mirror of
				https://github.com/ArthurSonzogni/FTXUI.git
				synced 2025-11-04 13:38:14 +08:00 
			
		
		
		
	Add CheckBox.
This commit is contained in:
		@@ -30,6 +30,7 @@ add_library(dom
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)
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add_library(component
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  src/ftxui/component/checkbox.cpp
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  src/ftxui/component/component.cpp
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  src/ftxui/component/container.cpp
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  src/ftxui/component/event.cpp
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										34
									
								
								ftxui/include/ftxui/component/checkbox.hpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								ftxui/include/ftxui/component/checkbox.hpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
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#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
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#define FTXUI_COMPONENT_CHECKBOX_HPP
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#include "ftxui/component/component.hpp"
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#include <functional>
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namespace ftxui {
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class CheckBox : public Component {
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 public:
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  // Constructor.
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  CheckBox() = default;
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  ~CheckBox() override = default;
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  bool state = false;
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  std::wstring label = L"label";
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  std::wstring checked = L"[X] ";
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  std::wstring unchecked = L"[ ] ";
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  // State update callback.
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  std::function<void()> on_change = [](){};
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  // Component implementation.
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  Element Render() override;
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  bool OnEvent(Event) override;
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 private:
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  int cursor_position = 0;
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};
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}  // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */
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@@ -1,7 +1,6 @@
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#ifndef FTXUI_COMPONENT_COMPONENT_HPP
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#define FTXUI_COMPONENT_COMPONENT_HPP
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#include "ftxui/component/delegate.hpp"
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#include "ftxui/component/event.hpp"
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#include "ftxui/dom/elements.hpp"
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@@ -13,22 +13,31 @@ class Container : public Component {
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 public:
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  static Container Vertical();
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  static Container Horizontal();
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  static Container Tab(size_t* selector);
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  ~Container() override = default;
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  // Component override.
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  bool OnEvent(Event event) override;
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  Element Render() override;
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  Component* ActiveChild() override;
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 protected:
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  // Handlers
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  using Handler = bool (Container::*)(Event);
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  Handler handler_;
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  bool Vertical(Event event);
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  bool Horizontal(Event event);
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  using EventHandler = bool (Container::*)(Event);
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  bool VerticalEvent(Event event);
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  bool HorizontalEvent(Event event);
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  bool TabEvent(Event event) { return false; }
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  EventHandler event_handler_;
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  using RenderHandler = Element (Container::*)();
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  Element VerticalRender();
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  Element HorizontalRender();
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  Element TabRender();
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  RenderHandler render_handler_;
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  size_t selected_ = 0;
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  Container(Handler);
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  size_t* selector_ = &selected_;
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};
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}  // namespace ftxui
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@@ -1,13 +0,0 @@
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#ifndef FTXUI_COMPONENT_DELEGATE_HPP
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#define FTXUI_COMPONENT_DELEGATE_HPP
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#include "ftxui/dom/elements.hpp"
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namespace ftxui {
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class Component;
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}  // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_DELEGATE_HPP */
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@@ -15,7 +15,7 @@ class Menu : public Component {
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  // State.
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  std::vector<std::wstring> entries = {};
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  int selected = 0;
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  size_t selected = 0;
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  Decorator active_style = inverted;
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  Decorator selected_style = bold;
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@@ -13,8 +13,8 @@ class Toggle : public Component {
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  ~Toggle() override = default;
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  // State.
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  size_t activated = 0;
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  std::vector<std::wstring> options = {L"On", L"Off"};
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  size_t selected = 0;
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  std::vector<std::wstring> entries = {L"On", L"Off"};
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  // Callback.
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  std::function<void()> on_change = [](){};
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										20
									
