mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-22 20:58:10 +08:00
Make component more functionnal
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@@ -1,51 +1,43 @@
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#include <functional> // for function
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#include <memory> // for unique_ptr, make_u...
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#include <string> // for wstring
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#include <utility> // for move
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#include <vector> // for vector
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#include <string> // for operator+, to_wstring, allocator, wstring
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#include "ftxui/component/button.hpp" // for Button
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#include "ftxui/component/component.hpp" // for Component
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Make
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/screen/box.hpp" // for ftxui
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#include "ftxui/dom/elements.hpp" // for separator, Element, gauge, text, operator|, vbox, border
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using namespace ftxui;
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class MyComponent : public Component {
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class MyComponent : public ComponentBase {
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private:
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std::vector<std::unique_ptr<Button>> buttons_;
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Container container_ = Container::Horizontal();
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std::wstring label_add = L"Increase";
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std::wstring label_rm = L"Decrease";
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int value_ = 50;
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public:
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MyComponent() {
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Add(&container_);
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Add(Container::Horizontal({
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Button(&label_rm, [&] { value_--; }),
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Button(&label_add, [&] { value_++; }),
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}));
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}
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auto button_add = std::make_unique<Button>();
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auto button_remove = std::make_unique<Button>();
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container_.Add(button_add.get());
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container_.Add(button_remove.get());
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button_add->label = L"Add one button";
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button_remove->label = L"Remove last button";
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button_add->on_click = [&] {
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auto extra_button = std::make_unique<Button>();
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extra_button->label = L"extra button";
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container_.Add(extra_button.get());
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buttons_.push_back(std::move(extra_button));
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};
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button_remove->on_click = [&] { buttons_.resize(buttons_.size() - 1); };
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buttons_.push_back(std::move(button_add));
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buttons_.push_back(std::move(button_remove));
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Element Render() override {
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return vbox({
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text(L"Value = " + std::to_wstring(value_)),
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separator(),
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gauge(value_ * 0.01f),
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separator(),
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ComponentBase::Render(),
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}) |
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border;
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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screen.Loop(&component);
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(Make<MyComponent>());
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return 0;
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}
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