Checkbox button debounce (#774)

This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/773

Dragging the mouse with the left button pressed now avoids activating multiple
checkboxes.

Add support for detecting mouse press transition. Added:
```cpp
// The previous mouse event.
Mouse Mouse::previous;

// Return whether the mouse transitionned from:
// released to pressed => IsPressed()
// pressed to pressed => IsHeld()
// pressed to released => IsReleased()
bool Mouse::IsPressed(Button button) const;
bool Mouse::IsHeld(Button button) const;
bool Mouse::IsReleased(Button button) const;
```
A couple of components are now activated when the mouse is pressed,
as opposed to released.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
This commit is contained in:
Clément Roblot
2023-11-11 23:33:50 +07:00
committed by GitHub
parent e8589dd533
commit c31aecf2ed
14 changed files with 81 additions and 18 deletions

View File

@@ -23,6 +23,11 @@ struct Mouse {
Pressed = 1,
};
// Utility function to check the variations of the mouse state.
bool IsPressed(Button btn = Left) const; // Released => Pressed.
bool IsHeld(Button btn = Left) const; // Pressed => Pressed.
bool IsReleased(Button btn = Left) const; // Pressed => Released.
// Button
Button button = Button::None;
@@ -37,6 +42,9 @@ struct Mouse {
// Coordinates:
int x = 0;
int y = 0;
// Previous mouse event, if any.
Mouse* previous = nullptr;
};
} // namespace ftxui

View File

@@ -112,6 +112,7 @@ class ScreenInteractive : public Screen {
bool frame_valid_ = false;
Mouse latest_mouse_event_;
friend class Loop;
public: