Feature: Selection

Add support for selection content in the dom.
This commit is contained in:
Clément Roblot 2024-12-27 15:45:13 +07:00 committed by GitHub
parent 751c8fab26
commit 6fafa2dfed
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25 changed files with 1001 additions and 31 deletions

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@ -16,6 +16,9 @@ current (development)
- Feature: Add support for `Input`'s insert mode. Add `InputOption::insert`
option. Added by @mingsheng13.
- Feature: Add `DropdownOption` to configure the dropdown. See #826.
- Feature: Add support for Selection. Thanks @clement-roblot. See #926.
- See `ScreenInteractive::GetSelection()`.
- See `ScreenInteractive::SelectionChange(...)` listener.
- Bugfix/Breaking change: `Mouse transition`:
- Detect when the mouse move, as opposed to being pressed.
The Mouse::Moved motion was added.
@ -49,6 +52,12 @@ current (development)
- Feature: Add `extend_beyond_screen` option to `Dimension::Fit(..)`, allowing
the element to be larger than the screen. Proposed by @LordWhiro. See #572 and
#949.
- Feature: Add support for Selection. Thanks @clement-roblot. See #926.
- See `selectionColor` decorator.
- See `selectionBackgroundColor` decorator.
- See `selectionForegroundColor` decorator.
- See `selectionStyle(style)` decorator.
- See `selectionStyleReset` decorator.
### Screen
- Feature: Add `Box::IsEmpty()`.

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@ -56,11 +56,12 @@ add_library(dom
include/ftxui/dom/flexbox_config.hpp
include/ftxui/dom/node.hpp
include/ftxui/dom/requirement.hpp
include/ftxui/dom/selection.hpp
include/ftxui/dom/take_any_args.hpp
src/ftxui/dom/automerge.cpp
src/ftxui/dom/selection_style.cpp
src/ftxui/dom/blink.cpp
src/ftxui/dom/bold.cpp
src/ftxui/dom/hyperlink.cpp
src/ftxui/dom/border.cpp
src/ftxui/dom/box_helper.cpp
src/ftxui/dom/box_helper.hpp
@ -81,6 +82,7 @@ add_library(dom
src/ftxui/dom/graph.cpp
src/ftxui/dom/gridbox.cpp
src/ftxui/dom/hbox.cpp
src/ftxui/dom/hyperlink.cpp
src/ftxui/dom/inverted.cpp
src/ftxui/dom/linear_gradient.cpp
src/ftxui/dom/node.cpp
@ -88,6 +90,7 @@ add_library(dom
src/ftxui/dom/paragraph.cpp
src/ftxui/dom/reflect.cpp
src/ftxui/dom/scroll_indicator.cpp
src/ftxui/dom/selection.cpp
src/ftxui/dom/separator.cpp
src/ftxui/dom/size.cpp
src/ftxui/dom/spinner.cpp

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@ -40,6 +40,7 @@ add_executable(ftxui-tests
src/ftxui/dom/hyperlink_test.cpp
src/ftxui/dom/linear_gradient_test.cpp
src/ftxui/dom/scroll_indicator_test.cpp
src/ftxui/dom/selection_test.cpp
src/ftxui/dom/separator_test.cpp
src/ftxui/dom/spinner_test.cpp
src/ftxui/dom/table_test.cpp

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@ -38,6 +38,7 @@ example(radiobox)
example(radiobox_in_frame)
example(renderer)
example(resizable_split)
example(selection)
example(scrollbar)
example(slider)
example(slider_direction)

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@ -97,7 +97,25 @@ int main() {
});
sliders = Wrap("Slider", sliders);
// -- Layout -----------------------------------------------------------------
// A large text:
auto lorel_ipsum = Renderer([] {
return vbox({
text("Lorem ipsum dolor sit amet, consectetur adipiscing elit. "),
text("Sed do eiusmod tempor incididunt ut labore et dolore magna "
"aliqua. "),
text("Ut enim ad minim veniam, quis nostrud exercitation ullamco "
"laboris nisi ut aliquip ex ea commodo consequat. "),
text("Duis aute irure dolor in reprehenderit in voluptate velit esse "
"cillum dolore eu fugiat nulla pariatur. "),
text("Excepteur sint occaecat cupidatat non proident, sunt in culpa "
"qui officia deserunt mollit anim id est laborum. "),
});
});
lorel_ipsum = Wrap("Lorel Ipsum", lorel_ipsum);
// -- Layout
// -----------------------------------------------------------------
auto layout = Container::Vertical({
menu,
toggle,
@ -106,6 +124,7 @@ int main() {
input,
sliders,
button,
lorel_ipsum,
});
auto component = Renderer(layout, [&] {
@ -123,6 +142,8 @@ int main() {
sliders->Render(),
separator(),
button->Render(),
separator(),
lorel_ipsum->Render(),
}) |
xflex | size(WIDTH, GREATER_THAN, 40) | border;
});

