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	Avoid breaking changes.
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		| @@ -22,7 +22,7 @@ using Elements = std::vector<Element>; | |||||||
| class Node { | class Node { | ||||||
|  public: |  public: | ||||||
|   Node(); |   Node(); | ||||||
|   explicit Node(Elements children); |   Node(Elements children); | ||||||
|   Node(const Node&) = delete; |   Node(const Node&) = delete; | ||||||
|   Node(const Node&&) = delete; |   Node(const Node&&) = delete; | ||||||
|   Node& operator=(const Node&) = delete; |   Node& operator=(const Node&) = delete; | ||||||
|   | |||||||
| @@ -36,8 +36,8 @@ class TableSelection; | |||||||
| class Table { | class Table { | ||||||
|  public: |  public: | ||||||
|   Table(); |   Table(); | ||||||
|   explicit Table(std::vector<std::vector<std::string>>); |   Table(std::vector<std::vector<std::string>>); | ||||||
|   explicit Table(std::vector<std::vector<Element>>); |   Table(std::vector<std::vector<Element>>); | ||||||
|   Table(std::initializer_list<std::vector<std::string>> init); |   Table(std::initializer_list<std::vector<std::string>> init); | ||||||
|   TableSelection SelectAll(); |   TableSelection SelectAll(); | ||||||
|   TableSelection SelectCell(int column, int row); |   TableSelection SelectCell(int column, int row); | ||||||
|   | |||||||
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