mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-01 12:49:54 +08:00
Fix button
This commit is contained in:
@@ -1,14 +1,64 @@
|
||||
// Copyright 2024 Arthur Sonzogni. All rights reserved.
|
||||
// Copyright 2020 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
#include <memory> // for shared_ptr, __shared_ptr_access
|
||||
#include <string> // for operator+, to_string
|
||||
|
||||
#include "ftxui/component/component.hpp"
|
||||
#include "ftxui/component/screen_interactive.hpp"
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||
#include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
// This is a helper function to create a button with a custom style.
|
||||
// The style is defined by a lambda function that takes an EntryState and
|
||||
// returns an Element.
|
||||
// We are using `center` to center the text inside the button, then `border` to
|
||||
// add a border around the button, and finally `flex` to make the button fill
|
||||
// the available space.
|
||||
ButtonOption Style() {
|
||||
auto option = ButtonOption::Animated();
|
||||
option.transform = [](const EntryState& s) {
|
||||
auto element = text(s.label);
|
||||
if (s.focused) {
|
||||
element |= bold;
|
||||
}
|
||||
return element | center | borderEmpty | flex;
|
||||
};
|
||||
return option;
|
||||
}
|
||||
|
||||
int main() {
|
||||
auto screen = ftxui::ScreenInteractive::Fullscreen();
|
||||
auto testComponent =
|
||||
ftxui::Renderer([]() { return ftxui::text("test Component"); });
|
||||
screen.Loop(testComponent);
|
||||
int value = 50;
|
||||
|
||||
// clang-format off
|
||||
auto btn_dec_01 = Button("-1", [&] { value += 1; }, Style());
|
||||
auto btn_inc_01 = Button("+1", [&] { value -= 1; }, Style());
|
||||
auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style());
|
||||
auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style());
|
||||
// clang-format on
|
||||
|
||||
// The tree of components. This defines how to navigate using the keyboard.
|
||||
// The selected `row` is shared to get a grid layout.
|
||||
int row = 0;
|
||||
auto buttons = Container::Vertical({
|
||||
Container::Horizontal({btn_dec_01, btn_inc_01}, &row) | flex,
|
||||
Container::Horizontal({btn_dec_10, btn_inc_10}, &row) | flex,
|
||||
});
|
||||
|
||||
// Modify the way to render them on screen:
|
||||
auto component = Renderer(buttons, [&] {
|
||||
return vbox({
|
||||
text("value = " + std::to_string(value)),
|
||||
separator(),
|
||||
buttons->Render() | flex,
|
||||
}) |
|
||||
flex | border;
|
||||
});
|
||||
|
||||
auto screen = ScreenInteractive::FitComponent();
|
||||
screen.Loop(component);
|
||||
return 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user