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Input shouldn't take focus. (#253)
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/252
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@@ -1,25 +1,21 @@
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Checkbox, Vertical
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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using namespace ftxui;
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/component/component.hpp"
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int main(int argc, const char* argv[]) {
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bool build_examples_state = false;
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bool build_tests_state = false;
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bool use_webassembly_state = true;
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using namespace ftxui;
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auto component = Container::Vertical({
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Checkbox("Build examples", &build_examples_state),
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Checkbox("Build tests", &build_tests_state),
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Checkbox("Use WebAssembly", &use_webassembly_state),
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Component input_list = Container::Vertical({});
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std::vector<std::string> items(100, "");
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for (int i = 0; i < items.size(); ++i) {
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input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
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}
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auto renderer = Renderer(input_list, [&] {
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return input_list->Render() | vscroll_indicator | frame | border |
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size(HEIGHT, LESS_THAN, 10);
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});
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(component);
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return 0;
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screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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