Feature: Slider in any directions. (#468)

Add the `SliderOption` option supporting:
```cpp
{
  Ref<T> value;
  ConstRef<T> min = T(0);
  ConstRef<T> max = T(100);
  ConstRef<T> increment = (max() - min()) / 20;
  GaugeDirection direction = GaugeDirection::Right;
  Color color_active = Color::White;
  Color color_inactive = Color::GrayDark;
};
```

In particular, this supports multiple direction. This resolves:
https://github.com/ArthurSonzogni/FTXUI/issues/467

This one do not support adding a label. The old constructors can still
be used to have a label.
This commit is contained in:
Arthur Sonzogni
2022-08-30 18:52:33 +02:00
committed by GitHub
parent 8226c5aea7
commit b3ba747d82
19 changed files with 452 additions and 77 deletions

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@@ -1,4 +1,5 @@
#include <cmath> // IWYU pragma: keep
#include <compare> // for operator<=, operator>=, partial_ordering
#include <ratio> // for ratio
#include <utility> // for move

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@@ -1,14 +1,13 @@
#include <functional> // for function
#include <memory> // for shared_ptr
#include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Component, Checkbox
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for CheckboxOption
#include "ftxui/component/component.hpp" // for Make, Checkbox
#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
#include "ftxui/component/component_options.hpp" // for CheckboxOption, EntryState
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, hbox, reflect, focus, nothing, select
#include "ftxui/dom/elements.hpp" // for operator|, Element, reflect, focus, nothing, select
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef

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@@ -1,8 +1,7 @@
#include <algorithm> // for max, min
#include <cstddef> // for size_t
#include <functional> // for function
#include <memory> // for shared_ptr, allocator
#include <string> // for string, wstring
#include <string> // for string, allocator
#include <utility> // for move
#include <vector> // for vector
@@ -15,7 +14,7 @@
#include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, reflect, inverted, Decorator, flex, focus, hbox, size, bold, dim, frame, select, EQUAL, HEIGHT
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/string.hpp" // for GlyphPosition, GlyphCount, to_string, CellToGlyphIndex, to_wstring
#include "ftxui/screen/string.hpp" // for GlyphPosition, GlyphCount, CellToGlyphIndex
#include "ftxui/screen/util.hpp" // for clamp
#include "ftxui/util/ref.hpp" // for StringRef, Ref, ConstStringRef

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@@ -464,7 +464,7 @@ class MenuBase : public ComponentBase {
ConstStringListRef entries_;
int* selected_;
int selected_previous_ = *selected_;
int selected_focus_= *selected_;
int selected_focus_ = *selected_;
Ref<MenuOption> option_;
std::vector<Box> boxes_;

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@@ -1,6 +1,5 @@
#include <algorithm> // for max
#include <functional> // for function
#include <memory> // for shared_ptr, allocator_traits<>::value_type
#include <memory> // for allocator_traits<>::value_type
#include <utility> // for move
#include <vector> // for vector

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@@ -1,6 +1,7 @@
#include <algorithm> // for copy, max, min
#include <algorithm> // for min
#include <array> // for array
#include <chrono> // for operator-, milliseconds, duration, operator>=, time_point, common_type<>::type
#include <chrono> // for operator-, milliseconds, duration, operator<=>, time_point, common_type<>::type
#include <compare> // for operator>=, strong_ordering
#include <csignal> // for signal, raise, SIGTSTP, SIGABRT, SIGFPE, SIGILL, SIGINT, SIGSEGV, SIGTERM, SIGWINCH
#include <cstdio> // for fileno, size_t, stdin
#include <ftxui/component/task.hpp> // for Task, Closure, AnimationTask
@@ -136,14 +137,14 @@ void EventListener(std::atomic<bool>* quit, Sender<Task> out) {
}
extern "C" {
EMSCRIPTEN_KEEPALIVE
void ftxui_on_resize(int columns, int rows) {
Terminal::SetFallbackSize({
columns,
rows,
});
std::raise(SIGWINCH);
}
EMSCRIPTEN_KEEPALIVE
void ftxui_on_resize(int columns, int rows) {
Terminal::SetFallbackSize({
columns,
rows,
});
std::raise(SIGWINCH);
}
}
#else

