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https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-22 04:38:09 +08:00
Make component more functionnal
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@@ -1,64 +1,77 @@
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#include <functional> // for function
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#include <string> // for wstring, allocator
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#include <vector> // for vector
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#include <memory> // for __shared_ptr_access
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#include <string> // for wstring, allocator, basic_string
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#include <vector> // for vector
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#include "ftxui/component/component.hpp" // for Component
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/menu.hpp" // for Menu
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/screen/box.hpp" // for ftxui
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Radiobox, Make, Menu
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Element, separator, hbox, operator|, border
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&menu_);
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menu_.entries = {
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L"menu_1",
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L"menu_2",
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L"menu_3",
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};
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container_.Add(&tab_container_);
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menu_1_.entries = {L"Forest", L"Water", L"I don't know"};
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tab_container_.Add(&menu_1_);
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menu_2_.entries = {
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L"Hello",
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L"Hi",
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L"Hay",
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};
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tab_container_.Add(&menu_2_);
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menu_3_.entries = {
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L"Table",
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L"Nothing",
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L"Is",
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L"Empty",
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};
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tab_container_.Add(&menu_3_);
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}
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std::function<void()> on_enter = []() {};
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class MyComponent : public ComponentBase {
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private:
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Menu menu_;
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Container container_ = Container::Horizontal();
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Container tab_container_ = Container::Tab(&(menu_.selected));
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Menu menu_1_;
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Menu menu_2_;
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Menu menu_3_;
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std::vector<std::wstring> tab_values_ = {
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L"tab_1",
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L"tab_2",
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L"tab_3",
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};
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int tab_selected_ = 0;
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Component tab_toggle_ = Menu(&tab_values_, &tab_selected_);
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std::vector<std::wstring> tab_1_entries_ = {
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L"Forest",
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L"Water",
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L"I don't know",
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};
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int tab_1_selected_ = 0;
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std::vector<std::wstring> tab_2_entries_ = {
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L"Hello",
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L"Hi",
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L"Hay",
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};
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int tab_2_selected_ = 0;
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std::vector<std::wstring> tab_3_entries_ = {
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L"Table",
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L"Nothing",
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L"Is",
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L"Empty",
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};
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int tab_3_selected_ = 0;
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Component tab_container_ =
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Container::Tab(&tab_selected_,
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{
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Radiobox(&tab_1_entries_, &tab_1_selected_),
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Radiobox(&tab_2_entries_, &tab_2_selected_),
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Radiobox(&tab_3_entries_, &tab_3_selected_),
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});
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Component container_ = Container::Horizontal({
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tab_toggle_,
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tab_container_,
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});
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public:
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MyComponent() { Add(container_); }
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Element Render() {
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return hbox({
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tab_toggle_->Render(),
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separator(),
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tab_container_->Render(),
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}) |
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border;
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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screen.Loop(Make<MyComponent>());
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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