Make component more functionnal

This commit is contained in:
ArthurSonzogni
2021-05-09 20:32:27 +02:00
parent 9d15d1c275
commit 6d75cb2748
70 changed files with 2182 additions and 1769 deletions

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@@ -17,6 +17,7 @@ example(modal_dialog)
example(radiobox)
example(radiobox_in_frame)
example(slider)
example(slider_rgb)
example(tab_horizontal)
example(tab_vertical)
example(toggle)

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@@ -1,51 +1,43 @@
#include <functional> // for function
#include <memory> // for unique_ptr, make_u...
#include <string> // for wstring
#include <utility> // for move
#include <vector> // for vector
#include <string> // for operator+, to_wstring, allocator, wstring
#include "ftxui/component/button.hpp" // for Button
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/dom/elements.hpp" // for separator, Element, gauge, text, operator|, vbox, border
using namespace ftxui;
class MyComponent : public Component {
class MyComponent : public ComponentBase {
private:
std::vector<std::unique_ptr<Button>> buttons_;
Container container_ = Container::Horizontal();
std::wstring label_add = L"Increase";
std::wstring label_rm = L"Decrease";
int value_ = 50;
public:
MyComponent() {
Add(&container_);
Add(Container::Horizontal({
Button(&label_rm, [&] { value_--; }),
Button(&label_add, [&] { value_++; }),
}));
}
auto button_add = std::make_unique<Button>();
auto button_remove = std::make_unique<Button>();
container_.Add(button_add.get());
container_.Add(button_remove.get());
button_add->label = L"Add one button";
button_remove->label = L"Remove last button";
button_add->on_click = [&] {
auto extra_button = std::make_unique<Button>();
extra_button->label = L"extra button";
container_.Add(extra_button.get());
buttons_.push_back(std::move(extra_button));
};
button_remove->on_click = [&] { buttons_.resize(buttons_.size() - 1); };
buttons_.push_back(std::move(button_add));
buttons_.push_back(std::move(button_remove));
Element Render() override {
return vbox({
text(L"Value = " + std::to_wstring(value_)),
separator(),
gauge(value_ * 0.01f),
separator(),
ComponentBase::Render(),
}) |
border;
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
screen.Loop(&component);
auto screen = ScreenInteractive::FitComponent();
screen.Loop(Make<MyComponent>());
return 0;
}

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@@ -1,34 +1,34 @@
#include "ftxui/component/checkbox.hpp"
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Make
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
using namespace ftxui;
class MyComponent : public Component {
class MyComponent : public ComponentBase {
private:
CheckBox box_1_;
CheckBox box_2_;
CheckBox box_3_;
Container container_ = Container::Vertical();
std::wstring build_examples_label = L"Build examples";
std::wstring build_tests_label = L"Build tests";
std::wstring use_webassembly_label = L"Use WebAssembly";
bool build_examples_state = false;
bool build_tests_state = false;
bool use_webassembly_state = true;
Component container = Container::Vertical({
Checkbox(&build_examples_label, &build_examples_state),
Checkbox(&build_tests_label, &build_tests_state),
Checkbox(&use_webassembly_label, &use_webassembly_state),
});
public:
MyComponent() {
Add(&container_);
container_.Add(&box_1_);
container_.Add(&box_2_);
container_.Add(&box_3_);
box_1_.label = L"Build examples";
box_2_.label = L"Build tests";
box_3_.label = L"Use WebAssembly";
box_3_.state = true;
}
MyComponent() { Add(container); }
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
screen.Loop(&component);
screen.Loop(Make<MyComponent>());
return 0;
}

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@@ -1,50 +1,61 @@
#include <memory> // for allocator_traits<>...
#include <string> // for operator+, wstring
#include <utility> // for move
#include <vector> // for vector
#include <ext/alloc_traits.h> // for __alloc_traits<>::value_type
#include <memory> // for unique_ptr, make_unique, __shared_ptr_access
#include <string> // for operator+, wstring
#include <vector> // for vector
#include "ftxui/component/checkbox.hpp" // for CheckBox
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/string.hpp" // for to_wstring
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|, size, vbox, border, frame, Elements, HEIGHT, LESS_THAN
#include "ftxui/screen/string.hpp" // for to_wstring
using namespace ftxui;
class MyComponent : public Component {
struct CheckboxAndState {
std::wstring label;
bool state;
Component component;
};
std::unique_ptr<CheckboxAndState> MakeCheckbox(std::wstring label) {
auto out = std::make_unique<CheckboxAndState>();
out->label = label;
out->state = false;
out->component = Checkbox(&out->label, &out->state);
return out;
}
class MyComponent : public ComponentBase {
public:
MyComponent() {
Add(&container);
Add(container);
checkbox.resize(30);
for (int i = 0; i < checkbox.size(); ++i) {
checkbox[i].label = (L"CheckBox " + to_wstring(i));
container.Add(&checkbox[i]);
checkbox[i] = MakeCheckbox(L"CheckBox " + to_wstring(i));
container->Add(checkbox[i]->component);
}
}
// clang-format off
Element Render() override {
Elements content;
for (auto& it : checkbox) {
content.push_back(it.Render());
}
return vbox(std::move(content))
return vbox(container->Render())
| frame
| size(HEIGHT, LESS_THAN, 10)
| border;
}
private:
std::vector<CheckBox> checkbox;
Container container = Container::Vertical();
std::vector<std::unique_ptr<CheckboxAndState>> checkbox;
Component container = Container::Vertical();
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
MyComponent component;
screen.Loop(&component);
auto my_component = Make<MyComponent>();
screen.Loop(my_component);
return 0;
}