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@@ -1,46 +1,108 @@
#include <string> // for allocator
#include <utility> // for move
#include <algorithm> // for max, min
#include <ftxui/component/component_options.hpp> // for SliderOption
#include <string> // for allocator
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Slider
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, reflect, xflex, gauge, hbox, underlined, color, dim, vcenter
#include "ftxui/dom/elements.hpp" // for operator|, text, GaugeDirection, Element, xflex, hbox, color, underlined, GaugeDirection::Down, GaugeDirection::Left, GaugeDirection::Right, GaugeDirection::Up, reflect, Decorator, dim, vcenter, yflex, gaugeDirection
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::GrayLight
#include "ftxui/util/ref.hpp" // for StringRef
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
#include "ftxui/screen/util.hpp" // for clamp
#include "ftxui/util/ref.hpp" // for ConstRef, ConstStringRef, Ref
namespace ftxui {
namespace {
Decorator flexDirection(GaugeDirection direction) {
switch (direction) {
case GaugeDirection::Up:
case GaugeDirection::Down:
return yflex;
case GaugeDirection::Left:
case GaugeDirection::Right:
return xflex;
}
return xflex; // NOT_REACHED()
}
} // namespace
template <class T>
class SliderBase : public ComponentBase {
public:
SliderBase(ConstStringRef label,
Ref<T> value,
ConstRef<T> min,
ConstRef<T> max,
ConstRef<T> increment)
: label_(std::move(label)),
value_(value),
min_(min),
max_(max),
increment_(increment) {}
SliderBase(Ref<SliderOption<T>> options)
: value_(options->value),
min_(options->min),
max_(options->max),
increment_(options->increment),
options_(options) {}
Element Render() override {
auto gauge_color =
Focused() ? color(Color::GrayLight) : color(Color::GrayDark);
auto gauge_color = Focused() ? color(options_->color_active)
: color(options_->color_inactive);
float percent = float(value_() - min_()) / float(max_() - min_());
return hbox({
text(label_()) | dim | vcenter,
hbox({
text("["),
gauge(percent) | underlined | xflex | reflect(gauge_box_),
text("]"),
}) | xflex,
}) |
gauge_color | xflex | reflect(box_);
return gaugeDirection(percent, options_->direction) |
flexDirection(options_->direction) | reflect(gauge_box_) |
gauge_color;
}
void OnLeft() {
switch (options_->direction) {
case GaugeDirection::Right:
value_() -= increment_();
break;
case GaugeDirection::Left:
value_() += increment_();
break;
case GaugeDirection::Up:
case GaugeDirection::Down:
break;
}
}
void OnRight() {
switch (options_->direction) {
case GaugeDirection::Right:
value_() += increment_();
break;
case GaugeDirection::Left:
value_() -= increment_();
break;
case GaugeDirection::Up:
case GaugeDirection::Down:
break;
}
}
void OnUp() {
switch (options_->direction) {
case GaugeDirection::Up:
value_() -= increment_();
break;
case GaugeDirection::Down:
value_() += increment_();
break;
case GaugeDirection::Left:
case GaugeDirection::Right:
break;
}
}
void OnDown() {
switch (options_->direction) {
case GaugeDirection::Down:
value_() -= increment_();
break;
case GaugeDirection::Up:
value_() += increment_();
break;
case GaugeDirection::Left:
case GaugeDirection::Right:
break;
}
}
bool OnEvent(Event event) final {
@@ -48,17 +110,23 @@ class SliderBase : public ComponentBase {
return OnMouseEvent(event);
}
T old_value = value_();
if (event == Event::ArrowLeft || event == Event::Character('h')) {
value_() -= increment_();
value_() = std::max(value_(), min_());
return true;
OnLeft();
}
if (event == Event::ArrowRight || event == Event::Character('l')) {
OnRight();
}
if (event == Event::ArrowUp || event == Event::Character('k')) {
OnDown();
}
if (event == Event::ArrowDown || event == Event::Character('j')) {
OnUp();
}
if (event == Event::ArrowRight || event == Event::Character('l')) {
value_() += increment_();
value_() = std::min(*value_, max_());
value_() = util::clamp(value_(), min_(), max_());
if (old_value != value_())
return true;
}
return ComponentBase::OnEvent(event);
}
@@ -69,7 +137,8 @@ class SliderBase : public ComponentBase {
