mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-15 23:48:15 +08:00
Add CheckBox.
This commit is contained in:
@@ -4,9 +4,12 @@ function(example name)
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target_link_libraries(${name} PUBLIC component)
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endfunction(example)
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example(gallery)
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example(input)
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example(menu)
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example(menu2)
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example(menu_style)
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example(toggle)
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example(tab)
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example(tab_horizontal)
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example(tab_vertical)
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example(checkbox)
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31
examples/component/checkbox.cpp
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31
examples/component/checkbox.cpp
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@@ -0,0 +1,31 @@
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#include "ftxui/component/checkbox.hpp"
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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private:
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CheckBox box_1_;
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CheckBox box_2_;
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CheckBox box_3_;
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Container container_ = Container::Vertical();
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&box_1_);
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container_.Add(&box_2_);
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container_.Add(&box_3_);
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box_1_.label = L"Build examples";
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box_2_.label = L"Build tests";
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box_3_.label = L"Use WebAssembly";
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}
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};
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int main(int argc, const char *argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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screen.Loop(&component);
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return 0;
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}
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56
examples/component/gallery.cpp
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56
examples/component/gallery.cpp
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@@ -0,0 +1,56 @@
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/input.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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Container container = Container::Vertical();
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Menu menu;
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Input input;
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Toggle toggle;
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public:
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MyComponent() {
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Add(&container);
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menu.entries = {
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L"Browse the web",
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L"Meditate",
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L"Sleep",
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L"Eat",
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};
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container.Add(&menu);
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toggle.entries = {
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L"Browse the web",
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L"Meditate",
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L"Sleep",
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L"Eat",
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};
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container.Add(&toggle);
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input.placeholder = L"Input placeholder";
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container.Add(&input);
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}
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Element Render() override {
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return
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vbox(
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hbox(text(L"menu") | size(10,1), separator(), menu.Render()),
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separator(),
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hbox(text(L"toggle") | size(10,1), separator(), toggle.Render()),
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separator(),
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hbox(text(L"input") | size(10,1), separator(), input.Render())
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) | frame;
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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screen.Loop(&component);
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return 0;
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}
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@@ -1,44 +0,0 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container);
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container.Add(&toggle);
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container.Add(&menu);
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toggle.options = {L" left ", L" middle ", L" end "};
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menu.entries = {L" top ", L" middle ", L" bottom "};
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}
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std::function<void()> on_enter = [](){};
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private:
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Container container = Container::Vertical();
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Toggle toggle;
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Menu menu;
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Element Render() override {
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return
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vbox(
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hbox(frame(toggle.Render()), filler()),
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frame(menu.Render()));
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}
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};
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int main(int argc, const char *argv[])
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{
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}
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66
examples/component/tab_horizontal.cpp
Normal file
66
examples/component/tab_horizontal.cpp
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@@ -0,0 +1,66 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&toggle_);
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toggle_.entries = {
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L"menu_1",
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L"menu_2",
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L"menu_3",
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};
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container_.Add(&tab_container_);
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menu_1_.entries = {
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L"Forest",
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L"Water",
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L"I don't know"
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};
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tab_container_.Add(&menu_1_);
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menu_2_.entries = {
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L"Hello",
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L"Hi",
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L"Hay",
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};
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tab_container_.Add(&menu_2_);
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menu_3_.entries = {
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L"Table",
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L"Nothing",
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L"Is",
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L"Empty",
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};
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tab_container_.Add(&menu_3_);
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}
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std::function<void()> on_enter = [](){};
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private:
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Toggle toggle_;
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Container container_ = Container::Vertical();
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Container tab_container_ = Container::Tab(&(toggle_.selected));
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Menu menu_1_;
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Menu menu_2_;
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Menu menu_3_;
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};
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int main(int argc, const char *argv[])
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{
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}
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66
examples/component/tab_vertical.cpp
Normal file
66
examples/component/tab_vertical.cpp
Normal file
@@ -0,0 +1,66 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&menu_);
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menu_.entries = {
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L"menu_1",
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L"menu_2",
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L"menu_3",
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};
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container_.Add(&tab_container_);
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menu_1_.entries = {
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L"Forest",
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L"Water",
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L"I don't know"
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};
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tab_container_.Add(&menu_1_);
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menu_2_.entries = {
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L"Hello",
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L"Hi",
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L"Hay",
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};
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tab_container_.Add(&menu_2_);
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menu_3_.entries = {
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L"Table",
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L"Nothing",
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L"Is",
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L"Empty",
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};
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tab_container_.Add(&menu_3_);
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}
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std::function<void()> on_enter = [](){};
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private:
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Menu menu_;
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Container container_ = Container::Horizontal();
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Container tab_container_ = Container::Tab(&(menu_.selected));
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Menu menu_1_;
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Menu menu_2_;
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Menu menu_3_;
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};
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int main(int argc, const char *argv[])
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{
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}
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@@ -12,36 +12,36 @@ using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container);
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container.Add(&toggle_1);
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container.Add(&toggle_2);
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container.Add(&toggle_3);
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container.Add(&toggle_4);
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Add(&container_);
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container_.Add(&toggle_1_);
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container_.Add(&toggle_2_);
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container_.Add(&toggle_3_);
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container_.Add(&toggle_4_);
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toggle_1.options = {L"On", L"Off"};
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toggle_2.options = {L"Enabled", L"Disabled"};
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toggle_3.options = {L"10€", L"0€"};
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toggle_4.options = {L"Nothing", L"One element", L"Several elements"};
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toggle_1_.entries = {L"On", L"Off"};
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toggle_2_.entries = {L"Enabled", L"Disabled"};
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toggle_3_.entries = {L"10€", L"0€"};
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toggle_4_.entries = {L"Nothing", L"One element", L"Several elements"};
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}
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std::function<void()> on_enter = []() {};
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private:
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Container container = Container::Vertical();
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Toggle toggle_1;
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Toggle toggle_2;
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Toggle toggle_3;
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Toggle toggle_4;
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Container container_ = Container::Vertical();
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Toggle toggle_1_;
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Toggle toggle_2_;
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Toggle toggle_3_;
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Toggle toggle_4_;
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Element Render() override {
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return
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vbox(
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text(L"Choose your options:"),
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text(L""),
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hbox(text(L" * Poweroff on startup : "), toggle_1.Render()),
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hbox(text(L" * Out of process : "), toggle_2.Render()),
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hbox(text(L" * Price of the information : "), toggle_3.Render()),
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hbox(text(L" * Number of elements : "), toggle_4.Render())
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hbox(text(L" * Poweroff on startup : "), toggle_1_.Render()),
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hbox(text(L" * Out of process : "), toggle_2_.Render()),
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hbox(text(L" * Price of the information : "), toggle_3_.Render()),
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hbox(text(L" * Number of elements : "), toggle_4_.Render())
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);
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}
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};
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