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@@ -1,82 +1,81 @@
#include <functional> // for function
#include <memory> // for allocator, unique_ptr
#include <string> // for wstring
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for wstring, basic_string
#include <vector> // for vector
#include "ftxui/component/button.hpp" // for Button
#include "ftxui/component/checkbox.hpp" // for CheckBox
#include "ftxui/component/component.hpp" // for Component, Compone...
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/input.hpp" // for Input
#include "ftxui/component/menu.hpp" // for Menu
#include "ftxui/component/radiobox.hpp" // for RadioBox
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/component/slider.hpp" // for Slider
#include "ftxui/component/toggle.hpp" // for Toggle
#include "ftxui/dom/elements.hpp" // for separator, operator|
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Checkbox, Button, Input, Make, Menu, Radiobox, Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, xflex, text, WIDTH, hbox, vbox, EQUAL, LESS_THAN, border, GREATER_THAN
using namespace ftxui;
class MyComponent : public Component {
Container container = Container::Vertical();
Menu menu;
Toggle toggle;
Container checkbox_container = Container::Vertical();
CheckBox checkbox1;
CheckBox checkbox2;
RadioBox radiobox;
Input input;
Button button;
class MyComponent : public ComponentBase {
const std::vector<std::wstring> menu_entries_ = {
L"Menu 1",
L"Menu 2",
L"Menu 3",
L"Menu 4",
};
int menu_selected_ = 0;
Component menu_ = Menu(&menu_entries_, &menu_selected_);
int toggle_selected_ = 0;
std::vector<std::wstring> toggle_entries_ = {
L"Toggle_1",
L"Toggle_2",
};
Component toggle_ = Toggle(&toggle_entries_, &toggle_selected_);
std::wstring checkbox_1_label_ = L"checkbox1";
std::wstring checkbox_2_label_ = L"checkbox2";
bool checkbox_1_selected_ = false;
bool checkbox_2_selected_ = false;
Component checkbox_container_ = Container::Vertical({
Checkbox(&checkbox_1_label_, &checkbox_1_selected_),
Checkbox(&checkbox_2_label_, &checkbox_2_selected_),
});
int radiobox_selected_ = 0;
std::vector<std::wstring> radiobox_entries_ = {
L"Radiobox 1",
L"Radiobox 2",
L"Radiobox 3",
L"Radiobox 4",
};
Component radiobox_ = Radiobox(&radiobox_entries_, &radiobox_selected_);
std::wstring input_label_;
std::wstring input_placeholder_ = L"input";
Component input_ = Input(&input_label_, &input_placeholder_);
std::wstring button_label_ = L"Quit";
std::function<void()> on_button_clicked_;
Component button_ = Button(&button_label_, [this] { on_button_clicked_(); });
int slider_value_1_ = 12;
int slider_value_2_ = 56;
int slider_value_3_ = 128;
ComponentPtr slider_1_ = Slider(L"R:", &slider_value_1_, 0, 256, 1);
ComponentPtr slider_2_ = Slider(L"G:", &slider_value_2_, 0, 256, 1);
ComponentPtr slider_3_ = Slider(L"B:", &slider_value_3_, 0, 256, 1);
Component slider_container_ = Container::Vertical({
Slider(L"R:", &slider_value_1_, 0, 256, 1),
Slider(L"G:", &slider_value_2_, 0, 256, 1),
Slider(L"B:", &slider_value_3_, 0, 256, 1),
});
public:
MyComponent() {
Add(&container);
menu.entries = {
L"Menu 1",
L"Menu 2",
L"Menu 3",
L"Menu 4",
};
container.Add(&menu);
toggle.entries = {
L"Toggle_1",
L"Toggle_2",
};
container.Add(&toggle);
container.Add(&checkbox_container);
checkbox1.label = L"checkbox1";
checkbox_container.Add(&checkbox1);
checkbox2.label = L"checkbox2";
checkbox_container.Add(&checkbox2);
radiobox.entries = {
L"Radiobox 1",
L"Radiobox 2",
L"Radiobox 3",
L"Radiobox 4",
};
container.Add(&radiobox);
input.placeholder = L"Input placeholder";
container.Add(&input);
container.Add(slider_1_.get());
container.Add(slider_2_.get());
container.Add(slider_3_.get());
button.label = L"Quit";
button.on_click = [&] { on_quit(); };
container.Add(&button);
MyComponent(std::function<void(void)> on_quit) : on_quit_(on_quit) {
Add(Container::Vertical({
menu_,
toggle_,
checkbox_container_,
radiobox_,
input_,
slider_container_,
button_,
}));
}
Element Render(std::wstring name, Element element) {
@@ -89,42 +88,36 @@ class MyComponent : public Component {
}
Element Render(std::wstring name, Component& component) {
return Render(name, component.Render());
return Render(name, component->Render());
}
Element Render() override {
return //
vbox({
Render(L"menu", menu),
Render(L"menu", menu_),
separator(),
Render(L"toggle", toggle),
Render(L"toggle", toggle_),
separator(),
Render(L"checkbox", checkbox_container),
Render(L"checkbox", checkbox_container_),
separator(),
Render(L"radiobox", radiobox),
Render(L"radiobox", radiobox_),
separator(),
Render(L"input", input) | size(WIDTH, LESS_THAN, 50),
Render(L"input", input_) | size(WIDTH, LESS_THAN, 50),
separator(),
Render(L"slider", //
vbox({
slider_1_->Render(),
slider_2_->Render(),
slider_3_->Render(),
})),
Render(L"slider", slider_container_),
separator(),
Render(L"button", button),
Render(L"button", button_),
}) |
xflex | size(WIDTH, GREATER_THAN, 40) | border;
}
std::function<void()> on_quit = [] {};
std::function<void()> on_quit_;
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
MyComponent component;
component.on_quit = screen.ExitLoopClosure();
screen.Loop(&component);
auto component = Make<MyComponent>(screen.ExitLoopClosure());
screen.Loop(component);
return 0;
}

