Update every component examples.

Use the functional style instead of classes.
This commit is contained in:
ArthurSonzogni
2021-05-14 00:45:03 +02:00
parent c9aa1805eb
commit 58287c147a
9 changed files with 233 additions and 358 deletions

View File

@@ -10,121 +10,84 @@
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
using namespace ftxui;
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
// The main screen, at depth 0. It display the main content.
class Content : public ComponentBase {
private:
std::wstring label_rate_ftxui_ = L"Rate FTXUI";
std::wstring label_quit_ = L"Quit";
bool modal_open_ = false;
// There are two layers. One at depth = 0 and the modal window at depth = 1;
int depth = 0;
Component button_rate_ftxui_ =
Button(&label_rate_ftxui_, [this] { on_rate_ftxui(); });
Component button_quit_ = Button(&label_quit_, [this] { on_quit(); });
Component container_ = Container::Horizontal({
button_rate_ftxui_,
button_quit_,
});
public:
// The current rating of FTXUI.
std::wstring rating = L"3/5 stars";
std::function<void()> on_rate_ftxui;
std::function<void()> on_quit;
Content() { Add(container_); }
// At depth=0, two buttons. One for rating FTXUI and one for quitting.
std::wstring label_rate_ftxui = L"Rate FTXUI";
std::wstring label_quit = L"Quit";
auto button_rate_ftxui = Button(&label_rate_ftxui, [&] { depth = 1; });
auto button_quit = Button(&label_quit, screen.ExitLoopClosure());
Element Render() final {
auto document = //
vbox({
text(L"Modal dialog example"),
separator(),
text(L"☆☆☆ FTXUI:" + rating + L" ☆☆☆") | bold,
filler(),
hbox({
button_rate_ftxui_->Render(),
filler(),
button_quit_->Render(),
}),
}) |
border;
return document | size(HEIGHT, GREATER_THAN, 18) | center;
}
};
std::vector<std::wstring> rating_labels = {
L"1/5 stars", L"2/5 stars", L"3/5 stars", L"4/5 stars", L"5/5 stars",
};
// The "modal" screen, at depth 1. It display the modal dialog.
class Modal : public ComponentBase {
private:
Component container_ = Container::Horizontal({
Button(&rating_labels[0], [this] { on_click(rating_labels[0]); }),
Button(&rating_labels[1], [this] { on_click(rating_labels[1]); }),
Button(&rating_labels[2], [this] { on_click(rating_labels[2]); }),
Button(&rating_labels[3], [this] { on_click(rating_labels[3]); }),
Button(&rating_labels[4], [this] { on_click(rating_labels[4]); }),
auto depth_0_container = Container::Horizontal({
button_rate_ftxui,
button_quit,
});
auto depth_0_renderer = Renderer(depth_0_container, [&] {
return vbox({
text(L"Modal dialog example"),
separator(),
text(L"☆☆☆ FTXUI:" + rating + L" ☆☆☆") | bold,
filler(),
hbox({
button_rate_ftxui->Render(),
filler(),
button_quit->Render(),
}),
}) |
border | size(HEIGHT, GREATER_THAN, 18) | center;
});
public:
std::function<void(std::wstring)> on_click;
// At depth=1, The "modal" window.
std::vector<std::wstring> rating_labels = {
L"1/5 stars", L"2/5 stars", L"3/5 stars", L"4/5 stars", L"5/5 stars",
};
auto on_rating = [&](std::wstring new_rating) {
rating = new_rating;
depth = 0;
};
auto depth_1_container = Container::Horizontal({
Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }),
Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }),
Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }),
Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }),
Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }),
});
Modal() { Add(container_); }
Element Render() final {
auto depth_1_renderer = Renderer(depth_1_container, [&] {
return vbox({
text(L"Do you like FTXUI?"),
separator(),
hbox(container_->Render()),
hbox(depth_1_container->Render()),
}) |
border;
}
};
});
class MyComponent : public ComponentBase {
private:
std::shared_ptr<Content> content_ = std::make_shared<Content>();
std::shared_ptr<Modal> modal_ = std::make_shared<Modal>();
auto main_container = Container::Tab(&depth, {
depth_0_renderer,
depth_1_renderer,
});
int depth = 0;
Component container_ = Container::Tab(&depth,
{
content_,
modal_,
});
std::function<void()> on_quit_;
public:
MyComponent(std::function<void()> on_quit) : on_quit_(on_quit) {
Add(container_);
content_->on_quit = [&] { on_quit(); };
content_->on_rate_ftxui = [this] { depth = 1; };
modal_->on_click = [&](std::wstring rating) {
content_->rating = rating;
depth = 0;
};
}
Element Render() final {
Element document = content_->Render();
auto main_renderer = Renderer(main_container, [&] {
Element document = depth_0_renderer->Render();
if (depth == 1) {
document = dbox({
document,
modal_->Render() | clear_under | center,
depth_1_renderer->Render() | clear_under | center,
});
}
return document;
}
};
});
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(Make<MyComponent>(screen.ExitLoopClosure()));
screen.Loop(main_renderer);
return 0;
}