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Window: Major crash fix. (#1021)
A patch handling focus was recently merged, but a special condition on Windows was inverted, causing a segfault. Bug:https://github.com/ArthurSonzogni/FTXUI/issues/1020
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@@ -36,7 +36,7 @@ Decorator focusPositionRelative(float x, float y) {
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void ComputeRequirement() override {
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NodeDecorator::ComputeRequirement();
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requirement_.focused.enabled = false;
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requirement_.focused.enabled = true;
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requirement_.focused.node = this;
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requirement_.focused.box.x_min = int(float(requirement_.min_x) * x_);
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requirement_.focused.box.y_min = int(float(requirement_.min_y) * y_);
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@@ -125,27 +125,27 @@ void Render(Screen& screen, Node* node, Selection& selection) {
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node->Select(selection);
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}
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// Setting the cursor to the right position allow folks using CJK (China,
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// Japanese, Korean, ...) characters to see their [input method editor]
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// displayed at the right location. See [issue].
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//
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// [input method editor]:
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// https://en.wikipedia.org/wiki/Input_method
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//
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// [issue]:
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// https://github.com/ArthurSonzogni/FTXUI/issues/2#issuecomment-505282355
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//
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// Unfortunately, Microsoft terminal do not handle properly hiding the
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// cursor. Instead the character under the cursor is hidden, which is a big
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// problem. As a result, we can't enable setting cursor to the right
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// location. It will be displayed at the bottom right corner.
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// See:
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// https://github.com/microsoft/terminal/issues/1203
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// https://github.com/microsoft/terminal/issues/3093
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if (node->requirement().focused.enabled
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#if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK)
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node->requirement().focused.cursor_shape == Screen::Cursor::Shape::Hidden
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// Setting the cursor to the right position allow folks using CJK (China,
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// Japanese, Korean, ...) characters to see their [input method editor]
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// displayed at the right location. See [issue].
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//
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// [input method editor]:
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// https://en.wikipedia.org/wiki/Input_method
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//
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// [issue]:
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// https://github.com/ArthurSonzogni/FTXUI/issues/2#issuecomment-505282355
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//
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// Unfortunately, Microsoft terminal do not handle properly hiding the
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// cursor. Instead the character under the cursor is hidden, which is a
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// big problem. As a result, we can't enable setting cursor to the right
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// location. It will be displayed at the bottom right corner.
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// See:
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// https://github.com/microsoft/terminal/issues/1203
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// https://github.com/microsoft/terminal/issues/3093
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&&
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!node->requirement().focused.cursor_shape == Screen::Cursor::Shape::Hidden
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#endif
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) {
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screen.SetCursor(Screen::Cursor{
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