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Arthur Sonzogni

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\mainpage
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# Introduction
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Welcome to the FTXUI documentation. Here, you will find the detail of every
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functions and classes.
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@tableofcontents
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**Short example**
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**main.cpp**
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```cpp
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#include <ftxui/dom/elements.hpp>
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#include <ftxui/screen/screen.hpp>
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#include <iostream>
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int main(void) {
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using namespace ftxui;
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// Define the document
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Element document =
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hbox({
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text(L"left") | border,
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text(L"middle") | border | flex,
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text(L"right") | border,
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});
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auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
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Render(screen, document);
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std::cout << screen.ToString() << std::endl;
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return EXIT_SUCCESS;
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}
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```
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**output**
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```bash
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┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
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│left││middle ││right│
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└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
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```
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**cmake**
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```cpp
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cmake_minimum_required (VERSION 3.11)
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include(FetchContent)
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FetchContent_Declare(ftxui
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GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
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)
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FetchContent_GetProperties(ftxui)
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if(NOT ftxui_POPULATED)
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FetchContent_Populate(ftxui)
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add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
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endif()
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add_executable(main src/main.cpp)
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target_link_libraries(main
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PRIVATE ftxui::screen
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PRIVATE ftxui::dom
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PRIVATE ftxui::component # Not needed for this example.
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)
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set_target_properties(main PROPERTIES CXX_STANDARD 17)
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```
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# Modules
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The project is split into 3 modules:
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1. ftxui/screen
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2. ftxui/dom
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3. ftxui/component
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ftxui/screen defines a ftxui::Screen, this is a grid of ftxui::Pixel.
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ftxui/dom is the main module. It defines a hierarchical set of ftxui::Element.
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An element draws something on the ftxui::Screen. It is responsive to the size of
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its container.
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ftxui/component. The part is only needed if you need to respond to the User
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input. It defines a set of ftxui::Component. The use can navigates using the
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arrow keys and interact with widgets like checkbox/inputbox/... You can make you
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own components.
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## screen
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It defines a ftxui::Screen. This is a grid of ftxui::Pixel. A Pixel represent a
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unicode character and its style. The screen can be printed as a string using ftxui::Screen::ToString().
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Example:
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~~~cpp
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#include <ftxui/screen/screen.hpp>
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int main(void) {
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using namespace ftxui;
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auto screen = ftxui::Screen(Dimension::Fixed(32), Dimension::Fixed(10));
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auto& pixel = screen.PixelAt(10,10);
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pixel.character = U'A';
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pixel.bold = true;
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std::cout << screen.ToString();
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return EXIT_SUCCESS;
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}
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~~~
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## dom
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This module defines a hierachical set of Element. An element manages layout and can be responsive to the terminal dimensions.
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They are declared in ftxui/dom/elements.hpp>
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\include ftxui/dom/elements.hpp
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### text
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The most simple widget. It displays a text.
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~~~cpp
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using namespace ftxui;
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text(L"I am a piece of text");
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~~~
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~~~bash
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I am a piece of text.
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~~~
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### border
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Add a border around an element
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~~~cpp
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using namespace ftxui;
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border(text(L"The element"))
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~~~
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~~~bash
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┌───────────┐
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│The element│
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└───────────┘
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~~~
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### separator
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Display a vertical or horizontal line to visually split the content of a
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container in two.
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~~~cpp
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border(
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hbox({
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text(L"Left"),
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separator(),
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text(L"Right")
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})
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)
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~~~
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~~~bash
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┌────┬─────┐
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│left│right│
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└────┴─────┘
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~~~
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### gauge
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A gauge. It can be used to represent a progress bar.
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~~~cpp
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border(gauge(0.5))
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~~~
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~~~bash
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┌────────────────────────────────────────────────────────────────────────────┐
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│██████████████████████████████████████ │
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└────────────────────────────────────────────────────────────────────────────┘
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~~~
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### graph
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[](https://asciinema.org/a/223726)
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### Style
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A terminal console can usually display colored text and colored background.
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The text can also have different effects: bold, dim, underlined, inverted,
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blink.
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~~~cpp
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Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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Element underlined(Element);
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Element blink(Element);
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Decorator color(Color);
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Decorator bgcolor(Color);
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~~~
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Example:
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~~~cpp
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underlined(bold(text(L"This text is bold and underlined")))
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~~~
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Tips: The pipe operator can be used to chain Decorator:
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~~~cpp
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text(L"This text is bold")) | bold | underlined
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~~~
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### Layout
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These layout are similar to the HTML flexbox:
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* vbox (Vertical-box)
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* hbox (Horizontal-box)
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* dbox (Z-axis-box)
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They are used to compose all the elements together. Each
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children are put side by side. If the container is flexible, the extra space
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available will be shared among the remaining flexible children.
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flex(element) can be used to make a non-flexible element flexible. filler() is a
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flexible empty element. You can use it align children on one side of the
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container.
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An horizontal flow layout is implemented by:
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* hflow (Horizontal flow)
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**Examples**
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~~~cpp
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hbox({
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text(L"left") | border ,
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text(L"middle") | border | flex,
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text(L"right") | border,
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});
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~~~
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~~~bash
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┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
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│left││middle ││right│
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└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
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~~~
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~~~cpp
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hbox({
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text(L"left") | border ,
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text(L"middle") | border | flex,
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text(L"right") | border | flex,
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});
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~~~
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~~~bash
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┌────┐┌───────────────────────────────────┐┌───────────────────────────────────┐
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│left││middle ││right │
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└────┘└───────────────────────────────────┘└───────────────────────────────────┘
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~~~
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## Components.
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Element are stateless object. On the other side, components are used when an
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internal state is needed. Components are used to interact with the user with
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its keyboard. They handle keyboard navigation, including component focus.
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### Input
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[](https://asciinema.org/a/223719)
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### Menu
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[](https://asciinema.org/a/223720)
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### Toggle.
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[](https://asciinema.org/a/223722)
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### CheckBox
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[](https://asciinema.org/a/223724)
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### RadioBox
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[](https://asciinema.org/a/223725)
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