Make component more functionnal

This commit is contained in:
ArthurSonzogni
2021-05-09 20:32:27 +02:00
parent 9d15d1c275
commit 6d75cb2748
70 changed files with 2182 additions and 1769 deletions

View File

@@ -1,82 +1,81 @@
#include <functional> // for function
#include <memory> // for allocator, unique_ptr
#include <string> // for wstring
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for wstring, basic_string
#include <vector> // for vector
#include "ftxui/component/button.hpp" // for Button
#include "ftxui/component/checkbox.hpp" // for CheckBox
#include "ftxui/component/component.hpp" // for Component, Compone...
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/input.hpp" // for Input
#include "ftxui/component/menu.hpp" // for Menu
#include "ftxui/component/radiobox.hpp" // for RadioBox
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/component/slider.hpp" // for Slider
#include "ftxui/component/toggle.hpp" // for Toggle
#include "ftxui/dom/elements.hpp" // for separator, operator|
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Checkbox, Button, Input, Make, Menu, Radiobox, Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, xflex, text, WIDTH, hbox, vbox, EQUAL, LESS_THAN, border, GREATER_THAN
using namespace ftxui;
class MyComponent : public Component {
Container container = Container::Vertical();
Menu menu;
Toggle toggle;
Container checkbox_container = Container::Vertical();
CheckBox checkbox1;
CheckBox checkbox2;
RadioBox radiobox;
Input input;
Button button;
class MyComponent : public ComponentBase {
const std::vector<std::wstring> menu_entries_ = {
L"Menu 1",
L"Menu 2",
L"Menu 3",
L"Menu 4",
};
int menu_selected_ = 0;
Component menu_ = Menu(&menu_entries_, &menu_selected_);
int toggle_selected_ = 0;
std::vector<std::wstring> toggle_entries_ = {
L"Toggle_1",
L"Toggle_2",
};
Component toggle_ = Toggle(&toggle_entries_, &toggle_selected_);
std::wstring checkbox_1_label_ = L"checkbox1";
std::wstring checkbox_2_label_ = L"checkbox2";
bool checkbox_1_selected_ = false;
bool checkbox_2_selected_ = false;
Component checkbox_container_ = Container::Vertical({
Checkbox(&checkbox_1_label_, &checkbox_1_selected_),
Checkbox(&checkbox_2_label_, &checkbox_2_selected_),
});
int radiobox_selected_ = 0;
std::vector<std::wstring> radiobox_entries_ = {
L"Radiobox 1",
L"Radiobox 2",
L"Radiobox 3",
L"Radiobox 4",
};
Component radiobox_ = Radiobox(&radiobox_entries_, &radiobox_selected_);
std::wstring input_label_;
std::wstring input_placeholder_ = L"input";
Component input_ = Input(&input_label_, &input_placeholder_);
std::wstring button_label_ = L"Quit";
std::function<void()> on_button_clicked_;
Component button_ = Button(&button_label_, [this] { on_button_clicked_(); });
int slider_value_1_ = 12;
int slider_value_2_ = 56;
int slider_value_3_ = 128;
ComponentPtr slider_1_ = Slider(L"R:", &slider_value_1_, 0, 256, 1);
ComponentPtr slider_2_ = Slider(L"G:", &slider_value_2_, 0, 256, 1);
ComponentPtr slider_3_ = Slider(L"B:", &slider_value_3_, 0, 256, 1);
Component slider_container_ = Container::Vertical({
Slider(L"R:", &slider_value_1_, 0, 256, 1),
Slider(L"G:", &slider_value_2_, 0, 256, 1),
Slider(L"B:", &slider_value_3_, 0, 256, 1),
});
public:
MyComponent() {
Add(&container);
menu.entries = {
L"Menu 1",
L"Menu 2",
L"Menu 3",
L"Menu 4",
};
container.Add(&menu);
toggle.entries = {
L"Toggle_1",
L"Toggle_2",
};
container.Add(&toggle);
container.Add(&checkbox_container);
checkbox1.label = L"checkbox1";
checkbox_container.Add(&checkbox1);
checkbox2.label = L"checkbox2";
checkbox_container.Add(&checkbox2);
radiobox.entries = {
L"Radiobox 1",
L"Radiobox 2",
L"Radiobox 3",
L"Radiobox 4",
};
container.Add(&radiobox);
input.placeholder = L"Input placeholder";
container.Add(&input);
container.Add(slider_1_.get());
container.Add(slider_2_.get());
container.Add(slider_3_.get());
button.label = L"Quit";
button.on_click = [&] { on_quit(); };
container.Add(&button);
MyComponent(std::function<void(void)> on_quit) : on_quit_(on_quit) {
Add(Container::Vertical({
menu_,
toggle_,
checkbox_container_,
radiobox_,
input_,
slider_container_,
button_,
}));
}
Element Render(std::wstring name, Element element) {
@@ -89,42 +88,36 @@ class MyComponent : public Component {
}
Element Render(std::wstring name, Component& component) {
return Render(name, component.Render());
return Render(name, component->Render());
}
Element Render() override {
return //
vbox({
Render(L"menu", menu),
Render(L"menu", menu_),
separator(),
Render(L"toggle", toggle),
Render(L"toggle", toggle_),
separator(),
Render(L"checkbox", checkbox_container),
Render(L"checkbox", checkbox_container_),
separator(),
Render(L"radiobox", radiobox),
Render(L"radiobox", radiobox_),
separator(),
Render(L"input", input) | size(WIDTH, LESS_THAN, 50),
Render(L"input", input_) | size(WIDTH, LESS_THAN, 50),
separator(),
Render(L"slider", //
vbox({
slider_1_->Render(),
slider_2_->Render(),
slider_3_->Render(),
})),
Render(L"slider", slider_container_),
separator(),
Render(L"button", button),
Render(L"button", button_),
}) |
xflex | size(WIDTH, GREATER_THAN, 40) | border;
}
std::function<void()> on_quit = [] {};
std::function<void()> on_quit_;
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
MyComponent component;
component.on_quit = screen.ExitLoopClosure();
screen.Loop(&component);
auto component = Make<MyComponent>(screen.ExitLoopClosure());
screen.Loop(component);
return 0;
}