mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-22 20:58:10 +08:00
Make component more functionnal
This commit is contained in:
@@ -1,50 +1,61 @@
|
||||
#include <memory> // for allocator_traits<>...
|
||||
#include <string> // for operator+, wstring
|
||||
#include <utility> // for move
|
||||
#include <vector> // for vector
|
||||
#include <ext/alloc_traits.h> // for __alloc_traits<>::value_type
|
||||
#include <memory> // for unique_ptr, make_unique, __shared_ptr_access
|
||||
#include <string> // for operator+, wstring
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/checkbox.hpp" // for CheckBox
|
||||
#include "ftxui/component/component.hpp" // for Component
|
||||
#include "ftxui/component/container.hpp" // for Container
|
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||
#include "ftxui/dom/elements.hpp" // for Element, operator|
|
||||
#include "ftxui/screen/box.hpp" // for ftxui
|
||||
#include "ftxui/screen/string.hpp" // for to_wstring
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
#include "ftxui/component/component.hpp" // for Checkbox, Make
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/container.hpp" // for Container
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
||||
#include "ftxui/dom/elements.hpp" // for Element, operator|, size, vbox, border, frame, Elements, HEIGHT, LESS_THAN
|
||||
#include "ftxui/screen/string.hpp" // for to_wstring
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
class MyComponent : public Component {
|
||||
struct CheckboxAndState {
|
||||
std::wstring label;
|
||||
bool state;
|
||||
Component component;
|
||||
};
|
||||
|
||||
std::unique_ptr<CheckboxAndState> MakeCheckbox(std::wstring label) {
|
||||
auto out = std::make_unique<CheckboxAndState>();
|
||||
out->label = label;
|
||||
out->state = false;
|
||||
out->component = Checkbox(&out->label, &out->state);
|
||||
return out;
|
||||
}
|
||||
|
||||
class MyComponent : public ComponentBase {
|
||||
public:
|
||||
MyComponent() {
|
||||
Add(&container);
|
||||
Add(container);
|
||||
checkbox.resize(30);
|
||||
for (int i = 0; i < checkbox.size(); ++i) {
|
||||
checkbox[i].label = (L"CheckBox " + to_wstring(i));
|
||||
container.Add(&checkbox[i]);
|
||||
checkbox[i] = MakeCheckbox(L"CheckBox " + to_wstring(i));
|
||||
container->Add(checkbox[i]->component);
|
||||
}
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
Element Render() override {
|
||||
Elements content;
|
||||
for (auto& it : checkbox) {
|
||||
content.push_back(it.Render());
|
||||
}
|
||||
return vbox(std::move(content))
|
||||
return vbox(container->Render())
|
||||
| frame
|
||||
| size(HEIGHT, LESS_THAN, 10)
|
||||
| border;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<CheckBox> checkbox;
|
||||
Container container = Container::Vertical();
|
||||
std::vector<std::unique_ptr<CheckboxAndState>> checkbox;
|
||||
Component container = Container::Vertical();
|
||||
};
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
auto screen = ScreenInteractive::FitComponent();
|
||||
MyComponent component;
|
||||
screen.Loop(&component);
|
||||
auto my_component = Make<MyComponent>();
|
||||
screen.Loop(my_component);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user