Set clang-format macro indent.

1) Set clang-format macro indent.
2) Run clang-format on every files.
This commit is contained in:
ArthurSonzogni
2020-03-23 21:26:00 +01:00
parent 9e71c467f6
commit 493e734680
30 changed files with 110 additions and 104 deletions

View File

@@ -1,9 +1,10 @@
#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
#define FTXUI_COMPONENT_CHECKBOX_HPP
#include "ftxui/component/component.hpp"
#include <functional>
#include "ftxui/component/component.hpp"
namespace ftxui {
class CheckBox : public Component {
@@ -15,8 +16,8 @@ class CheckBox : public Component {
bool state = false;
std::wstring label = L"label";
//std::wstring checked = L"[X] ";
//std::wstring unchecked = L"[ ] ";
// std::wstring checked = L"[X] ";
// std::wstring unchecked = L"[ ] ";
std::wstring checked = L"";
std::wstring unchecked = L"";
@@ -24,7 +25,7 @@ class CheckBox : public Component {
Decorator unfocused_style = nothing;
// State update callback.
std::function<void()> on_change = [](){};
std::function<void()> on_change = []() {};
// Component implementation.
Element Render() override;

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@@ -11,7 +11,6 @@ class Focus;
class Component {
public:
// Constructor/Destructor.
Component() = default;
virtual ~Component();

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@@ -1,9 +1,10 @@
#ifndef FTXUI_COMPONENT_INPUT_H_
#define FTXUI_COMPONENT_INPUT_H_
#include "ftxui/component/component.hpp"
#include <functional>
#include "ftxui/component/component.hpp"
namespace ftxui {
class Input : public Component {
@@ -17,8 +18,8 @@ class Input : public Component {
std::wstring placeholder;
// State update callback.
std::function<void()> on_change = [](){};
std::function<void()> on_enter = [](){};
std::function<void()> on_change = []() {};
std::function<void()> on_enter = []() {};
// Component implementation.
Element Render() override;

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@@ -1,9 +1,10 @@
#ifndef FTXUI_COMPONENT_MENU
#define FTXUI_COMPONENT_MENU
#include <functional>
#include "ftxui/component/component.hpp"
#include "ftxui/dom/elements.hpp"
#include <functional>
namespace ftxui {
@@ -22,14 +23,14 @@ class Menu : public Component {
Decorator normal_style = nothing;
// State update callback.
std::function<void()> on_change = [](){};
std::function<void()> on_enter = [](){};
std::function<void()> on_change = []() {};
std::function<void()> on_enter = []() {};
// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
};
} // namespace ftxui::Component
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_MENU */

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@@ -1,9 +1,10 @@
#ifndef FTXUI_COMPONENT_RADIOBOX_HPP
#define FTXUI_COMPONENT_RADIOBOX_HPP
#include "ftxui/component/component.hpp"
#include <functional>
#include "ftxui/component/component.hpp"
namespace ftxui {
class RadioBox : public Component {
@@ -23,7 +24,7 @@ class RadioBox : public Component {
Decorator unfocused_style = nothing;
// State update callback.
std::function<void()> on_change = [](){};
std::function<void()> on_change = []() {};
// Component implementation.
Element Render() override;

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@@ -1,12 +1,12 @@
#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#include <atomic>
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <queue>
#include <atomic>
#include "ftxui/component/event.hpp"
#include "ftxui/screen/screen.hpp"
@@ -15,38 +15,38 @@ namespace ftxui {
class Component;
class ScreenInteractive : public Screen {
public:
static ScreenInteractive FixedSize(int dimx, int dimy);
static ScreenInteractive Fullscreen();
static ScreenInteractive FitComponent();
static ScreenInteractive TerminalOutput();
public:
static ScreenInteractive FixedSize(int dimx, int dimy);
static ScreenInteractive Fullscreen();
static ScreenInteractive FitComponent();
static ScreenInteractive TerminalOutput();
~ScreenInteractive();
void Loop(Component*);
std::function<void()> ExitLoopClosure();
~ScreenInteractive();
void Loop(Component*);
std::function<void()> ExitLoopClosure();
void PostEvent(Event event);
void PostEvent(Event event);
private:
void Draw(Component* component);
void EventLoop(Component* component);
private:
void Draw(Component* component);
void EventLoop(Component* component);
enum class Dimension {
FitComponent,
Fixed,
Fullscreen,
TerminalOutput,
};
Dimension dimension_ = Dimension::Fixed;
ScreenInteractive(int dimx, int dimy, Dimension dimension);
enum class Dimension {
FitComponent,
Fixed,
Fullscreen,
TerminalOutput,
};
Dimension dimension_ = Dimension::Fixed;
ScreenInteractive(int dimx, int dimy, Dimension dimension);
std::condition_variable events_queue_cv;
std::mutex events_queue_mutex;
std::queue<Event> events_queue;
std::atomic<bool> quit_ = false;
std::condition_variable events_queue_cv;
std::mutex events_queue_mutex;
std::queue<Event> events_queue;
std::atomic<bool> quit_ = false;
std::string set_cursor_position;
std::string reset_cursor_position;
std::string set_cursor_position;
std::string reset_cursor_position;
};
} // namespace ftxui

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@@ -1,10 +1,11 @@
#ifndef FTXUI_COMPONENT_TOGGLE_H_
#define FTXUI_COMPONENT_TOGGLE_H_
#include "ftxui/component/component.hpp"
#include <functional>
#include <string>
#include "ftxui/component/component.hpp"
namespace ftxui {
class Toggle : public Component {
@@ -21,13 +22,13 @@ class Toggle : public Component {
Decorator normal_style = dim;
// Callback.
std::function<void()> on_change = [](){};
std::function<void()> on_change = []() {};
// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
};
} // namespace ftxui::Component
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_TOGGLE_H_ */