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@ -424,7 +424,7 @@ int main() {
auto paragraph_renderer_left = Renderer([&] {
std::string str =
"Lorem Ipsum is simply dummy text of the printing and typesetting "
"industry. Lorem Ipsum has been the industry's standard dummy text "
"industry.\nLorem Ipsum has been the industry's standard dummy text "
"ever since the 1500s, when an unknown printer took a galley of type "
"and scrambled it to make a type specimen book.";
return vbox({

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@ -0,0 +1,87 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for char_traits, operator+, string, basic_string
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
using namespace ftxui;
Element LoremIpsum() {
return vbox({
text("FTXUI: A powerful library for building user interfaces."),
text("Enjoy a rich set of components and a declarative style."),
text("Create beautiful and responsive UIs with minimal effort."),
text("Join the community and experience the power of FTXUI."),
});
}
int main() {
auto screen = ScreenInteractive::TerminalOutput();
auto quit =
Button("Quit", screen.ExitLoopClosure(), ButtonOption::Animated());
int selection_change_counter = 0;
std::string selection_content = "";
screen.SelectionChange([&] {
selection_change_counter++;
selection_content = screen.GetSelection();
});
// The components:
auto renderer = Renderer(quit, [&] {
return vbox({
text("Select changed: " + std::to_string(selection_change_counter) +
" times"),
text("Currently selected: "),
paragraph(selection_content) | vscroll_indicator | frame | border |
size(HEIGHT, EQUAL, 10),
window(text("Horizontal split"), hbox({
LoremIpsum(),
separator(),
LoremIpsum(),
separator(),
LoremIpsum(),
})),
window(text("Vertical split"), vbox({
LoremIpsum(),
separator(),
LoremIpsum(),
separator(),
LoremIpsum(),
})),
window(text("Grid split with different style"),
vbox({
hbox({
LoremIpsum(),
separator(),
LoremIpsum() //
| selectionBackgroundColor(Color::Yellow) //
| selectionColor(Color::Black) //
| selectionStyleReset,
separator(),
LoremIpsum() | selectionColor(Color::Blue),
}),
separator(),
hbox({
LoremIpsum() | selectionColor(Color::Red),
separator(),
LoremIpsum() | selectionStyle([](Pixel& pixel) {
pixel.underlined_double = true;
}),
separator(),
LoremIpsum(),
}),
})),
quit->Render(),
});
});
screen.Loop(renderer);
}

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@ -16,6 +16,7 @@
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/task.hpp" // for Task, Closure
#include "ftxui/dom/selection.hpp" // for SelectionOption
#include "ftxui/screen/screen.hpp" // for Screen
namespace ftxui {
@ -68,6 +69,10 @@ class ScreenInteractive : public Screen {
void ForceHandleCtrlC(bool force);
void ForceHandleCtrlZ(bool force);
// Selection API.
std::string GetSelection();
void SelectionChange(std::function<void()> callback);
private:
void ExitNow();
@ -82,6 +87,8 @@ class ScreenInteractive : public Screen {
void RunOnceBlocking(Component component);
void HandleTask(Component component, Task& task);
bool HandleSelection(bool handled, Event event);
void RefreshSelection();
void Draw(Component component);
void ResetCursorPosition();
@ -129,6 +136,22 @@ class ScreenInteractive : public Screen {
// The style of the cursor to restore on exit.
int cursor_reset_shape_ = 1;
// Selection API:
CapturedMouse selection_pending_;
struct SelectionData {
int start_x = -1;
int start_y = -1;
int end_x = -2;
int end_y = -2;
bool empty = true;
bool operator==(const SelectionData& other) const;
bool operator!=(const SelectionData& other) const;
};
SelectionData selection_data_;
SelectionData selection_data_previous_;
std::unique_ptr<Selection> selection_;
std::function<void()> selection_on_change_;
friend class Loop;
public:

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@ -113,6 +113,11 @@ Decorator focusPositionRelative(float x, float y);
Element automerge(Element child);
Decorator hyperlink(std::string link);
Element hyperlink(std::string link, Element child);
Element selectionStyleReset(Element);
Decorator selectionColor(Color foreground);
Decorator selectionBackgroundColor(Color foreground);
Decorator selectionForegroundColor(Color foreground);
Decorator selectionStyle(std::function<void(Pixel&)> style);
// --- Layout is
// Horizontal, Vertical or stacked set of elements.

