Make component more functionnal

This commit is contained in:
ArthurSonzogni
2021-05-09 20:32:27 +02:00
parent 9d15d1c275
commit 6d75cb2748
70 changed files with 2182 additions and 1769 deletions

View File

@@ -1,44 +1,45 @@
#include "ftxui/component/input.hpp"
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for operator+, wstring, char_traits
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, border, vbox, Element
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container);
container.Add(&input_1);
container.Add(&input_2);
container.Add(&input_3);
input_1.placeholder = L"input1";
input_2.placeholder = L"input2";
input_3.placeholder = L"input3";
}
std::function<void()> on_enter = []() {};
class MyComponent : public ComponentBase {
private:
Container container = Container::Vertical();
Input input_1;
Input input_2;
Input input_3;
std::wstring first_name_;
std::wstring last_name_;
std::wstring first_name_placeholder_ = L"first_name";
std::wstring last_name_placeholder_ = L"last_name";
Component input_first_name_ = Input(&first_name_, &first_name_placeholder_);
Component input_last_name_ = Input(&last_name_, &last_name_placeholder_);
Element Render() override {
return border(vbox({
hbox({text(L" input_1 : "), input_1.Render()}),
hbox({text(L" input_2 : "), input_2.Render()}),
hbox({text(L" input_3 : "), input_3.Render()}),
text(L"Hello " + first_name_ + L" " + last_name_),
separator(),
hbox({text(L" First name : "), input_first_name_->Render()}),
hbox({text(L" Last name : "), input_last_name_->Render()}),
}));
}
public:
MyComponent() {
Add(Container::Vertical({
input_first_name_,
input_last_name_,
}));
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
screen.Loop(Make<MyComponent>());
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.