return true;
}
if (box_.Contain(event.mouse().x, event.mouse().y) && CaptureMouse(event)) {
if (gauge_box_.Contain(event.mouse().x, event.mouse().y) &&
CaptureMouse(event)) {
TakeFocus();
}
@@ -81,9 +150,32 @@ class SliderBase : public ComponentBase {
}
if (captured_mouse_) {
value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
(max_() - min_()) /
(gauge_box_.x_max - gauge_box_.x_min);
switch (options_->direction) {
case GaugeDirection::Right: {
value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
(max_() - min_()) /
(gauge_box_.x_max - gauge_box_.x_min);
break;
}
case GaugeDirection::Left: {
value_() = max_() - (event.mouse().x - gauge_box_.x_min) *
(max_() - min_()) /
(gauge_box_.x_max - gauge_box_.x_min);
break;
}
case GaugeDirection::Down: {
value_() = min_() + (event.mouse().y - gauge_box_.y_min) *
(max_() - min_()) /
(gauge_box_.y_max - gauge_box_.y_min);
break;
}
case GaugeDirection::Up: {
value_() = max_() - (event.mouse().y - gauge_box_.y_min) *
(max_() - min_()) /
(gauge_box_.y_max - gauge_box_.y_min);
break;
}
}
value_() = std::max(min_(), std::min(max_(), value_()));
return true;
}
@@ -93,16 +185,60 @@ class SliderBase : public ComponentBase {
bool Focusable() const final { return true; }
private:
ConstStringRef label_;
Ref<T> value_;
ConstRef<T> min_;
ConstRef<T> max_;
ConstRef<T> increment_;
Box box_;
Ref<SliderOption<T>> options_;
Box gauge_box_;
CapturedMouse captured_mouse_;
};
class SliderWithLabel : public ComponentBase {
public:
SliderWithLabel(ConstStringRef label, Component inner) : label_(label) {
Add(inner);
SetActiveChild(inner);
}
private:
bool OnEvent(Event event) final {
if (ComponentBase::OnEvent(event))
return true;
if (!event.is_mouse()) {
return false;
}
if (!box_.Contain(event.mouse().x, event.mouse().y)) {
return false;
}
if (!CaptureMouse(event)) {
return false;
}
TakeFocus();
return true;
}
Element Render() override {
auto gauge_color = Focused() ? color(Color::White) : color(Color::GrayDark);
return hbox({
text(label_()) | dim | vcenter,
hbox({
text("["),
ComponentBase::Render() | underlined,
text("]"),
}) | xflex,
}) |
gauge_color | xflex | reflect(box_);
}
ConstStringRef label_;
Box box_;
};
/// @brief An horizontal slider.
/// @param label The name of the slider.
/// @param value The current value of the slider.
@@ -130,23 +266,65 @@ Component Slider(ConstStringRef label,
ConstRef<int> min,
ConstRef<int> max,
ConstRef<int> increment) {
return Make<SliderBase<int>>(std::move(label), value, min, max, increment);
auto slider = Make<SliderBase<int>>(SliderOption<int>({
.value = value,
.min = min,
.max = max,
.increment = increment,
}));
return Make<SliderWithLabel>(label, slider);
}
Component Slider(ConstStringRef label,
Ref<float> value,
ConstRef<float> min,
ConstRef<float> max,
ConstRef<float> increment) {
return Make<SliderBase<float>>(std::move(label), value, min, max, increment);
auto slider = Make<SliderBase<float>>(SliderOption<float>({
.value = value,
.min = min,
.max = max,
.increment = increment,
}));
return Make<SliderWithLabel>(label, slider);
}
Component Slider(ConstStringRef label,
Ref<long> value,
ConstRef<long> min,
ConstRef<long> max,
ConstRef<long> increment) {
return Make<SliderBase<long>>(std::move(label), value, min, max, increment);
auto slider = Make<SliderBase<long>>(SliderOption<long>({
.value = value,
.min = min,
.max = max,
.increment = increment,
}));
return Make<SliderWithLabel>(label, slider);
}
/// @brief A slider in any direction.
/// @param option The options
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::TerminalOutput();
/// int value = 50;
/// auto slider = Slider({
/// .value = &value,
/// .min = 0,
/// .max = 100,
/// .increment= 20,
/// });
/// screen.Loop(slider);
/// ```
template <typename T>
Component Slider(SliderOption<T> options) {
return Make<SliderBase<T>>(options);
}
template Component Slider(SliderOption<int> options);
template Component Slider(SliderOption<float> options);
template Component Slider(SliderOption<long> options);
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.

