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Reintroduced the extra move back on the x-axis, if we are not at the edge of the screen. This seems to make all the different input and screen types work again.
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@ -841,7 +841,7 @@ void ScreenInteractive::Draw(Component component) {
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// Set cursor position for user using tools to insert CJK characters.
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{
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int const dx = dimx_ - 1 - cursor_.x;
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int const dx = dimx_ - 1 - cursor_.x + int(dimx_ != terminal.dimx);
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int const dy = dimy_ - 1 - cursor_.y;
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set_cursor_position.clear();
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