Add CheckBox.

This commit is contained in:
Arthur Sonzogni
2019-01-12 22:25:49 +01:00
parent dba019139b
commit a6040bc360
21 changed files with 371 additions and 108 deletions

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@@ -4,9 +4,12 @@ function(example name)
target_link_libraries(${name} PUBLIC component)
endfunction(example)
example(gallery)
example(input)
example(menu)
example(menu2)
example(menu_style)
example(toggle)
example(tab)
example(tab_horizontal)
example(tab_vertical)
example(checkbox)

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@@ -0,0 +1,31 @@
#include "ftxui/component/checkbox.hpp"
#include "ftxui/component/component.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/screen_interactive.hpp"
using namespace ftxui;
class MyComponent : public Component {
private:
CheckBox box_1_;
CheckBox box_2_;
CheckBox box_3_;
Container container_ = Container::Vertical();
public:
MyComponent() {
Add(&container_);
container_.Add(&box_1_);
container_.Add(&box_2_);
container_.Add(&box_3_);
box_1_.label = L"Build examples";
box_2_.label = L"Build tests";
box_3_.label = L"Use WebAssembly";
}
};
int main(int argc, const char *argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
screen.Loop(&component);
return 0;
}

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@@ -0,0 +1,56 @@
#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
using namespace ftxui;
class MyComponent : public Component {
Container container = Container::Vertical();
Menu menu;
Input input;
Toggle toggle;
public:
MyComponent() {
Add(&container);
menu.entries = {
L"Browse the web",
L"Meditate",
L"Sleep",
L"Eat",
};
container.Add(&menu);
toggle.entries = {
L"Browse the web",
L"Meditate",
L"Sleep",
L"Eat",
};
container.Add(&toggle);
input.placeholder = L"Input placeholder";
container.Add(&input);
}
Element Render() override {
return
vbox(
hbox(text(L"menu") | size(10,1), separator(), menu.Render()),
separator(),
hbox(text(L"toggle") | size(10,1), separator(), toggle.Render()),
separator(),
hbox(text(L"input") | size(10,1), separator(), input.Render())
) | frame;
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
screen.Loop(&component);
return 0;
}

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@@ -1,44 +0,0 @@
#include <iostream>
#include <thread>
#include "ftxui/component/container.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container);
container.Add(&toggle);
container.Add(&menu);
toggle.options = {L" left ", L" middle ", L" end "};
menu.entries = {L" top ", L" middle ", L" bottom "};
}
std::function<void()> on_enter = [](){};
private:
Container container = Container::Vertical();
Toggle toggle;
Menu menu;
Element Render() override {
return
vbox(
hbox(frame(toggle.Render()), filler()),
frame(menu.Render()));
}
};
int main(int argc, const char *argv[])
{
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
}

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@@ -0,0 +1,66 @@
#include <iostream>
#include <thread>
#include "ftxui/component/container.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container_);
container_.Add(&toggle_);
toggle_.entries = {
L"menu_1",
L"menu_2",
L"menu_3",
};
container_.Add(&tab_container_);
menu_1_.entries = {
L"Forest",
L"Water",
L"I don't know"
};
tab_container_.Add(&menu_1_);
menu_2_.entries = {
L"Hello",
L"Hi",
L"Hay",
};
tab_container_.Add(&menu_2_);
menu_3_.entries = {
L"Table",
L"Nothing",
L"Is",
L"Empty",
};
tab_container_.Add(&menu_3_);
}
std::function<void()> on_enter = [](){};
private:
Toggle toggle_;
Container container_ = Container::Vertical();
Container tab_container_ = Container::Tab(&(toggle_.selected));
Menu menu_1_;
Menu menu_2_;
Menu menu_3_;
};
int main(int argc, const char *argv[])
{
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
}

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@@ -0,0 +1,66 @@
#include <iostream>
#include <thread>
#include "ftxui/component/container.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container_);
container_.Add(&menu_);
menu_.entries = {
L"menu_1",
L"menu_2",
L"menu_3",
};
container_.Add(&tab_container_);
menu_1_.entries = {
L"Forest",
L"Water",
L"I don't know"
};
tab_container_.Add(&menu_1_);
menu_2_.entries = {
L"Hello",
L"Hi",
L"Hay",
};
tab_container_.Add(&menu_2_);
menu_3_.entries = {
L"Table",
L"Nothing",
L"Is",
L"Empty",
};
tab_container_.Add(&menu_3_);
}
std::function<void()> on_enter = [](){};
private:
Menu menu_;
Container container_ = Container::Horizontal();
Container tab_container_ = Container::Tab(&(menu_.selected));
Menu menu_1_;
Menu menu_2_;
Menu menu_3_;
};
int main(int argc, const char *argv[])
{
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
}

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@@ -12,36 +12,36 @@ using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container);
container.Add(&toggle_1);
container.Add(&toggle_2);
container.Add(&toggle_3);
container.Add(&toggle_4);
Add(&container_);
container_.Add(&toggle_1_);
container_.Add(&toggle_2_);
container_.Add(&toggle_3_);
container_.Add(&toggle_4_);
toggle_1.options = {L"On", L"Off"};
toggle_2.options = {L"Enabled", L"Disabled"};
toggle_3.options = {L"10€", L"0€"};
toggle_4.options = {L"Nothing", L"One element", L"Several elements"};
toggle_1_.entries = {L"On", L"Off"};
toggle_2_.entries = {L"Enabled", L"Disabled"};
toggle_3_.entries = {L"10€", L"0€"};
toggle_4_.entries = {L"Nothing", L"One element", L"Several elements"};
}
std::function<void()> on_enter = []() {};
private:
Container container = Container::Vertical();
Toggle toggle_1;
Toggle toggle_2;
Toggle toggle_3;
Toggle toggle_4;
Container container_ = Container::Vertical();
Toggle toggle_1_;
Toggle toggle_2_;
Toggle toggle_3_;
Toggle toggle_4_;
Element Render() override {
return
vbox(
text(L"Choose your options:"),
text(L""),
hbox(text(L" * Poweroff on startup : "), toggle_1.Render()),
hbox(text(L" * Out of process : "), toggle_2.Render()),
hbox(text(L" * Price of the information : "), toggle_3.Render()),
hbox(text(L" * Number of elements : "), toggle_4.Render())
hbox(text(L" * Poweroff on startup : "), toggle_1_.Render()),
hbox(text(L" * Out of process : "), toggle_2_.Render()),
hbox(text(L" * Price of the information : "), toggle_3_.Render()),
hbox(text(L" * Number of elements : "), toggle_4_.Render())
);
}
};