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@@ -0,0 +1,136 @@
#include <gtest/gtest.h> // for AssertionResult, Message, TestPartResult, Test, EXPECT_TRUE, EXPECT_EQ, SuiteApiResolver, TestInfo (ptr only), EXPECT_FALSE, TEST, TestFactoryImpl
#include <ftxui/component/mouse.hpp> // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include <ftxui/dom/elements.hpp> // for GaugeDirection, GaugeDirection::Down, GaugeDirection::Left, GaugeDirection::Right, GaugeDirection::Up
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include "ftxui/component/component.hpp" // for Slider
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen
namespace ftxui {
namespace {
Event MousePressed(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Pressed;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("jjj", mouse);
}
Event MouseReleased(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Released;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("jjj", mouse);
}
} // namespace
TEST(SliderTest, Right) {
int value = 50;
auto slider = Slider<int>({
.value = &value,
.min = 0,
.max = 100,
.increment = 10,
.direction = GaugeDirection::Right,
});
Screen screen(11, 1);
Render(screen, slider->Render());
EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
EXPECT_EQ(value, 30);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
EXPECT_EQ(value, 90);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
EXPECT_EQ(value, 90);
EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
EXPECT_EQ(value, 50);
EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
}
TEST(SliderTest, Left) {
int value = 50;
auto slider = Slider<int>({
.value = &value,
.min = 0,
.max = 100,
.increment = 10,
.direction = GaugeDirection::Left,
});
Screen screen(11, 1);
Render(screen, slider->Render());
EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
EXPECT_EQ(value, 70);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
EXPECT_EQ(value, 10);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
EXPECT_EQ(value, 10);
EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
EXPECT_EQ(value, 50);
EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
}
TEST(SliderTest, Down) {
int value = 50;
auto slider = Slider<int>({
.value = &value,
.min = 0,
.max = 100,
.increment = 10,
.direction = GaugeDirection::Down,
});
Screen screen(1, 11);
Render(screen, slider->Render());
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
EXPECT_EQ(value, 30);
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
EXPECT_EQ(value, 90);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
EXPECT_EQ(value, 90);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
EXPECT_EQ(value, 50);
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
}
TEST(SliderTest, Up) {
int value = 50;
auto slider = Slider<int>({
.value = &value,
.min = 0,
.max = 100,
.increment = 10,
.direction = GaugeDirection::Up,
});
Screen screen(1, 11);
Render(screen, slider->Render());
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
EXPECT_EQ(value, 70);
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
EXPECT_EQ(value, 10);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
EXPECT_EQ(value, 10);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
EXPECT_EQ(value, 50);
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
}
} // namespace ftxui
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@@ -55,7 +55,7 @@ void UpdatePixelStyle(std::stringstream& ss,
if (next == previous) {
return;
}
if ((!next.bold && previous.bold) || //
(!next.dim && previous.dim)) {
ss << "\x1B[22m"; // BOLD_RESET and DIM_RESET