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https://github.com/ArthurSonzogni/FTXUI.git
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feat: Dropdown select menu. (#214)
Dom - `vscroll_indicator`. Show a scrollback indicator on the right. Component - `Maybe`: Display an component conditionnally based on a boolean. - `Dropdown`: A dropdown select list. This address: https://github.com/ArthurSonzogni/FTXUI/issues/204
This commit is contained in:
54
src/ftxui/component/dropdown.cpp
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54
src/ftxui/component/dropdown.cpp
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/component_base.hpp"
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#include "ftxui/component/event.hpp"
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namespace ftxui {
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Component Dropdown(ConstStringListRef entries, int* selected) {
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class Impl : public ComponentBase {
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public:
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Impl(ConstStringListRef entries, int* selected)
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: entries_(std::move(entries)), selected_(selected) {
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CheckboxOption option;
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option.style_checked = "↓│";
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option.style_unchecked = "→│";
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checkbox_ = Checkbox(&title_, &show_, option),
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radiobox_ = Radiobox(entries_, selected_);
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Add(Container::Vertical({
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checkbox_,
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Maybe(radiobox_, &show_),
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}));
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}
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Element Render() override {
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title_ = entries_[*selected_];
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if (show_) {
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return vbox({
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checkbox_->Render(),
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separator(),
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radiobox_->Render() | vscroll_indicator | frame |
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size(HEIGHT, LESS_THAN, 12),
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}) |
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border;
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}
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return vbox({
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checkbox_->Render() | border,
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filler(),
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});
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}
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private:
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ConstStringListRef entries_;
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bool show_ = false;
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int* selected_;
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std::string title_;
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Component checkbox_;
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Component radiobox_;
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};
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return Make<Impl>(std::move(entries), selected);
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}
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} // namespace ftxui
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31
src/ftxui/component/maybe.cpp
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31
src/ftxui/component/maybe.cpp
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/component_base.hpp"
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#include "ftxui/component/event.hpp"
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namespace ftxui {
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Component Maybe(Component child, bool* show) {
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class Impl : public ComponentBase {
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public:
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Impl(bool* show): show_(show) {}
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private:
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Element Render() override {
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return *show_ ? ComponentBase::Render() : std::make_unique<Node>();
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}
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bool Focusable() const override {
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return *show_ && ComponentBase::Focusable();
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}
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bool OnEvent(Event event) override {
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return *show_ && ComponentBase::OnEvent(event);
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}
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bool* show_;
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};
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auto maybe = Make<Impl>(show);
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maybe->Add(std::move(child));
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return maybe;
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}
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} // namespace ftxui
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26
src/ftxui/component/show.cpp
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26
src/ftxui/component/show.cpp
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#include "ftxui/component/component_base.hpp"
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Component Maybe(Component child, bool* show) {
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class Impl : public ComponentBase {
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public:
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Impl(Component child, bool* show) : ComponentBase(child), show_(show) {}
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private:
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Element Render() override {
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if (*show_)
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return ComponentBase::Render();
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else
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return text("");
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}
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bool Focusable() const override {
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return *show_ && ComponentBase::Focusable();
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}
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bool OnEvent(Event event) override {
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if (*show_)
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return false return ComponentBase::OnEvent(event);
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}
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bool* show_;
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};
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return Make<Impl>(std::move(child), show);
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}
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53
src/ftxui/dom/scroll_indicator.cpp
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53
src/ftxui/dom/scroll_indicator.cpp
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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#include "ftxui/screen/box.hpp"
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#include "ftxui/screen/screen.hpp"
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namespace ftxui {
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/// @brief Add a filter that will invert the foreground and the background
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/// colors.
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/// @ingroup dom
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Element vscroll_indicator(Element child) {
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class Impl : public NodeDecorator {
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using NodeDecorator::NodeDecorator;
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void Render(Screen& screen) final {
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Node::Render(screen);
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const Box& stencil = screen.stencil;
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float size_inner = box_.y_max - box_.y_min;
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float size_outter = stencil.y_max - stencil.y_min;
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float start_y = stencil.y_min +
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(stencil.y_min - box_.y_min) * size_outter / size_inner;
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float end_y = stencil.y_min +
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(stencil.y_max - box_.y_min) * size_outter / size_inner;
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const int x = stencil.x_max;
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for (int y = stencil.y_min; y <= stencil.y_max; ++y) {
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bool up = (2 * y + -1 >= 2 * start_y) && (2 * y + -1 <= 2 * end_y);
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bool down = (2 * y + 0 >= 2 * start_y) && (2 * y + 0 <= 2 * end_y);
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if (up) {
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if (down) {
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screen.PixelAt(x, y).character = "┃";
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} else {
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screen.PixelAt(x, y).character = "╹";
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}
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} else {
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if (down) {
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screen.PixelAt(x, y).character = "╻";
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} else {
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screen.PixelAt(x, y).character = " ";
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}
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}
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screen.PixelAt(x,y).inverted = true;
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}
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};
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};
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return std::make_shared<Impl>(std::move(child));
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}
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} // namespace ftxui
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