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@@ -1,23 +1,22 @@
#include <chrono> // for operator""s, chron...
#include <array> // for array
#include <chrono> // for operator""s, chrono_literals
#include <cmath> // for sin
#include <functional> // for ref, reference_wra...
#include <string> // for allocator, wstring
#include <thread> // for sleep_for, thread
#include <utility> // for move
#include <vector> // for vector
#include <functional> // for ref, reference_wrapper, function
#include <memory> // for make_shared, __shared_ptr_access
#include <string> // for allocator, wstring, basic_string, operator+, to_wstring
#include <thread> // for sleep_for, thread
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/component/checkbox.hpp" // for CheckBox
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/event.hpp" // for Event, Event::Custom
#include "ftxui/component/input.hpp" // for Input
#include "ftxui/component/menu.hpp" // for Menu
#include "ftxui/component/radiobox.hpp" // for RadioBox
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/component/toggle.hpp" // for Toggle
#include "ftxui/dom/elements.hpp" // for text, operator|
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/color.hpp" // for Color, Color::Blue...
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Input, Menu, Radiobox, Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/event.hpp" // for Event, Event::Custom
#include "ftxui/component/input.hpp" // for InputBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, operator|, color, bgcolor, Element, filler, size, vbox, flex, hbox, graph, separator, EQUAL, WIDTH, hcenter, bold, border, window, Elements, HEIGHT, hflow, flex_grow, frame, gauge, LESS_THAN, spinner, dim, GREATER_THAN
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::Black, Color::Blue, Color::Cyan, Color::CyanLight, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::White, Color::Yellow, Color::YellowLight, Color::Default
using namespace ftxui;
@@ -39,7 +38,7 @@ class Graph {
}
};
class HTopComponent : public Component {
class HTopComponent : public ComponentBase {
Graph my_graph;
public:
@@ -102,110 +101,121 @@ class HTopComponent : public Component {
}
};
class CompilerComponent : public Component {
Container container = Container::Horizontal();
RadioBox compiler;
Container flag = Container::Vertical();
CheckBox flag_checkbox[4];
Container subcontainer = Container::Vertical();
Container input_container = Container::Horizontal();
Input input_add;
Menu input;
Input executable;
const std::vector<std::wstring> compiler_entries = {
L"gcc",
L"clang",
L"emcc",
L"game_maker",
L"Ada compilers",
L"ALGOL 60 compilers",
L"ALGOL 68 compilers",
L"Assemblers (Intel *86)",
L"Assemblers (Motorola 68*)",
L"Assemblers (Zilog Z80)",
L"Assemblers (other)",
L"BASIC Compilers",
L"BASIC interpreters",
L"Batch compilers",
L"C compilers",
L"Source-to-source compilers",
L"C++ compilers",
L"C# compilers",
L"COBOL compilers",
L"Common Lisp compilers",
L"D compilers",
L"DIBOL/DBL compilers",
L"ECMAScript interpreters",
L"Eiffel compilers",
L"Fortran compilers",
L"Go compilers",
L"Haskell compilers",
L"Java compilers",
L"Pascal compilers",
L"Perl Interpreters",
L"PHP compilers",
L"PL/I compilers",
L"Python compilers",
L"Scheme compilers and interpreters",
L"Smalltalk compilers",
L"Tcl Interpreters",
L"VMS Interpreters",
L"Rexx Interpreters",
L"CLI compilers",
};
class CompilerComponent : public ComponentBase {
int compiler_selected = 0;
Component compiler = Radiobox(&compiler_entries, &compiler_selected);
std::array<std::wstring, 4> options_label = {
L"-Wall",
L"-Werror",
L"-lpthread",
L"-O3",
};
std::array<bool, 4> options_state = {
false,
false,
false,
false,
};
std::wstring input_add_content = L"";
std::wstring input_add_placeholder = L"input_files";
Component input_add = Input(&input_add_content, &input_add_placeholder);
std::vector<std::wstring> input_entries;
int input_selected = 0;
Component input = Menu(&input_entries, &input_selected);
std::wstring executable_content_ = L"";
std::wstring executable_placeholder_ = L"executable";
Component executable_ = Input(&executable_content_, &executable_placeholder_);
Component flags = Container::Vertical({
Checkbox(&options_label[0], &options_state[0]),
Checkbox(&options_label[1], &options_state[1]),
Checkbox(&options_label[2], &options_state[2]),
Checkbox(&options_label[3], &options_state[3]),
});
public:
~CompilerComponent() override {}
CompilerComponent() {
Add(&container);
Add(Container::Horizontal({
compiler,
flags,
Container::Vertical({
executable_,
Container::Horizontal({
input_add,
input,
}),
}),
}));
// Compiler ----------------------------------------------------------------
compiler.entries = {
L"gcc",
L"clang",
L"emcc",
L"game_maker",
L"Ada compilers",
L"ALGOL 60 compilers",
L"ALGOL 68 compilers",
L"Assemblers (Intel *86)",
L"Assemblers (Motorola 68*)",
L"Assemblers (Zilog Z80)",
L"Assemblers (other)",
L"BASIC Compilers",
L"BASIC interpreters",
L"Batch compilers",
L"C compilers",
L"Source-to-source compilers",
L"C++ compilers",
L"C# compilers",
L"COBOL compilers",
L"Common Lisp compilers",
L"D compilers",
L"DIBOL/DBL compilers",
L"ECMAScript interpreters",
L"Eiffel compilers",
L"Fortran compilers",
L"Go compilers",
L"Haskell compilers",
L"Java compilers",
L"Pascal compilers",
L"Perl Interpreters",
L"PHP compilers",
L"PL/I compilers",
L"Python compilers",
L"Scheme compilers and interpreters",
L"Smalltalk compilers",
L"Tcl Interpreters",
L"VMS Interpreters",
L"Rexx Interpreters",
L"CLI compilers",
InputBase::From(input_add)->on_enter = [this] {
input_entries.push_back(input_add_content);
input_add_content = L"";
};
container.Add(&compiler);
// Flags ----------------------------------------------------------------
container.Add(&flag);
flag_checkbox[0].label = L"-Wall";
flag_checkbox[1].label = L"-Werror";
flag_checkbox[2].label = L"-lpthread";
flag_checkbox[3].label = L"-O3";
for (auto& c : flag_checkbox)
flag.Add(&c);
container.Add(&subcontainer);
// Executable
// ----------------------------------------------------------------
executable.placeholder = L"executable";
subcontainer.Add(&executable);
// Input ----------------------------------------------------------------
subcontainer.Add(&input_container);
input_add.placeholder = L"input files";
input_add.on_enter = [this] {
input.entries.push_back(input_add.content);
input_add.content = L"";
};
input_container.Add(&input_add);
input_container.Add(&input);
}
Element Render() override {
auto compiler_win = window(text(L"Compiler"), compiler.Render() | frame);
auto flags_win = window(text(L"Flags"), flag.Render());
auto executable_win = window(text(L"Executable:"), executable.Render());
auto compiler_win = window(text(L"Compiler"), compiler->Render() | frame);
auto flags_win = window(text(L"Flags"), flags->Render());
auto executable_win = window(text(L"Executable:"), executable_->Render());
auto input_win =
window(text(L"Input"),
hbox({
vbox({
hbox({
text(L"Add: "),
input_add.Render(),
input_add->Render(),
}) | size(WIDTH, EQUAL, 20) |
size(HEIGHT, EQUAL, 1),
filler(),
}),
separator(),
input.Render() | frame | size(HEIGHT, EQUAL, 3) | flex,
input->Render() | frame | size(HEIGHT, EQUAL, 3) | flex,
}));
return vbox({
hbox({
@@ -225,28 +235,29 @@ class CompilerComponent : public Component {
Elements RenderCommandLine() {
Elements line;
// Compiler
line.push_back(text(compiler.entries[compiler.selected]) | bold);
line.push_back(text(compiler_entries[compiler_selected]) | bold);
// flags
for (auto& it : flag_checkbox) {
if (it.state) {
for (int i = 0; i < 4; ++i) {
if (options_state[i]) {
line.push_back(text(L" "));
line.push_back(text(it.label) | dim);
line.push_back(text(options_label[i]) | dim);
}
}
// Executable
if (!executable.content.empty()) {
if (!executable_content_.empty()) {
line.push_back(text(L" -O ") | bold);
line.push_back(text(executable.content) | color(Color::BlueLight) | bold);
line.push_back(text(executable_content_) | color(Color::BlueLight) |
bold);
}
// Input
for (auto& it : input.entries) {
for (auto& it : input_entries) {
line.push_back(text(L" " + it) | color(Color::RedLight));
}
return line;
}
};
class SpinnerComponent : public Component {
class SpinnerComponent : public ComponentBase {
Element Render() override {
Elements entries;
for (int i = 0; i < 22; ++i) {
@@ -258,7 +269,7 @@ class SpinnerComponent : public Component {
}
};
class ColorComponent : public Component {
class ColorComponent : public ComponentBase {
Element Render() override {
return hbox({
vbox({
@@ -304,7 +315,7 @@ class ColorComponent : public Component {
}
};
class GaugeComponent : public Component {
class GaugeComponent : public ComponentBase {
Element RenderGauge(int delta) {
float progress = (shift + delta) % 1000 / 1000.f;
return hbox({
@@ -337,38 +348,35 @@ class GaugeComponent : public Component {
};
};
class Tab : public Component {
class Tab : public ComponentBase {
public:
Container main_container = Container::Vertical();
int tab_index = 0;
std::vector<std::wstring> tab_entries = {
L"htop", L"color", L"spinner", L"gauge", L"compiler",
};
Component tab_selection = Toggle(&tab_entries, &tab_index);
Component container =
Container::Tab(&tab_index,
{
std::make_shared<HTopComponent>(),
std::make_shared<ColorComponent>(),
std::make_shared<SpinnerComponent>(),
std::make_shared<GaugeComponent>(),
std::make_shared<CompilerComponent>(),
});
Toggle tab_selection;
Container container = Container::Tab(&tab_selection.selected);
Component main_container = Container::Vertical({
tab_selection,
container,
});
HTopComponent htop_component;
ColorComponent color_component;
SpinnerComponent spinner_component;
GaugeComponent gauge_component;
CompilerComponent compiler_component;
Tab() {
Add(&main_container);
main_container.Add(&tab_selection);
tab_selection.entries = {
L"htop", L"color", L"spinner", L"gauge", L"compiler",
};
main_container.Add(&container);
container.Add(&htop_component);
container.Add(&color_component);
container.Add(&spinner_component);
container.Add(&gauge_component);
container.Add(&compiler_component);
}
Tab() { Add(main_container); }
Element Render() override {
return vbox({
text(L"FTXUI Demo") | bold | hcenter,
tab_selection.Render() | hcenter,
container.Render() | flex,
tab_selection->Render() | hcenter,
container->Render() | flex,
});
}
};
@@ -385,8 +393,8 @@ int main(int argc, const char* argv[]) {
}
});
Tab tab;
screen.Loop(&tab);
Component tab = std::make_shared<Tab>();
screen.Loop(tab);
return 0;
}

