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https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-15 23:48:15 +08:00
Update document WIP.
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committed by
Arthur Sonzogni

parent
177df31d41
commit
75c424cea9
@@ -21,7 +21,7 @@ using GraphFunction = std::function<std::vector<int>(int, int)>;
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// Pipe elements into decorator togethers.
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// For instance the next lines are equivalents:
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// -> text("ftxui") | bold | underlined
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// -> text("ftxui") | bold | underlined
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// -> underlined(bold(text(L"FTXUI")))
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Element operator|(Element, Decorator);
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Elements operator|(Elements, Decorator);
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@@ -61,9 +61,9 @@ Element hflow(Elements);
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// -- Flexibility ---
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// Define how to share the remaining space when not all of it is used inside a
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// container.
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Element flex(Element); // Expand/Minimize if possible/needed.
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Element flex_grow(Element); // Expand element if possible.
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Element flex_shrink(Element); // Minimize element if needed.
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Element flex(Element); // Expand/Minimize if possible/needed.
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Element flex_grow(Element); // Expand element if possible.
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Element flex_shrink(Element); // Minimize element if needed.
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Element xflex(Element); // Expand/Minimize if possible/needed.
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Element xflex_grow(Element); // Expand element if possible.
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@@ -73,8 +73,8 @@ Element yflex(Element); // Expand/Minimize if possible/needed.
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Element yflex_grow(Element); // Expand element if possible.
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Element yflex_shrink(Element); // Minimize element if needed.
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Element notflex(Element); // Reset the flex attribute.
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Element filler(); // A blank expandable element.
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Element notflex(Element); // Reset the flex attribute.
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Element filler(); // A blank expandable element.
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// -- Size override;
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enum Direction { WIDTH, HEIGHT };
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@@ -14,6 +14,7 @@
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namespace ftxui {
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class Node;
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using Element = std::shared_ptr<Node>;
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using Elements = std::vector<std::shared_ptr<Node>>;
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@@ -9,6 +9,8 @@
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namespace ftxui {
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/// @brief The set of supported terminal colors.
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/// @ingroup screen
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enum class Color : uint8_t {
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// --- Transparent -----
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Default = 39,
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@@ -17,7 +17,10 @@ class Node;
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}
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namespace ftxui {
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using Element = std::shared_ptr<Node>;
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/// @brief A unicode character and its associated style.
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/// @ingroup screen
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struct Pixel {
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wchar_t character = U' ';
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bool blink = false;
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@@ -29,18 +32,24 @@ struct Pixel {
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Color foreground_color = Color::Default;
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};
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/// @brief Define how the Screen's dimensions should look like.
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/// @ingroup screen
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struct Dimension {
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/// coucou
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static Dimension Fixed(int);
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static Dimension Fit(std::shared_ptr<Node>&);
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/// @brief coucou
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static Dimension Fit(Element&);
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static Dimension Full();
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int dimx;
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int dimy;
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};
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/// @brief A rectangular grid of Pixel.
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/// @ingroup screen
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class Screen {
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public:
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// Constructor.
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// Constructors:
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Screen(int dimx, int dimy);
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static Screen Create(Dimension dimension);
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static Screen Create(Dimension width, Dimension height);
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