Support combining characters. (#121)

Modify the ftxui::Pixel. Instead of storing a wchar, store a
std::wstring. Now a single pixel can store multiple codepoints.
If a codepoint is of size <=0, it will be appended to the previous
pixel.

Only ftxui::text() is supported. ftxui::vtext support still needs to be
added.

This causes the following CPU and memory regression:
- Memory: Pixel size increases by 200% (16 byte => 48byte).
- CPU:    Draw/Second decrease by 62.5% (16k draw/s => 6k draw/s on 80x80)

Both regressions are acceptable. There are still two orders of magnitude
(100x) before the levels where performance/memory concerns begins.

This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/109
This commit is contained in:
Arthur Sonzogni
2021-06-26 01:32:27 +02:00
committed by GitHub
parent 93922f102f
commit 8e98928c0c
4 changed files with 41 additions and 14 deletions

View File

@@ -18,9 +18,16 @@ using Element = std::shared_ptr<Node>;
/// @brief A unicode character and its associated style.
/// @ingroup screen
struct Pixel {
// The graphemes stored into the pixel. To support combining characters,
// like: a⃦, this can potentially contains multiple codepoitns.
// Required: character.size() >= 1;
std::wstring character = L" ";
// Colors:
Color background_color = Color::Default;
Color foreground_color = Color::Default;
wchar_t character = U' ';
// A bit field representing the style:
bool blink : 1;
bool bold : 1;
bool dim : 1;