mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-16 16:08:08 +08:00
Add the Button component.
This commit is contained in:

committed by
Arthur Sonzogni

parent
81d79d311d
commit
5a8ed208da
@@ -4,9 +4,11 @@ function(example name)
|
||||
set_property(TARGET ${name} PROPERTY CXX_STANDARD 17)
|
||||
endfunction(example)
|
||||
|
||||
example(button)
|
||||
example(checkbox)
|
||||
example(checkbox_in_frame)
|
||||
example(gallery)
|
||||
example(homescreen)
|
||||
example(input)
|
||||
example(menu)
|
||||
example(menu2)
|
||||
@@ -16,4 +18,3 @@ example(radiobox_in_frame)
|
||||
example(tab_horizontal)
|
||||
example(tab_vertical)
|
||||
example(toggle)
|
||||
example(homescreen)
|
||||
|
48
examples/component/button.cpp
Normal file
48
examples/component/button.cpp
Normal file
@@ -0,0 +1,48 @@
|
||||
// Copyright 2020 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
|
||||
#include "ftxui/component/button.hpp"
|
||||
|
||||
#include "ftxui/component/component.hpp"
|
||||
#include "ftxui/component/container.hpp"
|
||||
#include "ftxui/component/screen_interactive.hpp"
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
class MyComponent : public Component {
|
||||
private:
|
||||
std::vector<std::unique_ptr<Button>> buttons_;
|
||||
Container container_ = Container::Horizontal();
|
||||
|
||||
public:
|
||||
MyComponent() {
|
||||
Add(&container_);
|
||||
|
||||
auto button_add = std::make_unique<Button>();
|
||||
auto button_remove = std::make_unique<Button>();
|
||||
container_.Add(button_add.get());
|
||||
container_.Add(button_remove.get());
|
||||
button_add->label = L"Add one button";
|
||||
button_remove->label = L"Remove last button";
|
||||
|
||||
button_add->on_click = [&] {
|
||||
auto extra_button = std::make_unique<Button>();
|
||||
extra_button->label = L"extra button";
|
||||
container_.Add(extra_button.get());
|
||||
buttons_.push_back(std::move(extra_button));
|
||||
};
|
||||
|
||||
button_remove->on_click = [&] { buttons_.resize(buttons_.size() - 1); };
|
||||
|
||||
buttons_.push_back(std::move(button_add));
|
||||
buttons_.push_back(std::move(button_remove));
|
||||
}
|
||||
};
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
MyComponent component;
|
||||
screen.Loop(&component);
|
||||
return 0;
|
||||
}
|
@@ -3,6 +3,7 @@
|
||||
// the LICENSE file.
|
||||
|
||||
#include "ftxui/component/checkbox.hpp"
|
||||
#include "ftxui/component/button.hpp"
|
||||
#include "ftxui/component/container.hpp"
|
||||
#include "ftxui/component/input.hpp"
|
||||
#include "ftxui/component/menu.hpp"
|
||||
@@ -21,6 +22,7 @@ class MyComponent : public Component {
|
||||
CheckBox checkbox2;
|
||||
RadioBox radiobox;
|
||||
Input input;
|
||||
Button button;
|
||||
|
||||
public:
|
||||
MyComponent() {
|
||||
@@ -55,6 +57,10 @@ class MyComponent : public Component {
|
||||
|
||||
input.placeholder = L"Input placeholder";
|
||||
container.Add(&input);
|
||||
|
||||
button.label = L"Quit";
|
||||
button.on_click = [&] { on_quit(); };
|
||||
container.Add(&button);
|
||||
}
|
||||
|
||||
Element Render(std::wstring name, Component& component) {
|
||||
@@ -66,24 +72,30 @@ class MyComponent : public Component {
|
||||
}
|
||||
|
||||
Element Render() override {
|
||||
return vbox({
|
||||
Render(L"menu", menu),
|
||||
separator(),
|
||||
Render(L"toggle", toggle),
|
||||
separator(),
|
||||
Render(L"checkbox", checkbox_container),
|
||||
separator(),
|
||||
Render(L"radiobox", radiobox),
|
||||
separator(),
|
||||
Render(L"input", input) | size(WIDTH, LESS_THAN, 30),
|
||||
}) |
|
||||
border;
|
||||
return //
|
||||
vbox({
|
||||
Render(L"menu", menu),
|
||||
separator(),
|
||||
Render(L"toggle", toggle),
|
||||
separator(),
|
||||
Render(L"checkbox", checkbox_container),
|
||||
separator(),
|
||||
Render(L"radiobox", radiobox),
|
||||
separator(),
|
||||
Render(L"input", input) | size(WIDTH, LESS_THAN, 30),
|
||||
separator(),
|
||||
Render(L"button", button),
|
||||
}) |
|
||||
border;
|
||||
}
|
||||
|
||||
std::function<void()> on_quit = [] {};
|
||||
};
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
auto screen = ScreenInteractive::FitComponent();
|
||||
MyComponent component;
|
||||
component.on_quit = screen.ExitLoopClosure();
|
||||
screen.Loop(&component);
|
||||
|
||||
return 0;
|
||||
|
Reference in New Issue
Block a user