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https://github.com/ArthurSonzogni/FTXUI.git
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Make component more functionnal
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@@ -1,28 +1,30 @@
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#ifndef FTXUI_COMPONENT_MENU
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#define FTXUI_COMPONENT_MENU
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#include <functional>
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#include <string>
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#include <vector>
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#include <functional> // for function
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#include <string> // for wstring
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#include <vector> // for vector
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#include "ftxui/component/component.hpp"
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/screen/box.hpp"
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#include "ftxui/component/component.hpp" // for Component
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/dom/elements.hpp" // for Element, Decorator, operator|, bold, inverted, nothing
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#include "ftxui/screen/box.hpp" // for Box
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namespace ftxui {
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struct Event;
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/// @brief A list of items. The user can navigate through them.
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/// @ingroup component
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class Menu : public Component {
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class MenuBase : public ComponentBase {
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public:
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// Access this interface from a Component
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static MenuBase* From(Component component);
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// Constructor.
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Menu() = default;
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~Menu() override = default;
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MenuBase(const std::vector<std::wstring>* entries, int* selected_);
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~MenuBase() override = default;
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// State.
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std::vector<std::wstring> entries = {};
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int selected = 0;
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int focused = 0;
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Decorator normal_style = nothing;
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@@ -38,7 +40,10 @@ class Menu : public Component {
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Element Render() override;
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bool OnEvent(Event) override;
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private:
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protected:
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const std::vector<std::wstring>* const entries_;
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int* selected_ = 0;
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bool OnMouseEvent(Event);
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std::vector<Box> boxes_;
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