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feat: Dropdown select menu. (#214)
Dom - `vscroll_indicator`. Show a scrollback indicator on the right. Component - `Maybe`: Display an component conditionnally based on a boolean. - `Dropdown`: A dropdown select list. This address: https://github.com/ArthurSonzogni/FTXUI/issues/204
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examples/component/maybe.cpp
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47
examples/component/maybe.cpp
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#include <functional> // for function
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#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
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#include <string> // for string, basic_string, allocator
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Menu
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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using namespace ftxui;
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Component Border(Component child) {
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return Renderer(child, [child] { return child->Render() | border; });
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}
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int main(int argc, const char* argv[]) {
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std::vector<std::string> entries = {
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"entry 1",
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"entry 2",
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"entry 3",
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};
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int menu_1_selected = 0;
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int menu_2_selected = 0;
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auto menu_1 = Radiobox(&entries, &menu_1_selected);
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auto menu_2 = Radiobox(&entries, &menu_2_selected);
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menu_1 = Border(menu_1);
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menu_2 = Border(menu_2);
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bool menu_1_show = false;
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bool menu_2_show = false;
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auto layout = Container::Vertical({
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Checkbox("Show menu_1", &menu_1_show),
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Maybe(menu_1, &menu_1_show),
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Checkbox("Show menu_2", &menu_2_show),
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Maybe(menu_2, &menu_2_show),
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});
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(layout);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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