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@ -8,6 +8,7 @@
#include <vector> // for vector
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/dom/selection.hpp" // for Selection
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp"
@ -40,9 +41,15 @@ class Node {
// Propagated from Parents to Children.
virtual void SetBox(Box box);
// Step 3: Draw this element.
// Step 3: (optional) Selection
// Propagated from Parents to Children.
virtual void Select(Selection& selection);
// Step 4: Draw this element.
virtual void Render(Screen& screen);
virtual std::string GetSelectedContent(Selection& selection);
// Layout may not resolve within a single iteration for some elements. This
// allows them to request additionnal iterations. This signal must be
// forwarded to children at least once.
@ -60,6 +67,10 @@ class Node {
void Render(Screen& screen, const Element& element);
void Render(Screen& screen, Node* node);
void Render(Screen& screen, Node* node, Selection& selection);
std::string GetNodeSelectedContent(Screen& screen,
Node* node,
Selection& selection);
} // namespace ftxui

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@ -0,0 +1,50 @@
// Copyright 2024 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_DOM_SELECTION_HPP
#define FTXUI_DOM_SELECTION_HPP
#include <functional>
#include <sstream>
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/pixel.hpp" // for Pixel
namespace ftxui {
/// @brief Represent a selection in the terminal.
class Selection {
public:
Selection(); // Empty selection.
Selection(int start_x, int start_y, int end_x, int end_y);
const Box& GetBox() const;
Selection SaturateHorizontal(Box box);
Selection SaturateVertical(Box box);
bool IsEmpty() const { return empty_; }
void AddPart(const std::string& part, int y, int left, int right);
std::string GetParts() { return parts_.str(); }
private:
Selection(int start_x, int start_y, int end_x, int end_y, Selection* parent);
Selection* const parent_ = this;
const bool empty_ = true;
const int start_x_ = 0;
const int start_y_ = 0;
const int end_x_ = 0;
const int end_y_ = 0;
const Box box_ = {};
std::stringstream parts_;
// The position of the last inserted part.
int x_ = 0;
int y_ = 0;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_DOM_SELECTION_HPP */

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@ -4,12 +4,14 @@
#ifndef FTXUI_SCREEN_SCREEN_HPP
#define FTXUI_SCREEN_SCREEN_HPP
#include <cstdint> // for uint8_t
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include <cstdint> // for uint8_t
#include <functional> // for function
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include "ftxui/screen/image.hpp" // for Pixel, Image
#include "ftxui/screen/terminal.hpp" // for Dimensions
#include "ftxui/util/autoreset.hpp" // for AutoReset
namespace ftxui {
@ -67,9 +69,18 @@ class Screen : public Image {
uint8_t RegisterHyperlink(const std::string& link);
const std::string& Hyperlink(uint8_t id) const;
using SelectionStyle = std::function<void(Pixel&)>;
const SelectionStyle& GetSelectionStyle() const;
void SetSelectionStyle(SelectionStyle decorator);
protected:
Cursor cursor_;
std::vector<std::string> hyperlinks_ = {""};
// The current selection style. This is overridden by various dom elements.
SelectionStyle selection_style_ = [](Pixel& pixel) {
pixel.inverted ^= true;
};
};
} // namespace ftxui

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@ -163,6 +163,7 @@ class VerticalContainer : public ContainerBase {
return false;
}
int old_selected = *selector_;
if (event.mouse().button == Mouse::WheelUp) {
MoveSelector(-1);
}
@ -171,7 +172,7 @@ class VerticalContainer : public ContainerBase {
}
*selector_ = std::max(0, std::min(int(children_.size()) - 1, *selector_));
return true;
return old_selected != *selector_;
}
Box box_;