								
								ftxui/src/ftxui/component/checkbox.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								ftxui/src/ftxui/component/checkbox.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,20 @@
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#include "ftxui/component/checkbox.hpp"
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#include <functional>
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namespace ftxui {
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Element CheckBox::Render() {
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  auto style = Focused() ? bold : nothing;
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  return text((state ? checked : unchecked) + label) | style;
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}
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bool CheckBox::OnEvent(Event event) {
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  if (event == Event::Character(' ') || event == Event::Return) {
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    state = !state;
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    on_change();
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    return true;
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  }
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  return false;  
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}
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}  // namespace ftxui
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@@ -35,6 +35,9 @@ Component* Component::ActiveChild() {
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}
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Element Component::Render() {
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  if (children_.size() == 1)
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    return children_.front()->Render();
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  return text(L"Not implemented component");
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}
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@@ -4,15 +4,28 @@ namespace ftxui {
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// static
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Container Container::Horizontal() {
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  return Container(&Container::Horizontal);
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  Container container;
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  container.event_handler_ = &Container::HorizontalEvent;
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  container.render_handler_ = &Container::HorizontalRender;
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  return container;
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}
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// static
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Container Container::Vertical() {
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  return Container(&Container::Vertical);
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  Container container;
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  container.event_handler_ = &Container::VerticalEvent;
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  container.render_handler_ = &Container::VerticalRender;
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  return container;
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}
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Container::Container(Container::Handler handler) : handler_(handler) {}
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// static
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Container Container::Tab(size_t* selector) {
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  Container container;
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  container.event_handler_ = &Container::TabEvent;
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  container.render_handler_ = &Container::TabRender;
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  container.selector_ = selector;
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  return container;
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}
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bool Container::OnEvent(Event event) {
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  if (!Focused())
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@@ -21,14 +34,14 @@ bool Container::OnEvent(Event event) {
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  if (ActiveChild()->OnEvent(event))
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    return true;
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  return (this->*handler_)(event);
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  return (this->*event_handler_)(event);
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}
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Component* Container::ActiveChild() {
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  return children_[selected_ % children_.size()];
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  return children_[*selector_ % children_.size()];
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}
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bool Container::Vertical(Event event) {
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bool Container::VerticalEvent(Event event) {
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  selected_ %= children_.size();
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  // Left pressed ?
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  if (event == Event::ArrowUp || event == Event::Character('k')) {
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@@ -49,7 +62,7 @@ bool Container::Vertical(Event event) {
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  return false;
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}
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bool Container::Horizontal(Event event) {
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bool Container::HorizontalEvent(Event event) {
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  selected_ %= children_.size();
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  // Left pressed ?
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  if (event == Event::ArrowLeft || event == Event::Character('h')) {
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@@ -70,4 +83,26 @@ bool Container::Horizontal(Event event) {
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  return false;
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}
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Element Container::Render() {
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  return (this->*render_handler_)();
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}
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Element Container::VerticalRender() {
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  Elements elements;
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  for(auto& it : children_)
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    elements.push_back(it->Render());
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  return vbox(std::move(elements));
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}
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Element Container::HorizontalRender() {
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  Elements elements;
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  for(auto& it : children_)
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    elements.push_back(it->Render());
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  return hbox(std::move(elements));
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}
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Element Container::TabRender() {
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  return ActiveChild()->Render();
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}
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}  // namespace ftxui
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@@ -8,7 +8,7 @@ Element Menu::Render() {
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  std::vector<Element> elements;
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  bool focused = Focused();
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  for (size_t i = 0; i < entries.size(); ++i) {
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    if (size_t(selected) == i) {
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    if (selected == i) {
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      if (focused)
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        elements.push_back(active_style(text(L"> " + entries[i])));
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      else
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@@ -25,12 +25,12 @@ bool Menu::OnEvent(Event event) {
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  if (!Focused())
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    return false;
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  int new_selected = selected;
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  size_t new_selected = selected;
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  if (event == Event::ArrowUp || event == Event::Character('k'))
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    new_selected--;
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  if (event == Event::ArrowDown || event == Event::Character('j'))
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    new_selected++;
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  new_selected = std::max(0, std::min(int(entries.size())-1, new_selected));
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  new_selected = std::max(size_t(0), std::min(entries.size()-size_t(1), new_selected));
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  if (selected != new_selected) {
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    selected = new_selected;
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@@ -5,7 +5,6 @@
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#include <unistd.h>
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#include <iostream>
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/delegate.hpp"
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#include "ftxui/screen/terminal.hpp"
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namespace ftxui {
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@@ -87,9 +86,9 @@ void ScreenInteractive::Loop(Component* component) {
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  std::string reset_position;
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  while (!quit_) {
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    reset_position = ResetPosition();
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    Draw(component);
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    std::cout << reset_position << ToString() << std::flush;
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    reset_position = ResetPosition();
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    Clear();
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    component->OnEvent(GetEvent());
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  }
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@@ -122,10 +121,8 @@ void ScreenInteractive::Draw(Component* component) {
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  }
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  if (dimx != dimx_ || dimy != dimy_) {
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    std::cerr << dimx_ << " " << dimy_ << std::endl;
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    dimx_ = dimx;
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    dimy_ = dimy;
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    std::cerr << dimx_ << " " << dimy_ << std::endl;
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    pixels_ = std::vector<std::vector<Pixel>>(
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        dimy, std::vector<Pixel>(dimx));
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  }
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@@ -6,29 +6,29 @@ Element Toggle::Render() {
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  auto highlight = Focused() ? inverted : bold;
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  Elements children;
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  for(size_t i = 0; i<options.size(); ++i) {
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  for(size_t i = 0; i<entries.size(); ++i) {
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    // Separator.
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    if (i != 0)
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      children.push_back(separator());
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    // Entry.
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    auto style = i == activated ? highlight : dim;
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    children.push_back(style(text(options[i])));
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    auto style = i == selected ? highlight : dim;
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    children.push_back(style(text(entries[i])));
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  }
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  return hbox(std::move(children));
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}
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bool Toggle::OnEvent(Event event) {
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  if (activated > 0 &&
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  if (selected > 0 &&
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      (event == Event::ArrowLeft || event == Event::Character('h'))) {
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    activated--;
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    selected--;
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    on_change();
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    return true;
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  }
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  if (activated < options.size() - 1 &&
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  if (selected < entries.size() - 1 &&
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      (event == Event::ArrowRight || event == Event::Character('l'))) {
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    activated++;
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    selected++;
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    on_change();
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    return true;
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  }
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@@ -94,7 +94,7 @@ Screen Screen::TerminalOutput(std::unique_ptr<Node>& element) {
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std::string Screen::ResetPosition() {
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  std::stringstream ss;
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  //ss << '\r';
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  ss << '\r';
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  for (size_t y = 1; y < dimy_; ++y) {
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    ss << "\e[2K\r\e[1A";
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  }
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