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	Fix errors. (#1010)
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		| @@ -1,64 +1,9 @@ | ||||
| // Copyright 2020 Arthur Sonzogni. All rights reserved. | ||||
| // Use of this source code is governed by the MIT license that can be found in | ||||
| // the LICENSE file. | ||||
| #include <memory>  // for shared_ptr, __shared_ptr_access | ||||
| #include <string>  // for operator+, to_string | ||||
| #include "ftxui/component/component.hpp" | ||||
| #include "ftxui/component/screen_interactive.hpp" | ||||
|  | ||||
| #include "ftxui/component/captured_mouse.hpp"  // for ftxui | ||||
| #include "ftxui/component/component.hpp"  // for Button, Horizontal, Renderer | ||||
| #include "ftxui/component/component_base.hpp"      // for ComponentBase | ||||
| #include "ftxui/component/screen_interactive.hpp"  // for ScreenInteractive | ||||
| #include "ftxui/dom/elements.hpp"  // for separator, gauge, text, Element, operator|, vbox, border | ||||
|  | ||||
| using namespace ftxui; | ||||
|  | ||||
| // This is a helper function to create a button with a custom style. | ||||
| // The style is defined by a lambda function that takes an EntryState and | ||||
| // returns an Element. | ||||
| // We are using `center` to center the text inside the button, then `border` to | ||||
| // add a border around the button, and finally `flex` to make the button fill | ||||
| // the available space. | ||||
| ButtonOption Style() { | ||||
|   auto option = ButtonOption::Animated(); | ||||
|   option.transform = [](const EntryState& s) { | ||||
|     auto element = text(s.label); | ||||
|     if (s.focused) { | ||||
|       element |= bold; | ||||
|     } | ||||
|     return element | center | borderEmpty | flex; | ||||
|   }; | ||||
|   return option; | ||||
| } | ||||
|  | ||||
| int main() { | ||||
|   int value = 50; | ||||
|  | ||||
|   // clang-format off | ||||
|   auto btn_dec_01 = Button("-1", [&] { value -= 1; }, Style()); | ||||
|   auto btn_inc_01 = Button("+1", [&] { value += 1; }, Style()); | ||||
|   auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style()); | ||||
|   auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style()); | ||||
|   // clang-format on | ||||
|  | ||||
|   // The tree of components. This defines how to navigate using the keyboard. | ||||
|   // The selected `row` is shared to get a grid layout. | ||||
|   int row = 0; | ||||
|   auto buttons = Container::Vertical({ | ||||
|       Container::Horizontal({btn_dec_01, btn_inc_01}, &row) | flex, | ||||
|       Container::Horizontal({btn_dec_10, btn_inc_10}, &row) | flex, | ||||
|   }); | ||||
|  | ||||
|   // Modify the way to render them on screen: | ||||
|   auto component = Renderer(buttons, [&] { | ||||
|     return vbox({ | ||||
|                text("value = " + std::to_string(value)), | ||||
|                separator(), | ||||
|                buttons->Render() | flex, | ||||
|            }) | | ||||
|            flex | border; | ||||
|   }); | ||||
|  | ||||
|   auto screen = ScreenInteractive::FitComponent(); | ||||
|   screen.Loop(component); | ||||
|   return 0; | ||||
| int main(){ | ||||
|     auto screen = ftxui::ScreenInteractive::Fullscreen(); | ||||
|     auto testComponent = ftxui::Renderer([](){return ftxui::text("test Component");}); | ||||
|     screen.Loop(testComponent); | ||||
|     return 0; | ||||
| } | ||||
|   | ||||
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