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	List ftxui_CPUMeter (#744)
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		| @@ -12,28 +12,51 @@ | ||||
|  | ||||
| using namespace ftxui; | ||||
|  | ||||
| // This is a helper function to create a button with a custom style. | ||||
| // The style is defined by a lambda function that takes an EntryState and | ||||
| // returns an Element. | ||||
| // We are using `center` to center the text inside the button, then `border` to | ||||
| // add a border around the button, and finally `flex` to make the button fill | ||||
| // the available space. | ||||
| ButtonOption ButtonStyle() { | ||||
|   auto option = ButtonOption::Animated(); | ||||
|   option.transform = [](const EntryState& s) { | ||||
|     auto element = text(s.label); | ||||
|     if (s.focused) { | ||||
|       element |= bold; | ||||
|     } | ||||
|     return element | center | borderEmpty | flex; | ||||
|   }; | ||||
|   return option; | ||||
| } | ||||
|  | ||||
| int main() { | ||||
|   int value = 50; | ||||
|  | ||||
|  | ||||
|   // The tree of components. This defines how to navigate using the keyboard. | ||||
|   auto buttons = Container::Horizontal({ | ||||
|       Button("Decrease", [&] { value--; }), | ||||
|       Button("Increase", [&] { value++; }), | ||||
|   }); | ||||
|   auto buttons = | ||||
|     Container::Vertical({ | ||||
|       Container::Horizontal({ | ||||
|         Button("-1", [&] { value--; }, ButtonStyle()), | ||||
|         Button("+1", [&] { value++; }, ButtonStyle()), | ||||
|       }) | flex, | ||||
|       Container::Horizontal({ | ||||
|         Button("-10", [&] { value -= 10; }, ButtonStyle()), | ||||
|         Button("-10", [&] { value += 10; }, ButtonStyle()), | ||||
|       }) | flex, | ||||
|     }); | ||||
|  | ||||
|   // Modify the way to render them on screen: | ||||
|   auto component = Renderer(buttons, [&] { | ||||
|     return vbox({ | ||||
|                text("value = " + std::to_string(value)), | ||||
|                separator(), | ||||
|                gauge(value * 0.01f), | ||||
|                separator(), | ||||
|                buttons->Render(), | ||||
|            }) | | ||||
|            border; | ||||
|                buttons->Render() | flex, | ||||
|            }) | flex | border; | ||||
|   }); | ||||
|  | ||||
|   auto screen = ScreenInteractive::FitComponent(); | ||||
|   auto screen = ScreenInteractive::Fullscreen(); | ||||
|   screen.Loop(component); | ||||
|   return 0; | ||||
| } | ||||
|   | ||||
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