Make component more functionnal

This commit is contained in:
ArthurSonzogni
2021-05-09 20:32:27 +02:00
parent 9d15d1c275
commit 6d75cb2748
70 changed files with 2182 additions and 1769 deletions

View File

@@ -1,28 +1,30 @@
#ifndef FTXUI_COMPONENT_MENU
#define FTXUI_COMPONENT_MENU
#include <functional>
#include <string>
#include <vector>
#include <functional> // for function
#include <string> // for wstring
#include <vector> // for vector
#include "ftxui/component/component.hpp"
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/box.hpp"
#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element, Decorator, operator|, bold, inverted, nothing
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
struct Event;
/// @brief A list of items. The user can navigate through them.
/// @ingroup component
class Menu : public Component {
class MenuBase : public ComponentBase {
public:
// Access this interface from a Component
static MenuBase* From(Component component);
// Constructor.
Menu() = default;
~Menu() override = default;
MenuBase(const std::vector<std::wstring>* entries, int* selected_);
~MenuBase() override = default;
// State.
std::vector<std::wstring> entries = {};
int selected = 0;
int focused = 0;
Decorator normal_style = nothing;
@@ -38,7 +40,10 @@ class Menu : public Component {
Element Render() override;
bool OnEvent(Event) override;
private:
protected:
const std::vector<std::wstring>* const entries_;
int* selected_ = 0;
bool OnMouseEvent(Event);
std::vector<Box> boxes_;