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Support combining characters. (#121)
Modify the ftxui::Pixel. Instead of storing a wchar, store a std::wstring. Now a single pixel can store multiple codepoints. If a codepoint is of size <=0, it will be appended to the previous pixel. Only ftxui::text() is supported. ftxui::vtext support still needs to be added. This causes the following CPU and memory regression: - Memory: Pixel size increases by 200% (16 byte => 48byte). - CPU: Draw/Second decrease by 62.5% (16k draw/s => 6k draw/s on 80x80) Both regressions are acceptable. There are still two orders of magnitude (100x) before the levels where performance/memory concerns begins. This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/109
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@@ -18,9 +18,16 @@ using Element = std::shared_ptr<Node>;
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/// @brief A unicode character and its associated style.
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/// @ingroup screen
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struct Pixel {
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// The graphemes stored into the pixel. To support combining characters,
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// like: a⃦, this can potentially contains multiple codepoitns.
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// Required: character.size() >= 1;
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std::wstring character = L" ";
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// Colors:
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Color background_color = Color::Default;
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Color foreground_color = Color::Default;
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wchar_t character = U' ';
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// A bit field representing the style:
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bool blink : 1;
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bool bold : 1;
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bool dim : 1;
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