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@ -576,6 +576,18 @@ void ScreenInteractive::ForceHandleCtrlZ(bool force) {
force_handle_ctrl_z_ = force;
}
/// @brief Returns the content of the current selection
std::string ScreenInteractive::GetSelection() {
if (!selection_) {
return "";
}
return selection_->GetParts();
}
void ScreenInteractive::SelectionChange(std::function<void()> callback) {
selection_on_change_ = std::move(callback);
}
/// @brief Return the currently active screen, or null if none.
// static
ScreenInteractive* ScreenInteractive::Active() {
@ -751,6 +763,14 @@ void ScreenInteractive::RunOnce(Component component) {
ExecuteSignalHandlers();
}
Draw(std::move(component));
if (selection_data_previous_ != selection_data_) {
selection_data_previous_ = selection_data_;
if (selection_on_change_) {
selection_on_change_();
Post(Event::Custom);
}
}
}
// private
@ -781,7 +801,9 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
arg.screen_ = this;
const bool handled = component->OnEvent(arg);
bool handled = component->OnEvent(arg);
handled = HandleSelection(handled, arg);
if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) {
RecordSignal(SIGABRT);
@ -824,6 +846,59 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
// clang-format on
}
// private
bool ScreenInteractive::HandleSelection(bool handled, Event event) {
if (handled) {
selection_pending_ = nullptr;
selection_data_.empty = false;
selection_ = nullptr;
return true;
}
if (!event.is_mouse()) {
return false;
}
auto& mouse = event.mouse();
if (mouse.button != Mouse::Left) {
return false;
}
if (mouse.motion == Mouse::Pressed) {
selection_pending_ = CaptureMouse();
selection_data_.start_x = mouse.x;
selection_data_.start_y = mouse.y;
selection_data_.end_x = mouse.x;
selection_data_.end_y = mouse.y;
return false;
}
if (!selection_pending_) {
return false;
}
if (mouse.motion == Mouse::Moved) {
if ((mouse.x != selection_data_.end_x) ||
(mouse.y != selection_data_.end_y)) {
selection_data_.end_x = mouse.x;
selection_data_.end_y = mouse.y;
selection_data_.empty = false;
}
return true;
}
if (mouse.motion == Mouse::Released) {
selection_pending_ = nullptr;
selection_data_.end_x = mouse.x;
selection_data_.end_y = mouse.y;
selection_data_.empty = false;
return true;
}
return false;
}
// private
// NOLINTNEXTLINE
void ScreenInteractive::Draw(Component component) {
@ -899,7 +974,12 @@ void ScreenInteractive::Draw(Component component) {
#endif
previous_frame_resized_ = resized;
Render(*this, document);
selection_ = selection_data_.empty
? std::make_unique<Selection>()
: std::make_unique<Selection>(
selection_data_.start_x, selection_data_.start_y, //
selection_data_.end_x, selection_data_.end_y);
Render(*this, document.get(), *selection_);
// Set cursor position for user using tools to insert CJK characters.
{
@ -988,4 +1068,21 @@ void ScreenInteractive::Signal(int signal) {
#endif
}
bool ScreenInteractive::SelectionData::operator==(
const ScreenInteractive::SelectionData& other) const {
if (empty && other.empty) {
return true;
}
if (empty || other.empty) {
return false;
}
return start_x == other.start_x && start_y == other.start_y &&
end_x == other.end_x && end_y == other.end_y;
}
bool ScreenInteractive::SelectionData::operator!=(
const ScreenInteractive::SelectionData& other) const {
return !(*this == other);
}
} // namespace ftxui.

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@ -80,6 +80,7 @@ class Flex : public Node {
}
void SetBox(Box box) override {
Node::SetBox(box);
if (children_.empty()) {
return;
}

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@ -64,6 +64,19 @@ class HBox : public Node {
x = box.x_max + 1;
}
}
void Select(Selection& selection) override {
// If this Node box_ doesn't intersect with the selection, then no
// selection.
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
return;
}
Selection selection_saturated = selection.SaturateHorizontal(box_);
for (auto& child : children_) {
child->Select(selection_saturated);
}
}
};
} // namespace

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@ -1,3 +1,4 @@
#include <iostream>
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
@ -27,6 +28,20 @@ void Node::SetBox(Box box) {
box_ = box;
}
/// @brief Compute the selection of an element.
/// @ingroup dom
void Node::Select(Selection& selection) {
// If this Node box_ doesn't intersect with the selection, then no selection.
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
return;
}
// By default we defer the selection to the children.
for (auto& child : children_) {
child->Select(selection);
}
}
/// @brief Display an element on a ftxui::Screen.
/// @ingroup dom
void Node::Render(Screen& screen) {
@ -42,15 +57,31 @@ void Node::Check(Status* status) {
status->need_iteration |= (status->iteration == 0);
}
std::string Node::GetSelectedContent(Selection& selection) {
std::string content;
for (auto& child : children_) {
content += child->GetSelectedContent(selection);
}
return content;
}
/// @brief Display an element on a ftxui::Screen.
/// @ingroup dom
void Render(Screen& screen, const Element& element) {
Render(screen, element.get());
Selection selection;
Render(screen, element.get(), selection);
}
/// @brief Display an element on a ftxui::Screen.
/// @ingroup dom
void Render(Screen& screen, Node* node) {
Selection selection;
Render(screen, node, selection);
}
void Render(Screen& screen, Node* node, Selection& selection) {
Box box;
box.x_min = 0;
box.y_min = 0;
@ -73,12 +104,49 @@ void Render(Screen& screen, Node* node) {
node->Check(&status);
}
// Step 3: Draw the element.
// Step 3: Selection
if (!selection.IsEmpty()) {
node->Select(selection);
}
// Step 4: Draw the element.
screen.stencil = box;
node->Render(screen);
// Step 4: Apply shaders
// Step 5: Apply shaders
screen.ApplyShader();
}
std::string GetNodeSelectedContent(Screen& screen,
Node* node,
Selection& selection) {
Box box;
box.x_min = 0;
box.y_min = 0;
box.x_max = screen.dimx() - 1;
box.y_max = screen.dimy() - 1;
Node::Status status;
node->Check(&status);
const int max_iterations = 20;
while (status.need_iteration && status.iteration < max_iterations) {
// Step 1: Find what dimension this elements wants to be.
node->ComputeRequirement();
// Step 2: Assign a dimension to the element.
node->SetBox(box);
// Check if the element needs another iteration of the layout algorithm.
status.need_iteration = false;
status.iteration++;
node->Check(&status);
}
// Step 3: Selection
node->Select(selection);
// Step 4: get the selected content.
return node->GetSelectedContent(selection);
}
} // namespace ftxui