View File

@@ -1,44 +1,45 @@
#include "ftxui/component/input.hpp"
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for operator+, wstring, char_traits
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, border, vbox, Element
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container);
container.Add(&input_1);
container.Add(&input_2);
container.Add(&input_3);
input_1.placeholder = L"input1";
input_2.placeholder = L"input2";
input_3.placeholder = L"input3";
}
std::function<void()> on_enter = []() {};
class MyComponent : public ComponentBase {
private:
Container container = Container::Vertical();
Input input_1;
Input input_2;
Input input_3;
std::wstring first_name_;
std::wstring last_name_;
std::wstring first_name_placeholder_ = L"first_name";
std::wstring last_name_placeholder_ = L"last_name";
Component input_first_name_ = Input(&first_name_, &first_name_placeholder_);
Component input_last_name_ = Input(&last_name_, &last_name_placeholder_);
Element Render() override {
return border(vbox({
hbox({text(L" input_1 : "), input_1.Render()}),
hbox({text(L" input_2 : "), input_2.Render()}),
hbox({text(L" input_3 : "), input_3.Render()}),
text(L"Hello " + first_name_ + L" " + last_name_),
separator(),
hbox({text(L" First name : "), input_first_name_->Render()}),
hbox({text(L" Last name : "), input_last_name_->Render()}),
}));
}
public:
MyComponent() {
Add(Container::Vertical({
input_first_name_,
input_last_name_,
}));
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
screen.Loop(Make<MyComponent>());
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.

View File

@@ -1,24 +1,30 @@
#include <functional> // for function
#include <iostream> // for basic_ostream::ope...
#include <string> // for wstring, allocator
#include <vector> // for vector
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for wstring, allocator, basic_string
#include <vector> // for vector
#include "ftxui/component/menu.hpp" // for Menu
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/menu.hpp" // for MenuBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/screen/box.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
Menu menu;
menu.entries = {L"entry 1", L"entry 2", L"entry 3"};
menu.selected = 0;
menu.on_enter = screen.ExitLoopClosure();
std::vector<std::wstring> entries = {
L"entry 1",
L"entry 2",
L"entry 3",
};
int selected = 0;
screen.Loop(&menu);
auto menu = Menu(&entries, &selected);
MenuBase::From(menu)->on_enter = screen.ExitLoopClosure();
std::cout << "Selected element = " << menu.selected << std::endl;
screen.Loop(menu);
std::cout << "Selected element = " << selected << std::endl;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.

View File

@@ -1,84 +1,88 @@
#include <functional> // for function
#include <string> // for wstring, allocator
#include <vector> // for vector
#include <memory> // for __shared_ptr_access, shared_ptr
#include <string> // for wstring, allocator, operator+, to_string, basic_string
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/menu.hpp" // for Menu
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/string.hpp" // for to_wstring
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/menu.hpp" // for MenuBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
#include "ftxui/screen/string.hpp" // for to_wstring
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container);
container.Add(&left_menu);
container.Add(&right_menu);
left_menu.entries = {
L"0%", L"10%", L"20%", L"30%", L"40%",
L"50%", L"60%", L"70%", L"80%", L"90%",
};
right_menu.entries = {
L"0%", L"1%", L"2%", L"3%", L"4%", L"5%",
L"6%", L"7%", L"8%", L"9%", L"10%",
};
left_menu.on_enter = [this]() { on_enter(); };
right_menu.on_enter = [this]() { on_enter(); };
}
std::function<void()> on_enter = []() {};
class MyComponent : public ComponentBase {
private:
Container container = Container::Horizontal();
Menu left_menu;
Menu right_menu;
std::vector<std::wstring> left_menu_entries = {
L"0%", L"10%", L"20%", L"30%", L"40%",
L"50%", L"60%", L"70%", L"80%", L"90%",
};
std::vector<std::wstring> right_menu_entries = {
L"0%", L"1%", L"2%", L"3%", L"4%", L"5%",
L"6%", L"7%", L"8%", L"9%", L"10%",
};
int left_menu_selected = 0;
int right_menu_selected = 0;
Component left_menu_ = Menu(&left_menu_entries, &left_menu_selected);
Component right_menu_ = Menu(&right_menu_entries, &right_menu_selected);
Component container = Container::Horizontal({
left_menu_,
right_menu_,
});
Element Render() override {
int sum = left_menu.selected * 10 + right_menu.selected;
return border(vbox({
// -------- Top panel --------------
hbox({
// -------- Left Menu --------------
vbox({
hcenter(bold(text(L"Percentage by 10%"))),
separator(),
left_menu.Render(),
}) | flex,
// -------- Right Menu --------------
vbox({
hcenter(bold(text(L"Percentage by 1%"))),
separator(),
right_menu.Render(),
}) | flex,
filler(),
}),
separator(),
// -------- Bottom panel --------------
vbox({
hbox({
text(L" gauge : "),
gauge(sum / 100.0),
}),
hbox({
text(L" text : "),
text(to_wstring(std::to_string(sum) + " %")),
}),
}) | flex,
}));
int sum = left_menu_selected * 10 + right_menu_selected;
return vbox({
// -------- Top panel --------------
hbox({
// -------- Left Menu --------------
vbox({
hcenter(bold(text(L"Percentage by 10%"))),
separator(),
left_menu_->Render(),
}),
separator(),
// -------- Right Menu --------------
vbox({
hcenter(bold(text(L"Percentage by 1%"))),
separator(),
right_menu_->Render(),
}),
separator(),
}),
separator(),
// -------- Bottom panel --------------
vbox({
hbox({
text(L" gauge : "),
gauge(sum / 100.0),
}),
hbox({
text(L" text : "),
text(to_wstring(std::to_string(sum) + " %")),
}),
}),
}) |
border;
}
public:
MyComponent() {
Add(container);
MenuBase::From(left_menu_)->on_enter = [this]() { on_enter(); };
MenuBase::From(right_menu_)->on_enter = [this]() { on_enter(); };
}
std::function<void()> on_enter = []() {};
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
auto component = Make<MyComponent>();
component->on_enter = screen.ExitLoopClosure();
screen.Loop(component);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.

