,8 +23,8 @@ Elements unpack(Args... args) {
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}
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// Make |container| able to take any number of argments.
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#define TAKE_ANY_ARGS(container) \
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template <class... Args> \
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Element container(Args... children) { \
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return container(unpack(std::forward<Args>(children)...)); \
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}
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#define TAKE_ANY_ARGS(container) \
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template <class... Args> \
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Element container(Args... children) { \
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return container(unpack(std::forward<Args>(children)...)); \
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}
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@@ -35,6 +35,6 @@ enum class Color : uint8_t {
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YellowLight = 93,
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};
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} // namespace ftxui
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COLOR_H_ */
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@@ -1,15 +1,15 @@
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#ifndef FTXUI_SCREEN_SCREEN
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#define FTXUI_SCREEN_SCREEN
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#include <memory>
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#include <string>
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#include <vector>
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#include <memory>
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#include "ftxui/screen/color.hpp"
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#include "ftxui/screen/box.hpp"
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#include "ftxui/screen/color.hpp"
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namespace ftxui {
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class Node;
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class Node;
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}
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namespace ftxui {
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@@ -49,8 +49,8 @@ class Screen {
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std::string ToString();
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// Get screen dimensions.
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int dimx() { return dimx_;}
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int dimy() { return dimy_;}
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int dimx() { return dimx_; }
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int dimy() { return dimy_; }
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// Move the terminal cursor n-lines up with n = dimy().
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std::string ResetPosition();
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@@ -6,7 +6,7 @@
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std::string to_string(const std::wstring& s);
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std::wstring to_wstring(const std::string& s);
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template<typename T>
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template <typename T>
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std::wstring to_wstring(T s) {
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return to_wstring(std::to_string(s));
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}
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@@ -3,20 +3,20 @@
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namespace ftxui {
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template<typename T>
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template <typename T>
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class AutoReset {
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public:
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AutoReset(T* variable, T new_value)
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: variable_(variable),
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previous_value_(std::move(*variable)) {
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: variable_(variable), previous_value_(std::move(*variable)) {
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*variable_ = std::move(new_value);
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}
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~AutoReset() { *variable_ = std::move(previous_value_); }
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private:
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T* variable_;
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T previous_value_;
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};
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} // namespace ftxui
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_UTIL_AUTORESET_HPP */
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