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@ -20,6 +20,18 @@ Elements Split(const std::string& the_text) {
}
return output;
}
Element Split(const std::string& paragraph,
std::function<Element(std::string)> f) {
Elements output;
std::stringstream ss(paragraph);
std::string line;
while (std::getline(ss, line, '\n')) {
output.push_back(f(line));
}
return vbox(std::move(output));
}
} // namespace
/// @brief Return an element drawing the paragraph on multiple lines.
@ -34,18 +46,22 @@ Element paragraph(const std::string& the_text) {
/// @ingroup dom
/// @see flexbox.
Element paragraphAlignLeft(const std::string& the_text) {
static const auto config = FlexboxConfig().SetGap(1, 0);
return flexbox(Split(the_text), config);
}
return Split(the_text, [](const std::string& line) {
static const auto config = FlexboxConfig().SetGap(1, 0);
return flexbox(Split(line), config);
});
};
/// @brief Return an element drawing the paragraph on multiple lines, aligned on
/// the right.
/// @ingroup dom
/// @see flexbox.
Element paragraphAlignRight(const std::string& the_text) {
static const auto config =
FlexboxConfig().SetGap(1, 0).Set(FlexboxConfig::JustifyContent::FlexEnd);
return flexbox(Split(the_text), config);
return Split(the_text, [](const std::string& line) {
static const auto config = FlexboxConfig().SetGap(1, 0).Set(
FlexboxConfig::JustifyContent::FlexEnd);
return flexbox(Split(line), config);
});
}
/// @brief Return an element drawing the paragraph on multiple lines, aligned on
@ -53,9 +69,11 @@ Element paragraphAlignRight(const std::string& the_text) {
/// @ingroup dom
/// @see flexbox.
Element paragraphAlignCenter(const std::string& the_text) {
static const auto config =
FlexboxConfig().SetGap(1, 0).Set(FlexboxConfig::JustifyContent::Center);
return flexbox(Split(the_text), config);
return Split(the_text, [](const std::string& line) {
static const auto config =
FlexboxConfig().SetGap(1, 0).Set(FlexboxConfig::JustifyContent::Center);
return flexbox(Split(line), config);
});
}
/// @brief Return an element drawing the paragraph on multiple lines, aligned
@ -64,11 +82,13 @@ Element paragraphAlignCenter(const std::string& the_text) {
/// @ingroup dom
/// @see flexbox.
Element paragraphAlignJustify(const std::string& the_text) {
static const auto config = FlexboxConfig().SetGap(1, 0).Set(
FlexboxConfig::JustifyContent::SpaceBetween);
Elements words = Split(the_text);
words.push_back(text("") | xflex);
return flexbox(std::move(words), config);
return Split(the_text, [](const std::string& line) {
static const auto config = FlexboxConfig().SetGap(1, 0).Set(
FlexboxConfig::JustifyContent::SpaceBetween);
Elements words = Split(line);
words.push_back(text("") | xflex);
return flexbox(std::move(words), config);
});
}
} // namespace ftxui