View File

@@ -1,92 +1,100 @@
#include <functional> // for function
#include <initializer_list> // for initializer_list
#include <string> // for wstring, allocator
#include <memory> // for __shared_ptr_access
#include <string> // for wstring, allocator, basic_string
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/menu.hpp" // for Menu
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/color.hpp" // for Color, Color::Blue
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/menu.hpp" // for MenuBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, separator, bgcolor, color, flex, Decorator, bold, hbox, border, dim
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::BlueLight, Color::Red, Color::Yellow
using namespace ftxui;
class MyComponent : public Component {
std::vector<std::wstring> entries = {
L"Monkey", L"Dog", L"Cat", L"Bird", L"Elephant",
};
class MyComponent : public ComponentBase {
public:
MyComponent() {
Add(&container);
MyComponent(std::function<void(void)> exit) {
on_enter_ = exit;
for (Menu* menu : {
&menu_1,
&menu_2,
&menu_3,
&menu_4,
&menu_5,
&menu_6,
}) {
container.Add(menu);
menu->entries = {
L"Monkey", L"Dog", L"Cat", L"Bird", L"Elephant",
};
menu->on_enter = [this]() { on_enter(); };
}
Add(container);
menu_2.focused_style = bold | color(Color::Blue);
menu_2.selected_style = color(Color::Blue);
menu_2.selected_focused_style = bold | color(Color::Blue);
for (Component menu :
{menu_1_, menu_2_, menu_3_, menu_4_, menu_5_, menu_6_})
MenuBase::From(menu)->on_enter = [this] { on_enter_(); };
menu_3.selected_style = color(Color::Blue);
menu_3.focused_style = bgcolor(Color::Blue);
menu_3.selected_focused_style = bgcolor(Color::Blue);
MenuBase::From(menu_2_)->focused_style = bold | color(Color::Blue);
MenuBase::From(menu_2_)->selected_style = color(Color::Blue);
MenuBase::From(menu_2_)->selected_focused_style = bold | color(Color::Blue);
menu_4.selected_style = bgcolor(Color::Blue);
menu_4.focused_style = bgcolor(Color::BlueLight);
menu_4.selected_focused_style = bgcolor(Color::BlueLight);
MenuBase::From(menu_3_)->selected_style = color(Color::Blue);
MenuBase::From(menu_3_)->focused_style = bgcolor(Color::Blue);
MenuBase::From(menu_3_)->selected_focused_style = bgcolor(Color::Blue);
menu_5.normal_style = bgcolor(Color::Blue);
menu_5.selected_style = bgcolor(Color::Yellow);
menu_5.focused_style = bgcolor(Color::Red);
menu_5.selected_focused_style = bgcolor(Color::Red);
MenuBase::From(menu_4_)->selected_style = bgcolor(Color::Blue);
MenuBase::From(menu_4_)->focused_style = bgcolor(Color::BlueLight);
MenuBase::From(menu_4_)->selected_focused_style = bgcolor(Color::BlueLight);
menu_6.normal_style = dim | color(Color::Blue);
menu_6.selected_style = color(Color::Blue);
menu_6.focused_style = bold | color(Color::Blue);
menu_6.selected_focused_style = bold | color(Color::Blue);
MenuBase::From(menu_5_)->normal_style = bgcolor(Color::Blue);
MenuBase::From(menu_5_)->selected_style = bgcolor(Color::Yellow);
MenuBase::From(menu_5_)->focused_style = bgcolor(Color::Red);
MenuBase::From(menu_5_)->selected_focused_style = bgcolor(Color::Red);
MenuBase::From(menu_6_)->normal_style = dim | color(Color::Blue);
MenuBase::From(menu_6_)->selected_style = color(Color::Blue);
MenuBase::From(menu_6_)->focused_style = bold | color(Color::Blue);
MenuBase::From(menu_6_)->selected_focused_style = bold | color(Color::Blue);
}
std::function<void()> on_enter = []() {};
std::function<void()> on_enter_;
private:
Container container = Container::Horizontal();
Menu menu_1;
Menu menu_2;
Menu menu_3;
Menu menu_4;
Menu menu_5;
Menu menu_6;
int menu_1_selected_ = 0;
int menu_2_selected_ = 0;
int menu_3_selected_ = 0;
int menu_4_selected_ = 0;
int menu_5_selected_ = 0;
int menu_6_selected_ = 0;
Component menu_1_ = Menu(&entries, &menu_1_selected_);
Component menu_2_ = Menu(&entries, &menu_2_selected_);
Component menu_3_ = Menu(&entries, &menu_3_selected_);
Component menu_4_ = Menu(&entries, &menu_4_selected_);
Component menu_5_ = Menu(&entries, &menu_5_selected_);
Component menu_6_ = Menu(&entries, &menu_6_selected_);
Component container = Container::Horizontal({
menu_1_,
menu_2_,
menu_3_,
menu_4_,
menu_5_,
menu_6_,
});
// clang-format off
Element Render() override {
return
hbox({
menu_1.Render() | flex, separator(),
menu_2.Render() | flex, separator(),
menu_3.Render() | flex, separator(),
menu_4.Render() | flex, separator(),
menu_5.Render() | flex, separator(),
menu_6.Render() | flex,
}) | border;
}
Element Render() override {
return
hbox({
menu_1_->Render() | flex, separator(),
menu_2_->Render() | flex, separator(),
menu_3_->Render() | flex, separator(),
menu_4_->Render() | flex, separator(),
menu_5_->Render() | flex, separator(),
menu_6_->Render() | flex,
}) | border;
}
// clang-format on
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
screen.Loop(Make<MyComponent>(screen.ExitLoopClosure()));
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.

