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	Add an UDL for combined hex RGB colors (#203)
In order to allow using the literal on its own it has been put into the inline namespace `literals`.
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		| @@ -2,7 +2,7 @@ | ||||
| #define FTXUI_SCREEN_COLOR | ||||
|  | ||||
| #include <stdint.h>  // for uint8_t | ||||
| #include <string>    // for wstring | ||||
| #include <string>  // for wstring | ||||
|  | ||||
| #ifdef RGB | ||||
| // Workaround for wingdi.h (via Windows.h) defining macros that break things. | ||||
| @@ -322,6 +322,14 @@ class Color { | ||||
|   uint8_t blue_ = 0; | ||||
| }; | ||||
|  | ||||
| inline namespace literals { | ||||
|  | ||||
| /// @brief Creates a color from a combined hex RGB representation,  | ||||
| /// e.g. 0x808000_rgb | ||||
| Color operator""_rgb(unsigned long long int combined); | ||||
|  | ||||
| }  // namespace literals | ||||
|  | ||||
| }  // namespace ftxui | ||||
|  | ||||
| #endif /* end of include guard: FTXUI_COLOR_H_ */ | ||||
|   | ||||
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	 Henrik Gaßmann
					Henrik Gaßmann