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Set validated_ on first iteration on ScreenInteractive loop
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@@ -932,6 +932,7 @@ void ScreenInteractive::Draw(Component component) {
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std::cout << ToString() << set_cursor_position;
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std::cout << ToString() << set_cursor_position;
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Flush();
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Flush();
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Clear();
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Clear();
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validated_ = true;
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frame_valid_ = true;
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frame_valid_ = true;
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}
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}
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