View File

@@ -1,132 +1,130 @@
#include <functional> // for function
#include <memory> // for allocator_traits<>...
#include <string> // for operator+, wstring
#include <vector> // for vector
#include <memory> // for allocator, __shared_ptr_access, shared_ptr, make_shared
#include <string> // for wstring, operator+, basic_string, char_traits
#include <vector> // for vector
#include "ftxui/component/button.hpp" // for Button
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
using namespace ftxui;
// The main screen, at depth 0. It display the main content.
class Content : public Component {
class Content : public ComponentBase {
private:
std::wstring label_rate_ftxui_ = L"Rate FTXUI";
std::wstring label_quit_ = L"Quit";
bool modal_open_ = false;
Component button_rate_ftxui_ =
Button(&label_rate_ftxui_, [this] { on_rate_ftxui(); });
Component button_quit_ = Button(&label_quit_, [this] { on_quit(); });
Component container_ = Container::Horizontal({
button_rate_ftxui_,
button_quit_,
});
public:
std::function<void()> on_rate_ftxui = [] {};
std::function<void()> on_quit = [] {};
std::wstring rating_ = L"3/5 stars";
Content() {
Add(&container_);
container_.Add(&button_rate_ftxui);
container_.Add(&button_quit_);
button_rate_ftxui.on_click = [&] { on_rate_ftxui(); };
button_quit_.on_click = [&] { on_quit(); };
}
std::wstring rating = L"3/5 stars";
std::function<void()> on_rate_ftxui;
std::function<void()> on_quit;
Content() { Add(container_); }
Element Render() final {
auto button_elements = hbox({
button_rate_ftxui.Render(),
filler(),
button_quit_.Render(),
});
auto document = //
vbox({
text(L"Modal dialog example"),
separator(),
text(L"☆☆☆ FTXUI:" + rating_ + L" ☆☆☆") | bold,
text(L"☆☆☆ FTXUI:" + rating + L" ☆☆☆") | bold,
filler(),
button_elements,
hbox({
button_rate_ftxui_->Render(),
filler(),
button_quit_->Render(),
}),
}) |
border;
return document | size(HEIGHT, GREATER_THAN, 18) | center;
}
};
private:
Container container_ = Container::Horizontal();
Button button_rate_ftxui = Button(L"Rate FTXUI");
Button button_quit_ = Button(L"Quit");
std::vector<std::wstring> rating_labels = {
L"1/5 stars", L"2/5 stars", L"3/5 stars", L"4/5 stars", L"5/5 stars",
};
// The "modal" screen, at depth 1. It display the modal dialog.
class Modal : public Component {
class Modal : public ComponentBase {
private:
Component container_ = Container::Horizontal({
Button(&rating_labels[0], [this] { on_click(rating_labels[0]); }),
Button(&rating_labels[1], [this] { on_click(rating_labels[1]); }),
Button(&rating_labels[2], [this] { on_click(rating_labels[2]); }),
Button(&rating_labels[3], [this] { on_click(rating_labels[3]); }),
Button(&rating_labels[4], [this] { on_click(rating_labels[4]); }),
});
public:
std::function<void(std::wstring)> on_click;
Modal() {
Add(&container_);
buttons_.resize(5);
for (int i = 0; i < 5; ++i) {
std::wstring stars = std::to_wstring(i + 1) + L"/5 stars";
buttons_[i] = Button(stars);
buttons_[i].on_click = [&, stars] { on_click(stars); };
container_.Add(&buttons_[i]);
}
}
Modal() { Add(container_); }
Element Render() final {
return vbox({
text(L"Do you like FTXUI?"),
separator(),
hbox({
buttons_[0].Render(),
buttons_[1].Render(),
buttons_[2].Render(),
buttons_[3].Render(),
buttons_[4].Render(),
}),
hbox(container_->Render()),
}) |
border;
}
private:
Container container_ = Container::Horizontal();
std::vector<Button> buttons_;
};
class MyComponent : public Component {
class MyComponent : public ComponentBase {
private:
std::shared_ptr<Content> content_ = std::make_shared<Content>();
std::shared_ptr<Modal> modal_ = std::make_shared<Modal>();
int depth = 0;
Component container_ = Container::Tab(&depth,
{
content_,
modal_,
});
std::function<void()> on_quit_;
public:
std::function<void()> on_quit = [] {};
MyComponent(std::function<void()> on_quit) : on_quit_(on_quit) {
Add(container_);
MyComponent() {
Add(&container_);
container_.Add(&content_);
container_.Add(&modal_);
content_.on_quit = [&] { on_quit(); };
content_.on_rate_ftxui = [&] { modal_.TakeFocus(); };
modal_.on_click = [&](std::wstring rating) {
content_.rating_ = rating;
content_.TakeFocus();
content_->on_quit = [&] { on_quit(); };
content_->on_rate_ftxui = [this] { depth = 1; };
modal_->on_click = [&](std::wstring rating) {
content_->rating = rating;
depth = 0;
};
}
Element Render() final {
Element document = content_.Render();
if (modal_.Focused()) {
Element document = content_->Render();
if (depth == 1) {
document = dbox({
document,
modal_.Render() | clear_under | center,
modal_->Render() | clear_under | center,
});
}
return document;
}
private:
Container container_ = Container::Tab(nullptr);
Content content_;
Modal modal_;
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent my_component;
my_component.on_quit = screen.ExitLoopClosure();
screen.Loop(&my_component);
screen.Loop(Make<MyComponent>(screen.ExitLoopClosure()));
return 0;
}

View File

@@ -1,18 +1,23 @@
#include "ftxui/component/radiobox.hpp"
#include <string> // for wstring, allocator, basic_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
using namespace ftxui;
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
RadioBox radiobox;
radiobox.entries = {
std::vector<std::wstring> radiobox_list = {
L"Use gcc",
L"Use clang",
L"Use emscripten",
L"Use tcc",
};
screen.Loop(&radiobox);
int selected = 0;
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(Radiobox(&radiobox_list, &selected));
return 0;
}

