Add the Button component.

This commit is contained in:
ArthurSonzogni
2020-08-26 16:26:09 +02:00
committed by Arthur Sonzogni
parent 81d79d311d
commit 5a8ed208da
6 changed files with 148 additions and 23 deletions

View File

@@ -4,9 +4,11 @@ function(example name)
set_property(TARGET ${name} PROPERTY CXX_STANDARD 17)
endfunction(example)
example(button)
example(checkbox)
example(checkbox_in_frame)
example(gallery)
example(homescreen)
example(input)
example(menu)
example(menu2)
@@ -16,4 +18,3 @@ example(radiobox_in_frame)
example(tab_horizontal)
example(tab_vertical)
example(toggle)
example(homescreen)

View File

@@ -0,0 +1,48 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include "ftxui/component/button.hpp"
#include "ftxui/component/component.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/screen_interactive.hpp"
using namespace ftxui;
class MyComponent : public Component {
private:
std::vector<std::unique_ptr<Button>> buttons_;
Container container_ = Container::Horizontal();
public:
MyComponent() {
Add(&container_);
auto button_add = std::make_unique<Button>();
auto button_remove = std::make_unique<Button>();
container_.Add(button_add.get());
container_.Add(button_remove.get());
button_add->label = L"Add one button";
button_remove->label = L"Remove last button";
button_add->on_click = [&] {
auto extra_button = std::make_unique<Button>();
extra_button->label = L"extra button";
container_.Add(extra_button.get());
buttons_.push_back(std::move(extra_button));
};
button_remove->on_click = [&] { buttons_.resize(buttons_.size() - 1); };
buttons_.push_back(std::move(button_add));
buttons_.push_back(std::move(button_remove));
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
screen.Loop(&component);
return 0;
}

View File

@@ -3,6 +3,7 @@
// the LICENSE file.
#include "ftxui/component/checkbox.hpp"
#include "ftxui/component/button.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/menu.hpp"
@@ -21,6 +22,7 @@ class MyComponent : public Component {
CheckBox checkbox2;
RadioBox radiobox;
Input input;
Button button;
public:
MyComponent() {
@@ -55,6 +57,10 @@ class MyComponent : public Component {
input.placeholder = L"Input placeholder";
container.Add(&input);
button.label = L"Quit";
button.on_click = [&] { on_quit(); };
container.Add(&button);
}
Element Render(std::wstring name, Component& component) {
@@ -66,24 +72,30 @@ class MyComponent : public Component {
}
Element Render() override {
return vbox({
Render(L"menu", menu),
separator(),
Render(L"toggle", toggle),
separator(),
Render(L"checkbox", checkbox_container),
separator(),
Render(L"radiobox", radiobox),
separator(),
Render(L"input", input) | size(WIDTH, LESS_THAN, 30),
}) |
border;
return //
vbox({
Render(L"menu", menu),
separator(),
Render(L"toggle", toggle),
separator(),
Render(L"checkbox", checkbox_container),
separator(),
Render(L"radiobox", radiobox),
separator(),
Render(L"input", input) | size(WIDTH, LESS_THAN, 30),
separator(),
Render(L"button", button),
}) |
border;
}
std::function<void()> on_quit = [] {};
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
MyComponent component;
component.on_quit = screen.ExitLoopClosure();
screen.Loop(&component);
return 0;