Execute IWYU (#299)

This commit is contained in:
Arthur Sonzogni
2022-01-07 11:03:54 +01:00
committed by GitHub
parent 358f886fab
commit cdd6339849
46 changed files with 242 additions and 248 deletions

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@@ -1,14 +1,19 @@
#include <stddef.h> // for size_t
#include <stdio.h> // for getchar
#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator, shared_ptr
#include <string> // for operator+, to_string, char_traits, string
#include <cmath> // for sin, cos
#include <ftxui/dom/elements.hpp> // for canvas, Element, separator, hbox, operator|, border
#include <ftxui/screen/screen.hpp> // for Pixel
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string
#include <utility> // for move
#include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/component/component.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/component.hpp" // for Renderer, CatchEvent, Horizontal, Menu, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/canvas.hpp" // for Canvas
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
#include <cmath>
int main(int argc, const char* argv[]) {
using namespace ftxui;
@@ -18,7 +23,7 @@ int main(int argc, const char* argv[]) {
// A triangle following the mouse, using braille characters.
auto renderer_line_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0,0, "Several lines (braille)");
c.DrawText(0, 0, "Several lines (braille)");
c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red);
c.DrawPointLine(80, 10, 80, 40, Color::Blue);
c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green);
@@ -28,7 +33,7 @@ int main(int argc, const char* argv[]) {
// A triangle following the mouse, using block characters.
auto renderer_line_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0,0, "Several lines (block)");
c.DrawText(0, 0, "Several lines (block)");
c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red);
c.DrawBlockLine(80, 10, 80, 40, Color::Blue);
c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green);
@@ -38,7 +43,7 @@ int main(int argc, const char* argv[]) {
// A circle following the mouse, using braille characters.
auto renderer_circle_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0,0, "A circle (braille)");
c.DrawText(0, 0, "A circle (braille)");
c.DrawPointCircle(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
@@ -46,7 +51,7 @@ int main(int argc, const char* argv[]) {
// A circle following the mouse, using block characters.
auto renderer_circle_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0,0, "A circle (block)");
c.DrawText(0, 0, "A circle (block)");
c.DrawBlockCircle(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
@@ -54,7 +59,7 @@ int main(int argc, const char* argv[]) {
// A filled circle following the mouse, using braille characters.
auto renderer_circle_filled_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0,0, "A circle filled (braille)");
c.DrawText(0, 0, "A circle filled (braille)");
c.DrawPointCircleFilled(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
@@ -62,7 +67,7 @@ int main(int argc, const char* argv[]) {
// A filled circle following the mouse, using block characters.
auto renderer_circle_filled_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0,0, "A circle filled (block)");
c.DrawText(0, 0, "A circle filled (block)");
c.DrawBlockCircleFilled(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
@@ -70,7 +75,7 @@ int main(int argc, const char* argv[]) {
// An ellipse following the mouse, using braille characters.
auto renderer_ellipse_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0,0, "An ellipse (braille)");
c.DrawText(0, 0, "An ellipse (braille)");
c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
return canvas(std::move(c));
});
@@ -78,7 +83,7 @@ int main(int argc, const char* argv[]) {
// An ellipse following the mouse, using block characters.
auto renderer_ellipse_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0,0, "An ellipse (block)");
c.DrawText(0, 0, "An ellipse (block)");
c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
return canvas(std::move(c));
});
@@ -86,18 +91,18 @@ int main(int argc, const char* argv[]) {
// An ellipse following the mouse filled, using braille characters.
auto renderer_ellipse_filled_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0,0, "A filled ellipse (braille)");
c.DrawText(0, 0, "A filled ellipse (braille)");
c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
mouse_y / 2);
mouse_y / 2);
return canvas(std::move(c));
});
// An ellipse following the mouse filled, using block characters.
auto renderer_ellipse_filled_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0,0, "A filled ellipse (block)");
c.DrawText(0, 0, "A filled ellipse (block)");
c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
mouse_y / 2);
mouse_y / 2);
c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
return canvas(std::move(c));
});
@@ -136,13 +141,13 @@ int main(int argc, const char* argv[]) {
c.DrawText(0, 0, "A symmetrical graph filled");
std::vector<int> ys(100);
for (int x = 0; x < 100; x++) {
ys[x] = 30 + //
10 * cos(x * 0.2 - mouse_x * 0.05) + //
5 * sin(x * 0.4) + //
5 * sin(x * 0.3 - mouse_y * 0.05); //
ys[x] = 30 + //
10 * cos(x * 0.2 - mouse_x * 0.05) + //
5 * sin(x * 0.4) + //
5 * sin(x * 0.3 - mouse_y * 0.05); //
}
for (int x = 0; x < 100; x++) {
c.DrawPointLine(x, 50+ys[x], x, 50-ys[x], Color::Red);
c.DrawPointLine(x, 50 + ys[x], x, 50 - ys[x], Color::Red);
}
return canvas(std::move(c));
@@ -153,16 +158,16 @@ int main(int argc, const char* argv[]) {
c.DrawText(0, 0, "A 2D gaussian plot");
int size = 15;
// mouse_x = 5mx + 3*my
// mouse_x = 5mx + 3*my
// mouse_y = 0mx + -5my + 90
float my = (mouse_y - 90) / -5.f;
float mx = (mouse_x - 3 * my) / 5.f;
std::vector<std::vector<float>> ys(size, std::vector<float>(size));
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
float dx = x-mx;
float dy = y-my;
ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx*dx+dy*dy));
float dx = x - mx;
float dy = y - my;
ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx * dx + dy * dy));
}
}
for (int y = 0; y < size; y++) {
@@ -183,26 +188,27 @@ int main(int argc, const char* argv[]) {
return canvas(std::move(c));
});
int selected_tab = 12;
auto tab = Container::Tab({
renderer_line_braille,
renderer_line_block,
renderer_circle_braille,
renderer_circle_block,
renderer_circle_filled_braille,
renderer_circle_filled_block,
renderer_ellipse_braille,
renderer_ellipse_block,
renderer_ellipse_filled_braille,
renderer_ellipse_filled_block,
auto tab = Container::Tab(
{
renderer_line_braille,
renderer_line_block,
renderer_circle_braille,
renderer_circle_block,
renderer_circle_filled_braille,
renderer_circle_filled_block,
renderer_ellipse_braille,
renderer_ellipse_block,
renderer_ellipse_filled_braille,
renderer_ellipse_filled_block,
renderer_plot_1,
renderer_plot_2,
renderer_plot_3,
renderer_plot_1,
renderer_plot_2,
renderer_plot_3,
renderer_text,
}, &selected_tab);
renderer_text,
},
&selected_tab);
// This capture the last mouse position.
auto tab_with_mouse = CatchEvent(tab, [&](Event e) {

