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Update every component examples.
Use the functional style instead of classes.
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@@ -8,38 +8,34 @@
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, border, vbox, Element
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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class MyComponent : public ComponentBase {
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private:
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std::wstring first_name_;
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std::wstring last_name_;
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std::wstring first_name_placeholder_ = L"first_name";
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std::wstring last_name_placeholder_ = L"last_name";
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Component input_first_name_ = Input(&first_name_, &first_name_placeholder_);
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Component input_last_name_ = Input(&last_name_, &last_name_placeholder_);
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Element Render() override {
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return border(vbox({
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text(L"Hello " + first_name_ + L" " + last_name_),
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separator(),
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hbox({text(L" First name : "), input_first_name_->Render()}),
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hbox({text(L" Last name : "), input_last_name_->Render()}),
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}));
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}
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auto component = Container::Vertical({
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input_first_name_,
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input_last_name_,
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});
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public:
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MyComponent() {
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Add(Container::Vertical({
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input_first_name_,
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input_last_name_,
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}));
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}
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};
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auto renderer = Renderer(component, [&] {
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return vbox({
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text(L"Hello " + first_name_ + L" " + last_name_),
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separator(),
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hbox({text(L" First name : "), input_first_name_->Render()}),
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hbox({text(L" Last name : "), input_last_name_->Render()}),
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}) |
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border;
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});
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(Make<MyComponent>());
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screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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