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https://github.com/ArthurSonzogni/FTXUI.git
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Make component more functionnal
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@@ -1,44 +1,45 @@
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#include "ftxui/component/input.hpp"
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for operator+, wstring, char_traits
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Input, Make
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, separator, border, vbox, Element
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container);
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container.Add(&input_1);
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container.Add(&input_2);
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container.Add(&input_3);
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input_1.placeholder = L"input1";
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input_2.placeholder = L"input2";
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input_3.placeholder = L"input3";
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}
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std::function<void()> on_enter = []() {};
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class MyComponent : public ComponentBase {
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private:
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Container container = Container::Vertical();
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Input input_1;
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Input input_2;
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Input input_3;
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std::wstring first_name_;
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std::wstring last_name_;
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std::wstring first_name_placeholder_ = L"first_name";
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std::wstring last_name_placeholder_ = L"last_name";
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Component input_first_name_ = Input(&first_name_, &first_name_placeholder_);
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Component input_last_name_ = Input(&last_name_, &last_name_placeholder_);
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Element Render() override {
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return border(vbox({
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hbox({text(L" input_1 : "), input_1.Render()}),
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hbox({text(L" input_2 : "), input_2.Render()}),
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hbox({text(L" input_3 : "), input_3.Render()}),
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text(L"Hello " + first_name_ + L" " + last_name_),
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separator(),
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hbox({text(L" First name : "), input_first_name_->Render()}),
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hbox({text(L" Last name : "), input_last_name_->Render()}),
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}));
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}
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public:
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MyComponent() {
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Add(Container::Vertical({
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input_first_name_,
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input_last_name_,
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}));
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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screen.Loop(Make<MyComponent>());
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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