Improve the documentation.

This commit is contained in:
ArthurSonzogni
2021-05-14 20:56:37 +02:00
parent 58287c147a
commit 9fdf235836
5 changed files with 217 additions and 158 deletions

View File

@@ -44,28 +44,71 @@ int main(void) {
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
```
**cmake**
```c
# Build
## Using CMake
CMakeLists.txt
~~~cmake
cmake_minimum_required (VERSION 3.11)
# --- Fetch FTXUI --------------------------------------------------------------
include(FetchContent)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
# Specify a GIT_TAG here.
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
add_executable(main src/main.cpp)
target_link_libraries(main
# ------------------------------------------------------------------------------
project(ftxui-starter
LANGUAGES CXX
VERSION 1.0.0
)
add_executable(ftxui-starter src/main.cpp)
target_include_directories(ftxui-starter PRIVATE src)
target_link_libraries(ftxui-starter
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)
set_target_properties(main PROPERTIES CXX_STANDARD 17)
```
# C++17 is used. We requires fold expressions at least.
set_target_properties(ftxui-starter PROPERTIES CXX_STANDARD 17)
~~~
Build
~~~
mkdir build && cd build
cmake ..
make
./main
~~~
## Using NXXM
**.nxxm/deps**
~~~json
{
"ArthurSonzogni/FTXUI": {}
}
~~~
Build:
~~~
nxxm . -t clang-cxx17
~~~
# List of modules.
@@ -82,7 +125,7 @@ input. It defines a set of ftxui::Component. The use can navigates using the
arrow keys and interact with widgets like checkbox/inputbox/... You can make you
own components.
## screen
# screen
It defines a ftxui::Screen. This is a grid of ftxui::Pixel. A Pixel represent a
unicode character and its associated style (bold, colors, etc...).
@@ -106,7 +149,7 @@ The screen can be printed as a string using ftxui::Screen::ToString().
}
~~~
## dom
# dom
This module defines a hierachical set of Element. An element manages layout and can be responsive to the terminal dimensions.
@@ -130,30 +173,6 @@ You only need one header: ftxui/dom/elements.hpp
\include ftxui/dom/elements.hpp
## component
Finally, the ftxui/component directory defines the logic to get interactivity.
Please take a look at ./examples/component
This provides:
1. A main loop.
2. Get events and respond to them.
3. A predefined implementation of "keyboard navigation".
4. A set of predefined widget: CheckBox, RadioBox, Input, Menu, Toggle.
**List of Component**
You only need one header: ftxui/dom/component.hpp
\include ftxui/component/component.hpp
# ftxui/dom
Every elements of the dom are declared from:
\ref ftxui/dom/elements.hpp
## text
The most simple widget. It displays a text.
@@ -226,6 +245,7 @@ border(gauge(0.5))
~~~
## graph
@htmlonly
<script id="asciicast-223726" src="https://asciinema.org/a/223726.js" async></script>
@endhtmlonly
@@ -369,7 +389,25 @@ An horizontal flow layout is implemented by:
└────┘└───────────────────────────────────┘└───────────────────────────────────┘
~~~
# ftxui/component
# component
The `ftxui/component` directory defines the logic to get produce
interactive component responding to user's events (keyboard, mouse, etc...)
A ftxui::ScreenInteractive defines a main loop to render a component.
A ftxui::Component is a shared pointer to a ftxui::ComponentBase. The later
defines
- ftxui::ComponentBase::Render(): How to render the interface.
- ftxui::ComponentBase::OnEvent(): How to react to events.
- ftxui::ComponentBase::Add(): Give a parent/child relation ship in between
two component. This defines a tree a components, which help properly define
how keyboard navigation works.
Predefined components are available in `ftxui/dom/component.hpp`:
\include ftxui/component/component.hpp
Element are stateless object. On the other side, components are used when an
internal state is needed. Components are used to interact with the user with
@@ -377,7 +415,7 @@ its keyboard. They handle keyboard navigation, including component focus.
## Input
The component: \ref ftxui::Input
Produced by: ftxui::Input() from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
@@ -385,7 +423,7 @@ The component: \ref ftxui::Input
## Menu
The component: \ref ftxui::Menu
Produced by: ftxui::Menu() from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
@@ -393,7 +431,7 @@ The component: \ref ftxui::Menu
## Toggle.
The component: \ref ftxui::Toggle
Produced by: ftxui::Toggle() from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
@@ -401,7 +439,7 @@ The component: \ref ftxui::Toggle
## CheckBox
The component: \ref ftxui::CheckBox
Produced by: ftxui::Checkbox() from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
@@ -409,99 +447,32 @@ The component: \ref ftxui::CheckBox
## RadioBox
The component: \ref ftxui::RadioBox
Produced by: ftxui::Radiobox() from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
@endhtmlonly
# Build
## Renderer
Assuming this example example.cpp file.
Produced by: ftxui::Renderer() from \ref "ftxui/component/component.hpp". This
component decorate another one by using a different function to render an
interface.
**main.cpp**
~~~cpp
#include "ftxui/screen/screen.c
#include "ftxui/dom/elements.c
#include <iostream>
## Container::Horizontal
int main(int argc, const char *argv[]) {
using namespace ftxui;
auto document =
hbox({
text(L"left") | bold | border,
text(L"middle") | flex | border,
text(L"right") | border,
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
Produced by: ftxui::Container::Horizontal() from
"ftxui/component/component.hpp". It displays a list of components horizontally
and handle keyboard/mouse navigation.
std::cout << screen.ToString();
## Container::Vertial
return 0;
}
~~~
Produced by: ftxui::Container::Vertical() from
"ftxui/component/component.hpp". It displays a list of components vertically
and handles keyboard/mouse navigation.
## Using CMake
## Container::Tab
CMakeLists.txt
~~~cmake
cmake_minimum_required (VERSION 3.11)
# --- Fetch FTXUI --------------------------------------------------------------
include(FetchContent)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
# Specify a GIT TAG here.
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
# ------------------------------------------------------------------------------
project(ftxui-starter
LANGUAGES CXX
VERSION 1.0.0
)
add_executable(ftxui-starter src/main.cpp)
target_include_directories(ftxui-starter PRIVATE src)
target_link_libraries(ftxui-starter
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)
# C++17 is used. We requires fold expressions at least.
set_target_properties(ftxui-starter PROPERTIES CXX_STANDARD 17)
~~~
Build
~~~
mkdir build && cd build
cmake ..
make
./main
~~~
## Using NXXM
**.nxxm/deps**
~~~json
{
"ArthurSonzogni/FTXUI": {}
}
~~~
Build:
~~~
nxxm . -t clang-cxx17
~~~
Produced by: ftxui::Container::Tab() from
"ftxui/component/component.hpp". It take a list of component and display only
one of them. This is useful for implementing a tab bar.