View File

@@ -1,35 +1,36 @@
#include <string> // for wstring, operator+
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/radiobox.hpp" // for RadioBox
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Make, Radiobox
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/string.hpp" // for to_wstring
#include "ftxui/dom/elements.hpp" // for Element, operator|, size, border, frame, HEIGHT, LESS_THAN
#include "ftxui/screen/string.hpp" // for to_wstring
using namespace ftxui;
class MyComponent : public Component {
RadioBox radiobox;
class MyComponent : public ComponentBase {
private:
std::vector<std::wstring> entries_;
int selected_ = 0;
public:
MyComponent() {
for (int i = 0; i < 30; ++i) {
radiobox.entries.push_back(L"RadioBox " + to_wstring(i));
}
Add(&radiobox);
for (int i = 0; i < 30; ++i)
entries_.push_back(L"RadioBox " + to_wstring(i));
Add(Radiobox(&entries_, &selected_));
}
Element Render() override {
return radiobox.Render() | frame | size(HEIGHT, LESS_THAN, 10) | border;
return ComponentBase::Render() | frame | size(HEIGHT, LESS_THAN, 10) |
border;
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
MyComponent component;
screen.Loop(&component);
screen.Loop(Make<MyComponent>());
return 0;
}

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@@ -1,82 +1,16 @@
#include <functional> // for function
#include <memory> // for allocator, unique_ptr
#include <string> // for operator+, to_wstring
#include <memory> // for allocator
#include "ftxui/component/component.hpp" // for Component, Compone...
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/event.hpp" // for Event, Event::Escape
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/component/slider.hpp" // for Slider
#include "ftxui/dom/elements.hpp" // for separator, operator|
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/color.hpp" // for Color
using namespace ftxui;
Element ColorTile(int red, int green, int blue) {
return text(L"") | size(WIDTH, GREATER_THAN, 14) |
size(HEIGHT, GREATER_THAN, 7) | bgcolor(Color::RGB(red, green, blue));
}
Element ColorString(int red, int green, int blue) {
return text(L"RGB = (" + //
std::to_wstring(red) + L"," + //
std::to_wstring(green) + L"," + //
std::to_wstring(blue) + L")" //
);
}
class MyComponent : public Component {
public:
MyComponent(int* red, int* green, int* blue, std::function<void(void)> quit)
: red_(red), green_(green), blue_(blue), quit_(quit) {
Add(&container_);
container_.Add(slider_red_.get());
container_.Add(slider_green_.get());
container_.Add(slider_blue_.get());
}
Element Render() {
return hbox({
ColorTile(*red_, *green_, *blue_),
separator(),
vbox({
slider_red_->Render(),
separator(),
slider_green_->Render(),
separator(),
slider_blue_->Render(),
separator(),
ColorString(*red_, *green_, *blue_),
}) | xflex,
}) |
border | size(WIDTH, LESS_THAN, 80);
}
bool OnEvent(Event event) {
if (event == Event::Return || event == Event::Escape)
quit_();
return Component::OnEvent(event);
}
private:
int* red_;
int* green_;
int* blue_;
Container container_ = Container::Vertical();
ComponentPtr slider_red_ = Slider(L"Red :", red_, 0, 255, 1);
ComponentPtr slider_green_ = Slider(L"Green:", green_, 0, 255, 1);
ComponentPtr slider_blue_ = Slider(L"Blue :", blue_, 0, 255, 1);
std::function<void(void)> quit_;
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
int red = 128;
int green = 25;
int blue = 100;
auto component = MyComponent(&red, &green, &blue, screen.ExitLoopClosure());
screen.Loop(&component);
int value = 50;
auto slider = Slider(L"Value:", &value, 0, 100, 1);
screen.Loop(slider);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.

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@@ -1,71 +1,77 @@
#include <functional> // for function
#include <string> // for wstring, allocator
#include <vector> // for vector
#include <memory> // for __shared_ptr_access
#include <string> // for wstring, allocator, basic_string
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/radiobox.hpp" // for RadioBox
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/component/toggle.hpp" // for Toggle
#include "ftxui/dom/elements.hpp" // for Element, operator|
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Make, Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, separator, operator|, vbox, border
using namespace ftxui;
class MyComponent : public Component {
class MyComponent : public ComponentBase {
private:
std::vector<std::wstring> tab_values_ = {
L"tab_1",
L"tab_2",
L"tab_3",
};
int tab_selected_ = 0;
Component tab_toggle_ = Toggle(&tab_values_, &tab_selected_);
std::vector<std::wstring> tab_1_entries_ = {
L"Forest",
L"Water",
L"I don't know",
};
int tab_1_selected_ = 0;
std::vector<std::wstring> tab_2_entries_ = {
L"Hello",
L"Hi",
L"Hay",
};
int tab_2_selected_ = 0;
std::vector<std::wstring> tab_3_entries_ = {
L"Table",
L"Nothing",
L"Is",
L"Empty",
};
int tab_3_selected_ = 0;
Component tab_container_ =
Container::Tab(&tab_selected_,
{
Radiobox(&tab_1_entries_, &tab_1_selected_),
Radiobox(&tab_2_entries_, &tab_2_selected_),
Radiobox(&tab_3_entries_, &tab_3_selected_),
});
Component container_ = Container::Vertical({
tab_toggle_,
tab_container_,
});
public:
MyComponent() {
Add(&container_);
container_.Add(&toggle_);
toggle_.entries = {
L"tab_1",
L"tab_2",
L"tab_3",
};
container_.Add(&tab_container_);
radiobox_1_.entries = {L"Forest", L"Water", L"I don't know"};
tab_container_.Add(&radiobox_1_);
radiobox_2_.entries = {
L"Hello",
L"Hi",
L"Hay",
};
tab_container_.Add(&radiobox_2_);
radiobox_3_.entries = {
L"Table",
L"Nothing",
L"Is",
L"Empty",
};
tab_container_.Add(&radiobox_3_);
}
std::function<void()> on_enter = []() {};
MyComponent() { Add(container_); }
Element Render() {
return vbox(toggle_.Render(), separator(), tab_container_.Render()) |
return vbox({
tab_toggle_->Render(),
separator(),
tab_container_->Render(),
}) |
border;
}
private:
Toggle toggle_;
Container container_ = Container::Vertical();
Container tab_container_ = Container::Tab(&(toggle_.selected));
RadioBox radiobox_1_;
RadioBox radiobox_2_;
RadioBox radiobox_3_;
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
screen.Loop(Make<MyComponent>());
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.

