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https://github.com/ArthurSonzogni/FTXUI.git
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Fix automerge in tables. (#333)
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36
src/ftxui/dom/automerge.cpp
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36
src/ftxui/dom/automerge.cpp
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@@ -0,0 +1,36 @@
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#include <memory> // for make_shared
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#include <utility> // for move
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#include "ftxui/dom/elements.hpp" // for Element, automerge
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#include "ftxui/dom/node.hpp" // for Node
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/screen.hpp" // for Pixel, Screen
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namespace ftxui {
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/// @brief Enable character to be automatically merged with others nearby.
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/// @ingroup dom
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Element automerge(Element child) {
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class Impl : public NodeDecorator {
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public:
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using NodeDecorator::NodeDecorator;
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).automerge = true;
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}
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}
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Node::Render(screen);
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}
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};
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return std::make_shared<Impl>(std::move(child));
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -250,10 +250,10 @@ void TableSelection::Border(BorderStyle style) {
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BorderTop(style);
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BorderBottom(style);
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table_->elements_[y_min_][x_min_] = text(charset[style][0]);
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table_->elements_[y_min_][x_max_] = text(charset[style][1]);
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table_->elements_[y_max_][x_min_] = text(charset[style][2]);
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table_->elements_[y_max_][x_max_] = text(charset[style][3]);
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table_->elements_[y_min_][x_min_] = text(charset[style][0]) | automerge;
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table_->elements_[y_min_][x_max_] = text(charset[style][1]) | automerge;
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table_->elements_[y_max_][x_min_] = text(charset[style][2]) | automerge;
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table_->elements_[y_max_][x_max_] = text(charset[style][3]) | automerge;
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}
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void TableSelection::Separator(BorderStyle style) {
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@@ -261,8 +261,8 @@ void TableSelection::Separator(BorderStyle style) {
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for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
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if (y % 2 == 0 || x % 2 == 0) {
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Element& e = table_->elements_[y][x];
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e = (y % 2) ? separatorCharacter(charset[style][5])
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: separatorCharacter(charset[style][4]);
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e = (y % 2) ? separatorCharacter(charset[style][5]) | automerge
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: separatorCharacter(charset[style][4]) | automerge;
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}
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}
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}
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@@ -272,7 +272,8 @@ void TableSelection::SeparatorVertical(BorderStyle style) {
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for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
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for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
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if (x % 2 == 0) {
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table_->elements_[y][x] = separatorCharacter(charset[style][5]);
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table_->elements_[y][x] =
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separatorCharacter(charset[style][5]) | automerge;
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}
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}
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}
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@@ -282,30 +283,39 @@ void TableSelection::SeparatorHorizontal(BorderStyle style) {
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for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
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for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
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if (y % 2 == 0) {
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table_->elements_[y][x] = separatorCharacter(charset[style][4]);
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table_->elements_[y][x] =
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separatorCharacter(charset[style][4]) | automerge;
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}
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}
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}
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}
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void TableSelection::BorderLeft(BorderStyle style) {
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for (int y = y_min_; y <= y_max_; y++)
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table_->elements_[y][x_min_] = separatorCharacter(charset[style][5]);
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for (int y = y_min_; y <= y_max_; y++) {
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table_->elements_[y][x_min_] =
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separatorCharacter(charset[style][5]) | automerge;
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}
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}
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void TableSelection::BorderRight(BorderStyle style) {
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for (int y = y_min_; y <= y_max_; y++)
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table_->elements_[y][x_max_] = separatorCharacter(charset[style][5]);
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for (int y = y_min_; y <= y_max_; y++) {
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table_->elements_[y][x_max_] =
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separatorCharacter(charset[style][5]) | automerge;
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}
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}
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void TableSelection::BorderTop(BorderStyle style) {
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for (int x = x_min_; x <= x_max_; x++)
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table_->elements_[y_min_][x] = separatorCharacter(charset[style][4]);
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for (int x = x_min_; x <= x_max_; x++) {
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table_->elements_[y_min_][x] =
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separatorCharacter(charset[style][4]) | automerge;
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}
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}
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void TableSelection::BorderBottom(BorderStyle style) {
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for (int x = x_min_; x <= x_max_; x++)
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table_->elements_[y_max_][x] = separatorCharacter(charset[style][4]);
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for (int x = x_min_; x <= x_max_; x++) {
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table_->elements_[y_max_][x] =
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separatorCharacter(charset[style][4]) | automerge;
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}
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}
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} // namespace ftxui
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