mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-15 23:48:15 +08:00
Move copyright to the top of files.
This commit is contained in:
@@ -1,3 +1,6 @@
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_ANIMATION_HPP
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#define FTXUI_ANIMATION_HPP
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@@ -113,7 +116,3 @@ class Animator {
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_ANIMATION_HPP */
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -1,3 +1,6 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_CAPTURED_MOUSE_HPP
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#define FTXUI_CAPTURED_MOUSE_HPP
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@@ -12,7 +15,3 @@ using CapturedMouse = std::unique_ptr<CapturedMouseInterface>;
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_CAPTURED_MOUSE_HPP */
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -1,3 +1,6 @@
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_HPP
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#define FTXUI_COMPONENT_HPP
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@@ -137,7 +140,3 @@ Component Window(WindowOptions option);
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_HPP */
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -1,3 +1,6 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_BASE_HPP
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#define FTXUI_COMPONENT_BASE_HPP
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@@ -93,7 +96,3 @@ class ComponentBase {
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_BASE_HPP */
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -1,3 +1,6 @@
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP
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#define FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP
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@@ -262,7 +265,3 @@ struct WindowOptions {
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_COMPONENT_OPTIONS_HPP */
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -1,3 +1,6 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_EVENT_HPP
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#define FTXUI_COMPONENT_EVENT_HPP
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@@ -107,7 +110,3 @@ struct Event {
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_EVENT_HPP */
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -1,3 +1,6 @@
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_LOOP_HPP
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#define FTXUI_COMPONENT_LOOP_HPP
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@@ -33,7 +36,3 @@ class Loop {
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} // namespace ftxui
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#endif // FTXUI_COMPONENT_LOOP_HPP
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -1,3 +1,6 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_MOUSE_HPP
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#define FTXUI_COMPONENT_MOUSE_HPP
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namespace ftxui {
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@@ -38,7 +41,4 @@ struct Mouse {
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#endif /* end of include guard: FTXUI_COMPONENT_MOUSE_HPP */
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@@ -1,3 +1,6 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_RECEIVER_HPP_
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#define FTXUI_COMPONENT_RECEIVER_HPP_
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@@ -135,7 +138,3 @@ Receiver<T> MakeReceiver() {
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} // namespace ftxui
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#endif // FTXUI_COMPONENT_RECEIVER_HPP_
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -1,3 +1,6 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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@@ -87,7 +90,7 @@ class ScreenInteractive : public Screen {
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Dimension dimension,
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bool use_alternative_screen);
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bool track_mouse_= true;
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bool track_mouse_ = true;
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Sender<Task> task_sender_;
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Receiver<Task> task_receiver_;
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@@ -122,7 +125,3 @@ class ScreenInteractive : public Screen {
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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|
@@ -1,3 +1,6 @@
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_ANIMATION_HPP
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#define FTXUI_COMPONENT_ANIMATION_HPP
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@@ -12,7 +15,3 @@ using Task = std::variant<Event, Closure, AnimationTask>;
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} // namespace ftxui
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#endif // FTXUI_COMPONENT_ANIMATION_HPP
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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