Make component more functionnal

This commit is contained in:
ArthurSonzogni
2021-05-09 20:32:27 +02:00
parent 9d15d1c275
commit 6d75cb2748
70 changed files with 2182 additions and 1769 deletions

View File

@@ -1,84 +1,88 @@
#include <functional> // for function
#include <string> // for wstring, allocator
#include <vector> // for vector
#include <memory> // for __shared_ptr_access, shared_ptr
#include <string> // for wstring, allocator, operator+, to_string, basic_string
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/menu.hpp" // for Menu
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold
#include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/string.hpp" // for to_wstring
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/menu.hpp" // for MenuBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
#include "ftxui/screen/string.hpp" // for to_wstring
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container);
container.Add(&left_menu);
container.Add(&right_menu);
left_menu.entries = {
L"0%", L"10%", L"20%", L"30%", L"40%",
L"50%", L"60%", L"70%", L"80%", L"90%",
};
right_menu.entries = {
L"0%", L"1%", L"2%", L"3%", L"4%", L"5%",
L"6%", L"7%", L"8%", L"9%", L"10%",
};
left_menu.on_enter = [this]() { on_enter(); };
right_menu.on_enter = [this]() { on_enter(); };
}
std::function<void()> on_enter = []() {};
class MyComponent : public ComponentBase {
private:
Container container = Container::Horizontal();
Menu left_menu;
Menu right_menu;
std::vector<std::wstring> left_menu_entries = {
L"0%", L"10%", L"20%", L"30%", L"40%",
L"50%", L"60%", L"70%", L"80%", L"90%",
};
std::vector<std::wstring> right_menu_entries = {
L"0%", L"1%", L"2%", L"3%", L"4%", L"5%",
L"6%", L"7%", L"8%", L"9%", L"10%",
};
int left_menu_selected = 0;
int right_menu_selected = 0;
Component left_menu_ = Menu(&left_menu_entries, &left_menu_selected);
Component right_menu_ = Menu(&right_menu_entries, &right_menu_selected);
Component container = Container::Horizontal({
left_menu_,
right_menu_,
});
Element Render() override {
int sum = left_menu.selected * 10 + right_menu.selected;
return border(vbox({
// -------- Top panel --------------
hbox({
// -------- Left Menu --------------
vbox({
hcenter(bold(text(L"Percentage by 10%"))),
separator(),
left_menu.Render(),
}) | flex,
// -------- Right Menu --------------
vbox({
hcenter(bold(text(L"Percentage by 1%"))),
separator(),
right_menu.Render(),
}) | flex,
filler(),
}),
separator(),
// -------- Bottom panel --------------
vbox({
hbox({
text(L" gauge : "),
gauge(sum / 100.0),
}),
hbox({
text(L" text : "),
text(to_wstring(std::to_string(sum) + " %")),
}),
}) | flex,
}));
int sum = left_menu_selected * 10 + right_menu_selected;
return vbox({
// -------- Top panel --------------
hbox({
// -------- Left Menu --------------
vbox({
hcenter(bold(text(L"Percentage by 10%"))),
separator(),
left_menu_->Render(),
}),
separator(),
// -------- Right Menu --------------
vbox({
hcenter(bold(text(L"Percentage by 1%"))),
separator(),
right_menu_->Render(),
}),
separator(),
}),
separator(),
// -------- Bottom panel --------------
vbox({
hbox({
text(L" gauge : "),
gauge(sum / 100.0),
}),
hbox({
text(L" text : "),
text(to_wstring(std::to_string(sum) + " %")),
}),
}),
}) |
border;
}
public:
MyComponent() {
Add(container);
MenuBase::From(left_menu_)->on_enter = [this]() { on_enter(); };
MenuBase::From(right_menu_)->on_enter = [this]() { on_enter(); };
}
std::function<void()> on_enter = []() {};
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
auto component = Make<MyComponent>();
component->on_enter = screen.ExitLoopClosure();
screen.Loop(component);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.