View File

@@ -1,64 +1,77 @@
#include <functional> // for function
#include <string> // for wstring, allocator
#include <vector> // for vector
#include <memory> // for __shared_ptr_access
#include <string> // for wstring, allocator, basic_string
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/menu.hpp" // for Menu
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Make, Menu
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, separator, hbox, operator|, border
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container_);
container_.Add(&menu_);
menu_.entries = {
L"menu_1",
L"menu_2",
L"menu_3",
};
container_.Add(&tab_container_);
menu_1_.entries = {L"Forest", L"Water", L"I don't know"};
tab_container_.Add(&menu_1_);
menu_2_.entries = {
L"Hello",
L"Hi",
L"Hay",
};
tab_container_.Add(&menu_2_);
menu_3_.entries = {
L"Table",
L"Nothing",
L"Is",
L"Empty",
};
tab_container_.Add(&menu_3_);
}
std::function<void()> on_enter = []() {};
class MyComponent : public ComponentBase {
private:
Menu menu_;
Container container_ = Container::Horizontal();
Container tab_container_ = Container::Tab(&(menu_.selected));
Menu menu_1_;
Menu menu_2_;
Menu menu_3_;
std::vector<std::wstring> tab_values_ = {
L"tab_1",
L"tab_2",
L"tab_3",
};
int tab_selected_ = 0;
Component tab_toggle_ = Menu(&tab_values_, &tab_selected_);
std::vector<std::wstring> tab_1_entries_ = {
L"Forest",
L"Water",
L"I don't know",
};
int tab_1_selected_ = 0;
std::vector<std::wstring> tab_2_entries_ = {
L"Hello",
L"Hi",
L"Hay",
};
int tab_2_selected_ = 0;
std::vector<std::wstring> tab_3_entries_ = {
L"Table",
L"Nothing",
L"Is",
L"Empty",
};
int tab_3_selected_ = 0;
Component tab_container_ =
Container::Tab(&tab_selected_,
{
Radiobox(&tab_1_entries_, &tab_1_selected_),
Radiobox(&tab_2_entries_, &tab_2_selected_),
Radiobox(&tab_3_entries_, &tab_3_selected_),
});
Component container_ = Container::Horizontal({
tab_toggle_,
tab_container_,
});
public:
MyComponent() { Add(container_); }
Element Render() {
return hbox({
tab_toggle_->Render(),
separator(),
tab_container_->Render(),
}) |
border;
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
screen.Loop(Make<MyComponent>());
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.

View File

@@ -1,59 +1,82 @@
#include "ftxui/component/toggle.hpp"
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include <functional> // for function
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for wstring, basic_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Toggle, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container_);
container_.Add(&toggle_1_);
container_.Add(&toggle_2_);
container_.Add(&toggle_3_);
container_.Add(&toggle_4_);
toggle_1_.entries = {L"On", L"Off"};
toggle_2_.entries = {L"Enabled", L"Disabled"};
toggle_3_.entries = {L"10€", L"0€"};
toggle_4_.entries = {L"Nothing", L"One element", L"Several elements"};
}
std::function<void()> on_enter = []() {};
class MyComponent : public ComponentBase {
private:
Container container_ = Container::Vertical();
Toggle toggle_1_;
Toggle toggle_2_;
Toggle toggle_3_;
Toggle toggle_4_;
std::vector<std::wstring> toggle_1_entries_ = {
L"On",
L"Off",
};
std::vector<std::wstring> toggle_2_entries_ = {
L"Enabled",
L"Disabled",
};
std::vector<std::wstring> toggle_3_entries_ = {
L"10€",
L"0€",
};
std::vector<std::wstring> toggle_4_entries_ = {
L"Nothing",
L"One element",
L"Several elements",
};
int toggle_1_selected_ = 0;
int toggle_2_selected_ = 0;
int toggle_3_selected_ = 0;
int toggle_4_selected_ = 0;
Component toggle_1_ = Toggle(&toggle_1_entries_, &toggle_1_selected_);
Component toggle_2_ = Toggle(&toggle_2_entries_, &toggle_2_selected_);
Component toggle_3_ = Toggle(&toggle_3_entries_, &toggle_3_selected_);
Component toggle_4_ = Toggle(&toggle_4_entries_, &toggle_4_selected_);
std::function<void()> exit_;
Element Render() override {
return vbox({
text(L"Choose your options:"),
text(L""),
hbox(text(L" * Poweroff on startup : "), toggle_1_.Render()),
hbox(text(L" * Out of process : "), toggle_2_.Render()),
hbox(text(L" * Price of the information : "), toggle_3_.Render()),
hbox(text(L" * Number of elements : "), toggle_4_.Render()),
hbox(text(L" * Poweroff on startup : "), toggle_1_->Render()),
hbox(text(L" * Out of process : "), toggle_2_->Render()),
hbox(text(L" * Price of the information : "), toggle_3_->Render()),
hbox(text(L" * Number of elements : "), toggle_4_->Render()),
});
}
bool OnEvent(Event event) override {
if (event == Event::Return) {
on_enter();
exit_();
return true;
}
return Component::OnEvent(event);
return ComponentBase::OnEvent(event);
}
public:
MyComponent(std::function<void()> exit) : exit_(exit) {
Add(Container::Vertical({
toggle_1_,
toggle_2_,
toggle_3_,
toggle_4_,
}));
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
screen.Loop(Make<MyComponent>(screen.ExitLoopClosure()));
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.

View File

@@ -33,15 +33,18 @@
"./component/menu.js",
"./component/menu2.js",
"./component/menu_style.js",
"./component/modal_dialog.js",
"./component/radiobox.js",
"./component/radiobox_in_frame.js",
"./component/slider.js",
"./component/tab_horizontal.js",
"./component/tab_vertical.js",
"./component/toggle.js",
"./component/modal_dialog.js",
"./dom/border.js",
"./dom/color_gallery.js",
"./dom/color_info_palette256.js",
"./dom/color_truecolor_HSV.js",
"./dom/color_truecolor_RGB.js",
"./dom/dbox.js",
"./dom/gauge.js",
"./dom/graph.js",
@@ -55,16 +58,12 @@
"./dom/style_blink.js",
"./dom/style_bold.js",
"./dom/style_color.js",
"./dom/color_truecolor_RGB.js",
"./dom/color_truecolor_HSV.js",
"./dom/color_info_palette256.js",
"./dom/style_dim.js",
"./dom/style_gallery.js",
"./dom/style_inverted.js",
"./dom/style_underlined.js",
"./dom/vbox_hbox.js",
"./dom/window.js",
"./util/print_key_press.js",
];

View File

@@ -4,16 +4,17 @@
#include <stddef.h> // for size_t
#include <algorithm> // for max
#include <ftxui/component/component.hpp> // for Component
#include <ftxui/component/component.hpp> // for Make
#include <ftxui/component/screen_interactive.hpp> // for ScreenInteractive
#include <string> // for allocator, operator+
#include <utility> // for move
#include <vector> // for vector
#include <string> // for allocator, operator+, wstring, char_traits, to_wstring, string
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left
#include "ftxui/dom/elements.hpp" // for text, vbox, window
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Middle, Mouse::None, Mouse::Pressed, Mouse::Released, Mouse::Right, Mouse::WheelDown, Mouse::WheelUp
#include "ftxui/dom/elements.hpp" // for text, vbox, window, Elements, Element
using namespace ftxui;
@@ -71,7 +72,7 @@ std::wstring Stringify(Event event) {
return out;
}
class DrawKey : public Component {
class DrawKey : public ComponentBase {
public:
~DrawKey() override = default;
@@ -94,6 +95,5 @@ class DrawKey : public Component {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
DrawKey draw_key;
screen.Loop(&draw_key);
screen.Loop(Make<DrawKey>());
}