168
src/ftxui/dom/selection.cpp Normal file
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@ -0,0 +1,168 @@
// Copyright 2024 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include "ftxui/dom/selection.hpp" // for Selection
#include <algorithm> // for max, min
#include "ftxui/dom/elements.hpp" // for Element, inverted
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
namespace ftxui {
namespace {
class Unselectable : public NodeDecorator {
public:
using NodeDecorator::NodeDecorator;
void Select(Selection& selection) override {
// Overwrite the select method to do nothing.
}
};
} // namespace
/// @brief Create an empty selection.
Selection::Selection() : empty_(true) {}
/// @brief Create a selection.
/// @param start_x The x coordinate of the start of the selection.
/// @param start_y The y coordinate of the start of the selection.
/// @param end_x The x coordinate of the end of the selection.
/// @param end_y The y coordinate of the end of the selection.
Selection::Selection(int start_x, int start_y, int end_x, int end_y)
: start_x_(start_x),
start_y_(start_y),
end_x_(end_x),
end_y_(end_y),
box_{
std::min(start_x, end_x),
std::max(start_x, end_x),
std::min(start_y, end_y),
std::max(start_y, end_y),
},
empty_(false) {}
Selection::Selection(int start_x,
int start_y,
int end_x,
int end_y,
Selection* parent)
: start_x_(start_x),
start_y_(start_y),
end_x_(end_x),
end_y_(end_y),
box_{
std::min(start_x, end_x),
std::max(start_x, end_x),
std::min(start_y, end_y),
std::max(start_y, end_y),
},
parent_(parent),
empty_(false) {}
/// @brief Get the box of the selection.
/// @return The box of the selection.
const Box& Selection::GetBox() const {
return box_;
}
/// @brief Saturate the selection to be inside the box.
/// This is called by `hbox` to propagate the selection to its children.
/// @param box The box to saturate the selection in.
/// @return The saturated selection.
Selection Selection::SaturateHorizontal(Box box) {
int start_x = start_x_;
int start_y = start_y_;
int end_x = end_x_;
int end_y = end_y_;
const bool start_outside = !box.Contain(start_x, start_y);
const bool end_outside = !box.Contain(end_x, end_y);
const bool properly_ordered =
start_y < end_y || (start_y == end_y && start_x <= end_x);
if (properly_ordered) {
if (start_outside) {
start_x = box.x_min;
start_y = box.y_min;
}
if (end_outside) {
end_x = box.x_max;
end_y = box.y_max;
}
} else {
if (start_outside) {
start_x = box.x_max;
start_y = box.y_max;
}
if (end_outside) {
end_x = box.x_min;
end_y = box.y_min;
}
}
return Selection(start_x, start_y, end_x, end_y, parent_);
}
/// @brief Saturate the selection to be inside the box.
/// This is called by `vbox` to propagate the selection to its children.
/// @param box The box to saturate the selection in.
/// @return The saturated selection.
Selection Selection::SaturateVertical(Box box) {
int start_x = start_x_;
int start_y = start_y_;
int end_x = end_x_;
int end_y = end_y_;
const bool start_outside = !box.Contain(start_x, start_y);
const bool end_outside = !box.Contain(end_x, end_y);
const bool properly_ordered =
start_y < end_y || (start_y == end_y && start_x <= end_x);
if (properly_ordered) {
if (start_outside) {
start_x = box.x_min;
start_y = box.y_min;
}
if (end_outside) {
end_x = box.x_max;
end_y = box.y_max;
}
} else {
if (start_outside) {
start_x = box.x_max;
start_y = box.y_max;
}
if (end_outside) {
end_x = box.x_min;
end_y = box.y_min;
}
}
return Selection(start_x, start_y, end_x, end_y, parent_);
}
void Selection::AddPart(const std::string& part, int y, int left, int right) {
if (parent_ != this) {
return parent_->AddPart(part, y, left, right);
}
[&] {
if (parts_.str().empty()) {
parts_ << part;
return;
}
if (y_ != y) {
parts_ << '\n' << part;
return;
}
if (x_ == left + 1) {
parts_ << part;
return;
}
parts_ << part;
}();
y_ = y;
x_ = right;
}
} // namespace ftxui

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@ -0,0 +1,89 @@
// Copyright 2024 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for make_shared
#include <utility> // for move
#include "ftxui/dom/elements.hpp" // for Element, Decorator, bgcolor, color
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/color.hpp" // for Color
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
namespace ftxui {
namespace {
class SelectionStyleReset : public NodeDecorator {
public:
SelectionStyleReset(Element child) : NodeDecorator(std::move(child)) {}
void Render(Screen& screen) final {
auto old_style = screen.GetSelectionStyle();
screen.SetSelectionStyle([](Pixel& pixel) {});
NodeDecorator::Render(screen);
screen.SetSelectionStyle(old_style);
}
};
class SelectionStyle : public NodeDecorator {
public:
SelectionStyle(Element child, std::function<void(Pixel&)> style)
: NodeDecorator(std::move(child)), style_(style) {}
void Render(Screen& screen) final {
auto old_style = screen.GetSelectionStyle();
auto new_style = [&, old_style](Pixel& pixel) {
old_style(pixel);
style_(pixel);
};
screen.SetSelectionStyle(new_style);
NodeDecorator::Render(screen);
screen.SetSelectionStyle(old_style);
}
std::function<void(Pixel&)> style_;
};
} // namespace
/// @brief Reset the selection style of an element.
/// @param child The input element.
/// @return The output element with the selection style reset.
Element selectionStyleReset(Element child) {
return std::make_shared<SelectionStyleReset>(std::move(child));
}
/// @brief Set the background color of an element when selected.
/// Note that the style is applied on top of the existing style.
Decorator selectionBackgroundColor(Color foreground) {
return selectionStyle([foreground](Pixel& pixel) { //
pixel.background_color = foreground;
});
}
/// @brief Set the foreground color of an element when selected.
/// Note that the style is applied on top of the existing style.
Decorator selectionForegroundColor(Color foreground) {
return selectionStyle([foreground](Pixel& pixel) { //
pixel.foreground_color = foreground;
});
}
/// @brief Set the color of an element when selected.
/// @param foreground The color to be applied.
/// Note that the style is applied on top of the existing style.
Decorator selectionColor(Color foreground) {
return selectionForegroundColor(foreground);
}
/// @brief Set the style of an element when selected.
/// @param style The style to be applied.
/// Note that the style is applied on top of the existing style.
Decorator selectionStyle(std::function<void(Pixel&)> style) {
return [style](Element child) -> Element {
return std::make_shared<SelectionStyle>(std::move(child), style);
};
}
} // namespace ftxui

