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	Remove menu.hpp
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						Arthur Sonzogni
					
				
			
			
				
	
			
			
			
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			@@ -18,6 +18,8 @@ struct MenuOption {
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  std::function<void()> on_change = [] {};
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  /// Called when the user presses enter.
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  std::function<void()> on_enter = [] {};
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  Ref<int> focused_entry = 0;
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};
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/// @brief Option for the Button component.
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@@ -1,53 +0,0 @@
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#ifndef FTXUI_COMPONENT_MENU
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#define FTXUI_COMPONENT_MENU
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#include <functional>  // for function
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#include <string>      // for wstring
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#include <vector>      // for vector
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#include "ftxui/component/component.hpp"          // for Component
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#include "ftxui/component/component_base.hpp"     // for ComponentBase
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#include "ftxui/component/component_options.hpp"  // for Component
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#include "ftxui/dom/elements.hpp"  // for Element, Decorator, operator|, bold, inverted, nothing
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#include "ftxui/screen/box.hpp"  // for Box
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namespace ftxui {
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struct Event;
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/// @brief A list of items. The user can navigate through them.
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/// @ingroup component
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class MenuBase : public ComponentBase {
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 public:
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  // Access this interface from a Component
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  static MenuBase* From(Component component);
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  // Constructor.
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  MenuBase(const std::vector<std::wstring>* entries,
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           int* selected_,
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           Ref<MenuOption> option = {});
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  ~MenuBase() override = default;
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  // State.
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  int focused = 0;
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  // Component implementation.
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  Element Render() override;
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  bool OnEvent(Event) override;
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 protected:
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  const std::vector<std::wstring>* const entries_;
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  int* selected_ = 0;
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  Ref<MenuOption> option_;
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  bool OnMouseEvent(Event);
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  std::vector<Box> boxes_;
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};
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}  // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_MENU */
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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