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Merge dom and component focus (#978)
Instead of two levels of focus with `focus` and `selected`, use a recursive level. The components set the one "active" and hbox/vbox/dbox Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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examples/component/input_in_frame.cpp
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30
examples/component/input_in_frame.cpp
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for string, basic_string, operator+, to_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
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int main() {
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using namespace ftxui;
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Component input_list = Container::Vertical({});
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std::vector<std::string> items(100, "");
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for (size_t i = 0; i < items.size(); ++i) {
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input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
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}
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auto renderer = Renderer(input_list, [&] {
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return input_list->Render() | vscroll_indicator | frame | border |
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size(HEIGHT, LESS_THAN, 10);
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});
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(renderer);
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}
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