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@ -0,0 +1,224 @@
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <gtest/gtest.h>
#include <csignal> // for raise, SIGABRT, SIGFPE, SIGILL, SIGINT, SIGSEGV, SIGTERM
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/loop.hpp" // for Loop
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/dom/elements.hpp" // for text
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen
// NOLINTBEGIN
namespace ftxui {
namespace {
Event MousePressed(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Pressed;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("", mouse);
}
Event MouseReleased(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Released;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("", mouse);
}
Event MouseMove(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Moved;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("", mouse);
}
} // namespace
TEST(SelectionTest, DefaultSelection) {
auto component = Renderer([&] { return text("Lorem ipsum dolor"); });
auto screen = ScreenInteractive::FixedSize(20, 1);
EXPECT_EQ(screen.GetSelection(), "");
Loop loop(&screen, component);
screen.PostEvent(MousePressed(3, 1));
screen.PostEvent(MouseReleased(10, 1));
loop.RunOnce();
EXPECT_EQ(screen.GetSelection(), "rem ipsu");
}
TEST(SelectionTest, SelectionChange) {
int selectionChangeCounter = 0;
auto component = Renderer([&] { return text("Lorem ipsum dolor"); });
auto screen = ScreenInteractive::FixedSize(20, 1);
screen.SelectionChange([&] { selectionChangeCounter++; });
Loop loop(&screen, component);
loop.RunOnce();
EXPECT_EQ(selectionChangeCounter, 0);
screen.PostEvent(MousePressed(3, 1));
loop.RunOnce();
EXPECT_EQ(selectionChangeCounter, 0);
screen.PostEvent(MouseMove(5, 1));
loop.RunOnce();
EXPECT_EQ(selectionChangeCounter, 1);
screen.PostEvent(MouseMove(7, 1));
loop.RunOnce();
EXPECT_EQ(selectionChangeCounter, 2);
screen.PostEvent(MouseReleased(10, 1));
loop.RunOnce();
EXPECT_EQ(selectionChangeCounter, 3);
screen.PostEvent(MouseMove(10, 1));
loop.RunOnce();
EXPECT_EQ(selectionChangeCounter, 3);
EXPECT_EQ(screen.GetSelection(), "rem ipsu");
}
// Check that submitting multiple mouse events quickly doesn't trigger multiple
// selection change events.
TEST(SelectionTest, SelectionOnChangeSquashedEvents) {
int selectionChangeCounter = 0;
auto component = Renderer([&] { return text("Lorem ipsum dolor"); });
auto screen = ScreenInteractive::FixedSize(20, 1);
screen.SelectionChange([&] { selectionChangeCounter++; });
Loop loop(&screen, component);
loop.RunOnce();
EXPECT_EQ(selectionChangeCounter, 0);
screen.PostEvent(MousePressed(3, 1));
screen.PostEvent(MouseMove(5, 1));
screen.PostEvent(MouseMove(7, 1));
loop.RunOnce();
EXPECT_EQ(selectionChangeCounter, 1);
screen.PostEvent(MouseReleased(10, 1));
screen.PostEvent(MouseMove(10, 1));
loop.RunOnce();
EXPECT_EQ(selectionChangeCounter, 2);
EXPECT_EQ(screen.GetSelection(), "rem ipsu");
}
TEST(SelectionTest, StyleSelection) {
int selectionChangeCounter = 0;
auto element = hbox({
text("Lorem "),
text("ipsum") | selectionColor(Color::Red),
text(" dolor"),
});
auto screen = ScreenInteractive::FixedSize(20, 1);
Selection selection(2, 0, 9, 0);
Render(screen, element.get(), selection);
for (int i = 0; i < 20; i++) {
if (i >= 2 && i <= 9) {
EXPECT_EQ(screen.PixelAt(i, 0).inverted, true);
} else {
EXPECT_EQ(screen.PixelAt(i, 0).inverted, false);
}
if (i >= 6 && i <= 9) {
EXPECT_EQ(screen.PixelAt(i, 0).foreground_color, Color::Red);
} else {
EXPECT_EQ(screen.PixelAt(i, 0).foreground_color, Color::Default);
}
}
}
TEST(SelectionTest, VBoxSelection) {
auto element = vbox({
text("Lorem ipsum dolor"),
text("Ut enim ad minim"),
});
auto screen = ScreenInteractive::FixedSize(20, 2);
Selection selection(2, 0, 2, 1);
Render(screen, element.get(), selection);
EXPECT_EQ(selection.GetParts(), "rem ipsum dolor\nUt ");
EXPECT_EQ(screen.ToString(),
"Lo\x1B[7mrem ipsum dolor\x1B[27m \r\n"
"\x1B[7mUt \x1B[27menim ad minim ");
}
TEST(SelectionTest, VBoxSaturatedSelection) {
auto element = vbox({
text("Lorem ipsum dolor"),
text("Ut enim ad minim"),
text("Duis aute irure"),
});
auto screen = ScreenInteractive::FixedSize(20, 3);
Selection selection(2, 0, 2, 2);
Render(screen, element.get(), selection);
EXPECT_EQ(selection.GetParts(), "rem ipsum dolor\nUt enim ad minim\nDui");
EXPECT_EQ(screen.ToString(),
"Lo\x1B[7mrem ipsum dolor\x1B[27m \r\n"
"\x1B[7mUt enim ad minim\x1B[27m \r\n"
"\x1B[7mDui\x1B[27ms aute irure ");
}
TEST(SelectionTest, HBoxSelection) {
auto element = hbox({
text("Lorem ipsum dolor"),
text("Ut enim ad minim"),
});
auto screen = ScreenInteractive::FixedSize(40, 1);
Selection selection(2, 0, 20, 0);
Render(screen, element.get(), selection);
EXPECT_EQ(selection.GetParts(), "rem ipsum dolorUt e");
EXPECT_EQ(screen.ToString(),
"Lo\x1B[7mrem ipsum dolorUt e\x1B[27mnim ad minim ");
}
TEST(SelectionTest, HBoxSaturatedSelection) {
auto element = hbox({
text("Lorem ipsum dolor"),
text("Ut enim ad minim"),
text("Duis aute irure"),
});
auto screen = ScreenInteractive::FixedSize(60, 1);
Selection selection(2, 0, 35, 0);
Render(screen, element.get(), selection);
EXPECT_EQ(selection.GetParts(), "rem ipsum dolorUt enim ad minimDui");
EXPECT_EQ(screen.ToString(),
"Lo\x1B[7mrem ipsum dolorUt enim ad minimDui\x1B[27ms aute irure "
" ");
}
} // namespace ftxui
// NOLINTEND

