mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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Add Windows input.
Co-authored-by: Mikael Olenfalk <mikael@olenfalk.se> Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
This commit is contained in:
@@ -9,13 +9,17 @@
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#include <thread>
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/event_input_listener.hpp"
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#include "ftxui/screen/string.hpp"
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#include "ftxui/screen/terminal.hpp"
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#ifdef WIN32
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#if defined(WIN32)
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <Windows.h>
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#ifndef UNICODE
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#error Must be compiled in UNICODE mode
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#endif
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#else
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#include <termios.h>
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#include <unistd.h>
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@@ -35,6 +39,56 @@ void CharToEventStream(Receiver<char> receiver, Sender<Event> sender) {
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Event::Convert(receiver, sender, c);
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}
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#if defined(WIN32)
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void Win32EventListener(std::atomic<bool>* quit,
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Sender<char> char_sender,
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Sender<Event> event_sender) {
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auto console = GetStdHandle(STD_INPUT_HANDLE);
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while (!*quit) {
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// Throttle ReadConsoleInput by waiting 250ms, this wait function will
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// return if there is input in the console.
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auto wait_result = WaitForSingleObject(console, 250);
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if (wait_result == WAIT_TIMEOUT)
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continue;
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DWORD number_of_events = 0;
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if (!GetNumberOfConsoleInputEvents(console, &number_of_events))
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continue;
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if (number_of_events <= 0)
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continue;
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std::vector<INPUT_RECORD> records{number_of_events};
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DWORD number_of_events_read = 0;
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ReadConsoleInput(console, records.data(),
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(DWORD)(records.size() * sizeof(INPUT_RECORD)),
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&number_of_events_read);
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records.resize(number_of_events_read);
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for (const auto& r : records) {
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switch (r.EventType) {
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case KEY_EVENT: {
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auto key_event = r.Event.KeyEvent;
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// ignore UP key events
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if (key_event.bKeyDown == FALSE)
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continue;
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char_sender->Send((char)key_event.uChar.UnicodeChar);
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} break;
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case WINDOW_BUFFER_SIZE_EVENT:
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event_sender->Send(Event::Special({0}));
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break;
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case MENU_EVENT:
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case FOCUS_EVENT:
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case MOUSE_EVENT:
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// TODO(mauve): Implement later.
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break;
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}
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}
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}
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}
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#else
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// Read char from the terminal.
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void UnixEventListener(std::atomic<bool>* quit, Sender<char> sender) {
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// TODO(arthursonzogni): Use a timeout so that it doesn't block even if the
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@@ -43,6 +97,8 @@ void UnixEventListener(std::atomic<bool>* quit, Sender<char> sender) {
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sender->Send((char)getchar());
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}
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#endif
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static const char* HIDE_CURSOR = "\x1B[?25l";
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static const char* SHOW_CURSOR = "\x1B[?25h";
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@@ -105,11 +161,8 @@ void ScreenInteractive::PostEvent(Event event) {
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}
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void ScreenInteractive::Loop(Component* component) {
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// Install a SIGINT handler and restore the old handler on exit.
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install_signal_handler(SIGINT, OnExit);
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// Save the old terminal configuration and restore it on exit.
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#ifdef WIN32
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#if defined(WIN32)
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// Enable VT processing on stdout and stdin
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auto stdout_handle = GetStdHandle(STD_OUTPUT_HANDLE);
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auto stdin_handle = GetStdHandle(STD_INPUT_HANDLE);
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@@ -141,7 +194,7 @@ void ScreenInteractive::Loop(Component* component) {
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tcsetattr(STDIN_FILENO, TCSANOW, &terminal);
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// Handle resize.
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on_resize = [&] { PostEvent(Event::Special({0})); };
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on_resize = [&] { event_sender_->Send(Event::Special({0})); };
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install_signal_handler(SIGWINCH, OnResize);
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#endif
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@@ -159,15 +212,18 @@ void ScreenInteractive::Loop(Component* component) {
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// Produce a stream of Event from a stream of char.
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auto char_receiver = MakeReceiver<char>();
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auto char_sender = char_receiver->MakeSender();
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auto event_sender = event_receiver_->MakeSender();
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auto event_sender_1 = event_receiver_->MakeSender();
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auto char_to_event_stream = std::thread(
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CharToEventStream, std::move(char_receiver), std::move(event_sender));
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CharToEventStream, std::move(char_receiver), std::move(event_sender_1));
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// Depending on the OS, start a thread that will produce events and/or chars.
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#if defined(WIN32)
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// TODO(arthursonzogni) implement here.
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auto event_sender_2 = event_receiver_->MakeSender();
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auto event_listener =
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std::thread(&Win32EventListener, &quit_, std::move(char_sender),
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std::move(event_sender_2));
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#else
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auto unix_event_listener =
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auto event_listener =
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std::thread(&UnixEventListener, &quit_, std::move(char_sender));
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#endif
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@@ -183,9 +239,7 @@ void ScreenInteractive::Loop(Component* component) {
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}
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char_to_event_stream.join();
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#if !defined(WIN32)
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unix_event_listener.join();
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#endif
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event_listener.join();
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OnExit(0);
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}
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