mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-18 09:08:08 +08:00
feat: Multiple border style. (#202)
This commit is contained in:
@@ -13,8 +13,12 @@
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namespace ftxui {
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static std::string simple_border_charset[] = {"╭", "╮", "╰", "╯", "─",
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"│", "┬", "┴", "┤", "├"};
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static std::string simple_border_charset[6][6] = {
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{"┌", "┐", "└", "┘", "─", "│"},
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{"┏", "┓", "┗", "┛", "━", "┃"},
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{"╔", "╗", "╚", "╝", "═", "║"},
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{"╭", "╮", "╰", "╯", "─", "│"},
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};
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// For reference, here is the charset for normal border:
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// {"┌", "┐", "└", "┘", "─", "│", "┬", "┴", "┤", "├"};
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@@ -23,10 +27,10 @@ static std::string simple_border_charset[] = {"╭", "╮", "╰", "╯", "─",
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class Border : public Node {
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public:
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Border(Elements children)
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Border(Elements children, BorderStyle style)
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: Node(std::move(children)),
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charset(std::begin(simple_border_charset),
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std::end(simple_border_charset)) {}
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charset(std::begin(simple_border_charset[style]),
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std::end(simple_border_charset[style])) {}
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Border(Elements children, Pixel pixel)
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: Node(std::move(children)), charset_pixel(10, pixel) {}
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@@ -113,8 +117,14 @@ class Border : public Node {
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}
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}
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};
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/// @brief Draw a border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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///
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/// Add a border around an element
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///
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@@ -136,7 +146,158 @@ class Border : public Node {
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/// └───────────┘
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/// ```
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Element border(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)));
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return std::make_shared<Border>(unpack(std::move(child)), ROUNDED);
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}
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/// @brief Same as border but with a constant Pixel around the element.
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/// @ingroup dom
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/// @see border
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Decorator borderWith(Pixel pixel) {
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return [pixel](Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), pixel);
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};
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}
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/// @brief Same as border but with different styles.
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/// @ingroup dom
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/// @see border
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Decorator borderStyled(BorderStyle style) {
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return [style](Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), style);
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};
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}
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/// @brief Draw a light border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderStyled
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/// @see borderWith
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///
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/// Add a border around an element
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///
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/// ### Example
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///
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/// ```cpp
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/// // Use 'borderLight' as a function...
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/// Element document = borderLight(text("The element"));
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///
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/// // ...Or as a 'pipe'.
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/// Element document = text("The element") | borderLight;
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ┌──────────────┐
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/// │The element │
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/// └──────────────┘
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/// ```
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Element borderLight(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), LIGHT);
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}
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/// @brief Draw a heavy border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderStyled
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/// @see borderWith
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///
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/// Add a border around an element
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///
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/// ### Example
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///
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/// ```cpp
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/// // Use 'borderHeavy' as a function...
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/// Element document = borderHeavy(text("The element"));
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///
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/// // ...Or as a 'pipe'.
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/// Element document = text("The element") | borderHeavy;
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ┏━━━━━━━━━━━━━━┓
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/// ┃The element ┃
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/// ┗━━━━━━━━━━━━━━┛
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/// ```
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Element borderHeavy(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), HEAVY);
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}
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/// @brief Draw a double border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderStyled
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/// @see borderWith
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///
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/// Add a border around an element
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///
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/// ### Example
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///
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/// ```cpp
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/// // Use 'borderDouble' as a function...
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/// Element document = borderDouble(text("The element"));
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///
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/// // ...Or as a 'pipe'.
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/// Element document = text("The element") | borderDouble;
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ╔══════════════╗
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/// ║The element ║
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/// ╚══════════════╝
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/// ```
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Element borderDouble(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), DOUBLE);
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}
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/// @brief Draw a rounded border around the element.
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/// @ingroup dom
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/// @see border
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderStyled
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/// @see borderWith
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///
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/// Add a border around an element
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///
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/// ### Example
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///
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/// ```cpp
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/// // Use 'borderRounded' as a function...
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/// Element document = borderRounded(text("The element"));
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///
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/// // ...Or as a 'pipe'.
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/// Element document = text("The element") | borderRounded;
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ╭──────────────╮
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/// │The element │
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/// ╰──────────────╯
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/// ```
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Element borderRounded(Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), ROUNDED);
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}
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/// @brief Draw window with a title and a border around the element.
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@@ -161,18 +322,9 @@ Element border(Element child) {
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/// └───────┘
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/// ```
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Element window(Element title, Element content) {
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return std::make_shared<Border>(unpack(std::move(content), std::move(title)));
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return std::make_shared<Border>(unpack(std::move(content), std::move(title)),
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ROUNDED);
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}
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/// @brief Same as border but with a constant Pixel around the element.
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/// @ingroup dom
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/// @see border
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Decorator borderWith(Pixel pixel) {
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return [pixel](Element child) {
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return std::make_shared<Border>(unpack(std::move(child)), pixel);
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};
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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@@ -11,8 +11,17 @@ namespace ftxui {
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using ftxui::Screen;
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const std::string charset[][2] = {
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{"│", "─"},
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{"┃", "━"},
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{"║", "═"},
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{"│", "─"},
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};
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class Separator : public Node {
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public:
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Separator(BorderStyle style) : style_(style) {}
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void ComputeRequirement() override {
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requirement_.min_x = 1;
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requirement_.min_y = 1;
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@@ -22,11 +31,7 @@ class Separator : public Node {
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bool is_column = (box_.x_max == box_.x_min);
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bool is_line = (box_.y_min == box_.y_max);
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std::string c = "+";
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if (is_line && !is_column)
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c = "─";
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else
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c = "│";
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const std::string c = charset[style_][is_line && !is_column];
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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@@ -34,11 +39,13 @@ class Separator : public Node {
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}
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}
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}
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BorderStyle style_;
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};
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class SeparatorWithPixel : public Separator {
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public:
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SeparatorWithPixel(Pixel pixel) : pixel_(pixel) {}
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SeparatorWithPixel(Pixel pixel) : Separator(LIGHT), pixel_(pixel) {}
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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@@ -52,11 +59,21 @@ class SeparatorWithPixel : public Separator {
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};
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Element separator() {
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return std::make_shared<Separator>();
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return std::make_shared<Separator>(LIGHT);
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}
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Element separator(Pixel pixel) {
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return std::make_shared<SeparatorWithPixel>(pixel);
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Element separatorStyled(BorderStyle style) {
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return std::make_shared<Separator>(style);
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}
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Element separatorLight() {
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return std::make_shared<Separator>(LIGHT);
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}
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Element separatorHeavy() {
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return std::make_shared<Separator>(HEAVY);
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}
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Element separatorDouble() {
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return std::make_shared<Separator>(DOUBLE);
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}
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} // namespace ftxui
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