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@@ -1,14 +1,12 @@
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for to_string, allocator
#include <memory> // for allocator, make_shared, __shared_ptr_access
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuEntryOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
#include "ftxui/component/component.hpp" // for Collapsible, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, Element
using namespace ftxui;

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@@ -1,15 +1,13 @@
#include <stddef.h> // for size_t
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <string> // for string, basic_string, to_string, operator+, char_traits
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, char_traits, to_string, string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Vertical, Checkbox, Horizontal, Renderer, ResizableSplitBottom, ResizableSplitRight
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, window, operator|, vbox, hbox, Element, flexbox, bgcolor, filler, flex, size, border, hcenter, color, EQUAL, bold, dim, notflex, xflex_grow, yflex_grow, HEIGHT, WIDTH
#include "ftxui/dom/flexbox_config.hpp" // for FlexboxConfig, FlexboxConfig::AlignContent, FlexboxConfig::JustifyContent, FlexboxConfig::AlignContent::Center, FlexboxConfig::AlignItems, FlexboxConfig::Direction, FlexboxConfig::JustifyContent::Center, FlexboxConfig::Wrap
#include "ftxui/screen/color.hpp" // for Color, Color::Black
#include "ftxui/dom/elements.hpp" // for Elements, Element, operator|, separator, text, focusPositionRelative, size, border, flex, frame, bgcolor, gridbox, vbox, EQUAL, center, HEIGHT, WIDTH
#include "ftxui/screen/color.hpp" // for Color
using namespace ftxui;

