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	Avoid breaking changes.
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		| @@ -22,7 +22,7 @@ using Elements = std::vector<Element>; | ||||
| class Node { | ||||
|  public: | ||||
|   Node(); | ||||
|   explicit Node(Elements children); | ||||
|   Node(Elements children); | ||||
|   Node(const Node&) = delete; | ||||
|   Node(const Node&&) = delete; | ||||
|   Node& operator=(const Node&) = delete; | ||||
|   | ||||
| @@ -36,8 +36,8 @@ class TableSelection; | ||||
| class Table { | ||||
|  public: | ||||
|   Table(); | ||||
|   explicit Table(std::vector<std::vector<std::string>>); | ||||
|   explicit Table(std::vector<std::vector<Element>>); | ||||
|   Table(std::vector<std::vector<std::string>>); | ||||
|   Table(std::vector<std::vector<Element>>); | ||||
|   Table(std::initializer_list<std::vector<std::string>> init); | ||||
|   TableSelection SelectAll(); | ||||
|   TableSelection SelectCell(int column, int row); | ||||
|   | ||||
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