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Implement flexbox (#277)
This implement the flexbox elements, following the HTML one. Built from them, there is also the following elements: - `paragraph` - `paragraphAlignLeft` - `paragraphAlignRight` - `paragraphAlignCenter` - `paragraphAlignJustify` This is a breaking change.
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@@ -4,6 +4,7 @@
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#include <functional>
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#include <memory>
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#include "ftxui/dom/flexbox_config.hpp"
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#include "ftxui/dom/node.hpp"
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#include "ftxui/screen/box.hpp"
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#include "ftxui/screen/color.hpp"
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@@ -49,7 +50,11 @@ Decorator borderStyled(BorderStyle);
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Decorator borderWith(Pixel);
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Element window(Element title, Element content);
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Element spinner(int charset_index, size_t image_index);
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Elements paragraph(std::string text); // Use inside hflow(). Split by space.
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Element paragraph(std::string text);
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Element paragraphAlignLeft(std::string text);
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Element paragraphAlignRight(std::string text);
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Element paragraphAlignCenter(std::string text);
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Element paragraphAlignJustify(std::string text);
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Element graph(GraphFunction);
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Element emptyElement();
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@@ -69,8 +74,11 @@ Element bgcolor(Color, Element);
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Element hbox(Elements);
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Element vbox(Elements);
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Element dbox(Elements);
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Element flexbox(Elements, FlexboxConfig config = FlexboxConfig());
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Element gridbox(std::vector<Elements> lines);
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Element hflow(Elements);
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Element hflow(Elements); // Helper: default flexbox with row direction.
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Element vflow(Elements); // Helper: default flexbox with column direction.
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// -- Flexibility ---
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// Define how to share the remaining space when not all of it is used inside a
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115
include/ftxui/dom/flexbox_config.hpp
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115
include/ftxui/dom/flexbox_config.hpp
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#ifndef FTXUI_DOM_FLEXBOX_CONFIG_HPP
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#define FTXUI_DOM_FLEXBOX_CONFIG_HPP
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/*
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This replicate the CSS flexbox model.
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See guide for documentation:
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https://css-tricks.com/snippets/css/a-guide-to-flexbox/
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*/
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namespace ftxui {
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struct FlexboxConfig {
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/// This establishes the main-axis, thus defining the direction flex items are
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/// placed in the flex container. Flexbox is (aside wrapping) single-direction
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/// layout concept. Think of flex items as primarily laying out either in
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/// horizontal rows or vertical columns.
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enum class Direction {
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Row, ///< Flex items are laid out in a row.
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RowInversed, ///< Flex items are laid out in a row, but in reverse order.
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Column, ///< Flex items are laid out in a column.
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ColumnInversed ///< Flex items are laid out in a column, but in reverse
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///< order.
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};
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Direction direction = Direction::Row;
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/// By default, flex items will all try to fit onto one line. You can change
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/// that and allow the items to wrap as needed with this property.
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enum class Wrap {
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NoWrap, ///< Flex items will all try to fit onto one line.
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Wrap, ///< Flex items will wrap onto multiple lines.
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WrapInversed, ///< Flex items will wrap onto multiple lines, but in reverse
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///< order.
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};
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Wrap wrap = Wrap::Wrap;
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/// This defines the alignment along the main axis. It helps distribute extra
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/// free space leftover when either all the flex items on a line are
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/// inflexible, or are flexible but have reached their maximum size. It also
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/// exerts some control over the alignment of items when they overflow the
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/// line.
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enum class JustifyContent {
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/// Items are aligned to the start of flexbox's direction.
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FlexStart,
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/// Items are aligned to the end of flexbox's direction.
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FlexEnd,
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/// Items are centered along the line.
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Center,
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/// Items are stretched to fill the line.
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Stretch,
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/// Items are evenly distributed in the line; first item is on the start
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// line, last item on the end line
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SpaceBetween,
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/// Items are evenly distributed in the line with equal space around them.
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/// Note that visually the spaces aren’t equal, since all the items have
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/// equal space on both sides. The first item will have one unit of space
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/// against the container edge, but two units of space between the next item
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/// because that next item has its own spacing that applies.
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SpaceAround,
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/// Items are distributed so that the spacing between any two items (and the
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/// space to the edges) is equal.
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SpaceEvenly,
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};
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JustifyContent justify_content = JustifyContent::FlexStart;
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/// This defines the default behavior for how flex items are laid out along
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/// the cross axis on the current line. Think of it as the justify-content
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/// version for the cross-axis (perpendicular to the main-axis).
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enum class AlignItems {
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FlexStart, ///< items are placed at the start of the cross axis.
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FlexEnd, ///< items are placed at the end of the cross axis.
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Center, ///< items are centered along the cross axis.
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Stretch, ///< items are stretched to fill the cross axis.
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};
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AlignItems align_items = AlignItems::FlexStart;
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// This aligns a flex container’s lines within when there is extra space in
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// the cross-axis, similar to how justify-content aligns individual items
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// within the main-axis.
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enum class AlignContent {
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FlexStart, ///< items are placed at the start of the cross axis.
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FlexEnd, ///< items are placed at the end of the cross axis.
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Center, ///< items are centered along the cross axis.
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Stretch, ///< items are stretched to fill the cross axis.
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SpaceBetween, ///< items are evenly distributed in the cross axis.
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SpaceAround, ///< tems evenly distributed with equal space around each
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///< line.
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SpaceEvenly, ///< items are evenly distributed in the cross axis with equal
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///< space around them.
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};
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AlignContent align_content = AlignContent::FlexStart;
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int gap_x = 0;
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int gap_y = 0;
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// Constructor pattern. For chained use like:
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// ```
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// FlexboxConfig()
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// .Set(FlexboxConfig::Direction::Row)
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// .Set(FlexboxConfig::Wrap::Wrap);
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// ```
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FlexboxConfig& Set(FlexboxConfig::Direction);
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FlexboxConfig& Set(FlexboxConfig::Wrap);
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FlexboxConfig& Set(FlexboxConfig::JustifyContent);
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FlexboxConfig& Set(FlexboxConfig::AlignItems);
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FlexboxConfig& Set(FlexboxConfig::AlignContent);
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FlexboxConfig& SetGap(int gap_x, int gap_y);
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_DOM_FLEXBOX_CONFIG_HPP */
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -35,6 +35,15 @@ class Node {
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// Step 3: Draw this element.
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virtual void Render(Screen& screen);
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// Layout may not resolve within a single iteration for some elements. This
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// allows them to request additionnal iterations. This signal must be
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// forwarded to children at least once.
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struct Status {
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int iteration = 0;
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bool need_iteration = false;
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};
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virtual void Check(Status* status);
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protected:
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Elements children_;
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Requirement requirement_;
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@@ -28,7 +28,7 @@ struct Requirement {
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_REQUIREMENT_HPP */
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#endif /* end of include guard: FTXUI_DOM_REQUIREMENT_HPP */
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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@@ -11,6 +11,8 @@ struct Box {
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static Box Intersection(Box a, Box b);
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bool Contain(int x, int y);
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bool operator==(const Box& other) const;
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bool operator!=(const Box& other) const;
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};
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} // namespace ftxui
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