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@@ -2,8 +2,8 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -3,8 +3,8 @@
#include <iostream> // for endl, cout, ostream
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -1,14 +1,13 @@
#include <stddef.h> // for size_t
#include <stdio.h> // for getchar
#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator, shared_ptr
#include <string> // for operator+, to_string, char_traits, string
#include <cmath> // for cos
#include <ftxui/dom/elements.hpp> // for Fit, canvas, operator|, border, Element
#include <ftxui/screen/screen.hpp> // for Pixel, Screen
#include <vector> // for vector, allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/canvas.hpp" // for Canvas
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
#include <cmath>
int main(int argc, const char* argv[]) {
using namespace ftxui;
@@ -32,7 +31,7 @@ int main(int argc, const char* argv[]) {
std::vector<int> ys(100);
for (int x = 0; x < 100; x++)
ys[x] = 80 + 20 * cos(x * 0.2);
for (int x = 0; x < 99; x++)
for (int x = 0; x < 99; x++)
c.DrawPointLine(x, ys[x], x + 1, ys[x + 1], Color::Red);
auto document = canvas(&c) | border;

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@@ -4,9 +4,8 @@
#include <utility> // for move
#include <vector> // for vector, allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Palette256
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Palette256, ftxui
using namespace ftxui;
#include "./color_info_sorted_2d.ipp" // for ColorInfoSorted2D

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@@ -3,9 +3,8 @@
#include <memory> // for allocator
#include <utility> // for move
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -3,9 +3,8 @@
#include <memory> // for allocator
#include <utility> // for move
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -2,8 +2,8 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -5,8 +5,8 @@
#include <string> // for allocator, operator+, char_traits, operator<<, string, to_string, basic_string
#include <thread> // for sleep_for
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -8,9 +8,8 @@
#include <thread> // for sleep_for
#include <vector> // for vector
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::YellowLight
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::YellowLight, ftxui
class Graph {
public:

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@@ -3,8 +3,8 @@
#include <ftxui/screen/screen.hpp> // for Screen
#include <memory> // for allocator, shared_ptr
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -5,8 +5,8 @@
#include <memory> // for allocator, shared_ptr
#include <string> // for operator+, to_string, char_traits, string
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -9,9 +9,8 @@
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Green, Color::Red, Color::RedLight
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Green, Color::Red, Color::RedLight, ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -2,8 +2,8 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -4,8 +4,8 @@
#include <string> // for string, to_string
#include <utility> // for move
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -7,8 +7,8 @@
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -2,8 +2,8 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -2,8 +2,8 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -2,8 +2,8 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -2,9 +2,8 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Blue
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -2,8 +2,8 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -2,8 +2,8 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -5,9 +5,8 @@
#include <string> // for basic_string, allocator, string
#include <vector> // for vector
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::White
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::White, ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -3,8 +3,8 @@
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -5,8 +5,8 @@
#include <memory> // for allocator, shared_ptr
#include <string> // for operator+, to_string, char_traits, string
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
using namespace ftxui;

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@@ -2,9 +2,8 @@
#include <ftxui/screen/screen.hpp> // for Fixed, Screen
#include <vector> // for vector
#include "ftxui/dom/flexbox_config.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::DarkBlue, Color::Green, Color::Red
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::DarkBlue, Color::Green, Color::Red, ftxui
int main(void) {
using namespace ftxui;