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	Support combining characters. (#121)
Modify the ftxui::Pixel. Instead of storing a wchar, store a std::wstring. Now a single pixel can store multiple codepoints. If a codepoint is of size <=0, it will be appended to the previous pixel. Only ftxui::text() is supported. ftxui::vtext support still needs to be added. This causes the following CPU and memory regression: - Memory: Pixel size increases by 200% (16 byte => 48byte). - CPU: Draw/Second decrease by 62.5% (16k draw/s => 6k draw/s on 80x80) Both regressions are acceptable. There are still two orders of magnitude (100x) before the levels where performance/memory concerns begins. This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/109
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		| @@ -18,9 +18,16 @@ using Element = std::shared_ptr<Node>; | ||||
| /// @brief A unicode character and its associated style. | ||||
| /// @ingroup screen | ||||
| struct Pixel { | ||||
|   // The graphemes stored into the pixel. To support combining characters, | ||||
|   // like: a⃦, this can potentially contains multiple codepoitns. | ||||
|   // Required: character.size() >= 1; | ||||
|   std::wstring character = L" "; | ||||
|  | ||||
|   // Colors: | ||||
|   Color background_color = Color::Default; | ||||
|   Color foreground_color = Color::Default; | ||||
|   wchar_t character = U' '; | ||||
|  | ||||
|   // A bit field representing the style: | ||||
|   bool blink : 1; | ||||
|   bool bold : 1; | ||||
|   bool dim : 1; | ||||
|   | ||||
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					Arthur Sonzogni