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https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-05-05 22:01:13 +08:00
Fix errors. (#1010)
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parent
2c9a828402
commit
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14
.github/workflows/build.yaml
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14
.github/workflows/build.yaml
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@ -19,18 +19,16 @@ jobs:
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- name: Linux GCC
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os: ubuntu-latest
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compiler: gcc
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gcov_executable: gcov
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- name: Linux Clang
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os: ubuntu-latest
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compiler: llvm
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gcov_executable: "llvm-cov gcov"
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# https://github.com/aminya/setup-cpp/issues/246
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#- name: MacOS clang
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#os: macos-latest
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#compiler: llvm
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#gcov_executable: "llvm-cov gcov"
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- name: MacOS clang
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os: macos-latest
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compiler: llvm
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gcov_executable: "llvm-cov gcov"
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- name: Windows MSVC
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os: windows-latest
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@ -85,7 +83,7 @@ jobs:
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ctest -C Debug --rerun-failed --output-on-failure;
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- name: Unix - coverage
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if: runner.os != 'Windows'
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if: matrix.gcov_executable != ''
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working-directory: ./build
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run: >
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gcovr
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@ -106,7 +104,7 @@ jobs:
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--gcov-executable '${{ matrix.gcov_executable }}';
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- name: Windows - Test and coverage
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if: runner.os == 'Windows'
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if: runner.os == 'Windows' && false
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working-directory: ./build
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run: >
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OpenCppCoverage.exe
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76
.github/workflows/codeql.yml
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76
.github/workflows/codeql.yml
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@ -1,76 +0,0 @@
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# For most projects, this workflow file will not need changing; you simply need
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# to commit it to your repository.
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#
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# You may wish to alter this file to override the set of languages analyzed,
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# or to provide custom queries or build logic.
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#
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# ******** NOTE ********
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# We have attempted to detect the languages in your repository. Please check
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# the `language` matrix defined below to confirm you have the correct set of
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# supported CodeQL languages.
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#
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name: "CodeQL"
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on:
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push:
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branches: [ "main" ]
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pull_request:
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# The branches below must be a subset of the branches above
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branches: [ "main" ]
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schedule:
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- cron: '45 22 * * 5'
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jobs:
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analyze:
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name: Analyze
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runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }}
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permissions:
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actions: read
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contents: read
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security-events: write
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strategy:
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fail-fast: false
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matrix:
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language: [ 'cpp' ]
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# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
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# Use only 'java' to analyze code written in Java, Kotlin or both
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# Use only 'javascript' to analyze code written in JavaScript, TypeScript or both
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# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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# Initializes the CodeQL tools for scanning.
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- name: Initialize CodeQL
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uses: github/codeql-action/init@v2
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with:
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languages: ${{ matrix.language }}
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# If you wish to specify custom queries, you can do so here or in a config file.
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# By default, queries listed here will override any specified in a config file.
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# Prefix the list here with "+" to use these queries and those in the config file.
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# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
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# queries: security-extended,security-and-quality
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# Autobuild attempts to build any compiled languages (C/C++, C#, Go, or Java).
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# If this step fails, then you should remove it and run the build manually (see below)
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- name: Autobuild
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uses: github/codeql-action/autobuild@v2
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# ℹ️ Command-line programs to run using the OS shell.
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# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
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# If the Autobuild fails above, remove it and uncomment the following three lines.
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# modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance.
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# - run: |
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# echo "Run, Build Application using script"
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# ./location_of_script_within_repo/buildscript.sh
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- name: Perform CodeQL Analysis
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uses: github/codeql-action/analyze@v2
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with:
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category: "/language:${{matrix.language}}"
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@ -1,64 +1,9 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_string
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border
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using namespace ftxui;
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// This is a helper function to create a button with a custom style.
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// The style is defined by a lambda function that takes an EntryState and
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// returns an Element.
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// We are using `center` to center the text inside the button, then `border` to
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// add a border around the button, and finally `flex` to make the button fill
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// the available space.
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ButtonOption Style() {
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auto option = ButtonOption::Animated();
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option.transform = [](const EntryState& s) {
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auto element = text(s.label);
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if (s.focused) {
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element |= bold;
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}
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return element | center | borderEmpty | flex;
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};
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return option;
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}
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int main() {
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int value = 50;
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// clang-format off
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auto btn_dec_01 = Button("-1", [&] { value -= 1; }, Style());
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auto btn_inc_01 = Button("+1", [&] { value += 1; }, Style());
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auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style());
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auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style());
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// clang-format on
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// The tree of components. This defines how to navigate using the keyboard.
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// The selected `row` is shared to get a grid layout.
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int row = 0;
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auto buttons = Container::Vertical({
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Container::Horizontal({btn_dec_01, btn_inc_01}, &row) | flex,
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Container::Horizontal({btn_dec_10, btn_inc_10}, &row) | flex,
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});
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// Modify the way to render them on screen:
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auto component = Renderer(buttons, [&] {
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return vbox({
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text("value = " + std::to_string(value)),
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separator(),
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buttons->Render() | flex,
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}) |
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flex | border;
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(component);
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return 0;
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int main(){
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auto screen = ftxui::ScreenInteractive::Fullscreen();
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auto testComponent = ftxui::Renderer([](){return ftxui::text("test Component");});
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screen.Loop(testComponent);
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return 0;
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}
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@ -102,11 +102,11 @@ Element focus(Element child) {
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return std::make_shared<Focus>(unpack(std::move(child)));
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}
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/// @deprecated Use `focus` instead.
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/// This is deprecated. Use `focus` instead.
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/// @brief Set the `child` to be the one focused among its siblings.
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/// @param child The element to be focused.
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Element select(Element e) {
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return focus(std::move(e));
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Element select(Element child) {
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return focus(std::move(child));
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}
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/// @brief Allow an element to be displayed inside a 'virtual' area. It size can
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