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@ -3,8 +3,9 @@
// the LICENSE file.
#include <algorithm> // for min
#include <memory> // for make_shared
#include <string> // for string, wstring
#include <utility> // for move
#include <sstream>
#include <string> // for string, wstring
#include <utility> // for move
#include "ftxui/dom/deprecated.hpp" // for text, vtext
#include "ftxui/dom/elements.hpp" // for Element, text, vtext
@ -26,28 +27,68 @@ class Text : public Node {
void ComputeRequirement() override {
requirement_.min_x = string_width(text_);
requirement_.min_y = 1;
has_selection = false;
}
void Select(Selection& selection) override {
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
return;
}
Selection selection_saturated = selection.SaturateHorizontal(box_);
has_selection = true;
selection_start_ = selection_saturated.GetBox().x_min;
selection_end_ = selection_saturated.GetBox().x_max;
std::stringstream ss;
int x = box_.x_min;
for (const auto& cell : Utf8ToGlyphs(text_)) {
if (cell == "\n") {
continue;
}
if (selection_start_ <= x && x <= selection_end_) {
ss << cell;
}
x++;
}
selection.AddPart(ss.str(), box_.y_min, selection_start_, selection_end_);
}
void Render(Screen& screen) override {
int x = box_.x_min;
const int y = box_.y_min;
if (y > box_.y_max) {
return;
}
for (const auto& cell : Utf8ToGlyphs(text_)) {
if (x > box_.x_max) {
return;
break;
}
if (cell == "\n") {
continue;
}
screen.PixelAt(x, y).character = cell;
if (has_selection) {
auto selectionTransform = screen.GetSelectionStyle();
if ((x >= selection_start_) && (x <= selection_end_)) {
selectionTransform(screen.PixelAt(x, y));
}
}
++x;
}
}
private:
std::string text_;
bool has_selection = false;
int selection_start_ = 0;
int selection_end_ = -1;
std::function<void(Pixel& pixel)> selectionTransform;
};
class VText : public Node {

View File

@ -64,6 +64,20 @@ class VBox : public Node {
y = box.y_max + 1;
}
}
void Select(Selection& selection) override {
// If this Node box_ doesn't intersect with the selection, then no
// selection.
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
return;
}
Selection selection_saturated = selection.SaturateVertical(box_);
for (auto& child : children_) {
child->Select(selection_saturated);
}
}
};
} // namespace

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@ -544,4 +544,16 @@ const std::string& Screen::Hyperlink(std::uint8_t id) const {
return hyperlinks_[id];
}
/// @brief Return the current selection style.
/// @see SetSelectionStyle
const Screen::SelectionStyle& Screen::GetSelectionStyle() const {
return selection_style_;
}
/// @brief Set the current selection style.
/// @see GetSelectionStyle
void Screen::SetSelectionStyle(SelectionStyle decorator) {
selection_style_ = decorator;
}
} // namespace ftxui

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@ -1,4 +1,4 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Copyright 2024 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.