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	Remove menu.hpp
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						Arthur Sonzogni
					
				
			
			
				
	
			
			
			
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			@@ -5,13 +5,110 @@
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#include "ftxui/component/captured_mouse.hpp"  // for CapturedMouse
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#include "ftxui/component/component.hpp"       // for CapturedMouse
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#include "ftxui/component/component.hpp"       // for Component
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#include "ftxui/component/event.hpp"  // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/mouse.hpp"  // for Mouse, Mouse::Left, Mouse::Released
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#include "ftxui/component/screen_interactive.hpp"  // for Component
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namespace ftxui {
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/// @brief A list of items. The user can navigate through them.
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/// @ingroup component
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class MenuBase : public ComponentBase {
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 public:
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  MenuBase(const std::vector<std::wstring>* entries,
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           int* selected,
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           Ref<MenuOption> option)
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      : entries_(entries), selected_(selected), option_(option) {}
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  Element Render() {
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    Elements elements;
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    bool is_menu_focused = Focused();
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    boxes_.resize(entries_->size());
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    for (size_t i = 0; i < entries_->size(); ++i) {
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      bool is_focused = (focused_entry() == int(i)) && is_menu_focused;
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      bool is_selected = (*selected_ == int(i));
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      auto style = is_selected ? (is_focused ? option_->style_selected_focused
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                                             : option_->style_selected)
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                               : (is_focused ? option_->style_focused
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                                             : option_->style_normal);
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      auto focus_management = !is_selected      ? nothing
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                              : is_menu_focused ? focus
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                                                : select;
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      auto icon = is_selected ? L"> " : L"  ";
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      elements.push_back(text(icon + entries_->at(i)) | style |
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                         focus_management | reflect(boxes_[i]));
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    }
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    return vbox(std::move(elements));
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  }
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  bool OnEvent(Event event) {
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    if (!CaptureMouse(event))
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      return false;
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    if (event.is_mouse())
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      return OnMouseEvent(event);
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    if (!Focused())
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      return false;
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    int old_selected = *selected_;
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    if (event == Event::ArrowUp || event == Event::Character('k'))
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      (*selected_)--;
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    if (event == Event::ArrowDown || event == Event::Character('j'))
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      (*selected_)++;
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    if (event == Event::Tab && entries_->size())
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      *selected_ = (*selected_ + 1) % entries_->size();
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    if (event == Event::TabReverse && entries_->size())
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      *selected_ = (*selected_ + entries_->size() - 1) % entries_->size();
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    *selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_));
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    if (*selected_ != old_selected) {
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      focused_entry() = *selected_;
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      option_->on_change();
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      return true;
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    }
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    if (event == Event::Return) {
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      option_->on_enter();
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      return true;
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    }
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    return false;
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  }
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  bool OnMouseEvent(Event event) {
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    if (!CaptureMouse(event))
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      return false;
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    for (int i = 0; i < int(boxes_.size()); ++i) {
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      if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
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        continue;
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      TakeFocus();
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      focused_entry() = i;
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      if (event.mouse().button == Mouse::Left &&
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          event.mouse().motion == Mouse::Released) {
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        if (*selected_ != i) {
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          *selected_ = i;
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          option_->on_change();
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        }
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        return true;
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      }
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    }
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    return false;
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  }
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  int& focused_entry() { return option_->focused_entry(); }
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 protected:
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  const std::vector<std::wstring>* const entries_;
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  int* selected_ = 0;
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  Ref<MenuOption> option_;
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  std::vector<Box> boxes_;
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};
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/// @brief A list of text. The focused element is selected.
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/// @param entries The list of entries in the menu.
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/// @param selected The index of the currently selected element.
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@@ -45,94 +142,6 @@ Component Menu(const std::vector<std::wstring>* entries,
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  return Make<MenuBase>(entries, selected, std::move(option));
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}
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// static
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MenuBase* MenuBase::From(Component component) {
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  return static_cast<MenuBase*>(component.get());
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}
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MenuBase::MenuBase(const std::vector<std::wstring>* entries,
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                   int* selected,
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                   Ref<MenuOption> option)
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    : entries_(entries), selected_(selected), option_(option) {}
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Element MenuBase::Render() {
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  Elements elements;
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  bool is_menu_focused = Focused();
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  boxes_.resize(entries_->size());
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  for (size_t i = 0; i < entries_->size(); ++i) {
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    bool is_focused = (focused == int(i)) && is_menu_focused;
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    bool is_selected = (*selected_ == int(i));
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    auto style = is_selected ? (is_focused ? option_->style_selected_focused
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                                           : option_->style_selected)
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                             : (is_focused ? option_->style_focused
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                                           : option_->style_normal);
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    auto focus_management = !is_selected      ? nothing
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                            : is_menu_focused ? focus
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                                              : select;
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    auto icon = is_selected ? L"> " : L"  ";
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    elements.push_back(text(icon + entries_->at(i)) | style | focus_management |
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                       reflect(boxes_[i]));
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  }
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  return vbox(std::move(elements));
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}
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bool MenuBase::OnEvent(Event event) {
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  if (!CaptureMouse(event))
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    return false;
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  if (event.is_mouse())
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    return OnMouseEvent(event);
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  if (!Focused())
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    return false;
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  int old_selected = *selected_;
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  if (event == Event::ArrowUp || event == Event::Character('k'))
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    (*selected_)--;
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  if (event == Event::ArrowDown || event == Event::Character('j'))
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    (*selected_)++;
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  if (event == Event::Tab && entries_->size())
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    *selected_ = (*selected_ + 1) % entries_->size();
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  if (event == Event::TabReverse && entries_->size())
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    *selected_ = (*selected_ + entries_->size() - 1) % entries_->size();
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  *selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_));
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  if (*selected_ != old_selected) {
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    focused = *selected_;
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    option_->on_change();
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    return true;
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  }
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  if (event == Event::Return) {
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    option_->on_enter();
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    return true;
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  }
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  return false;
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}
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bool MenuBase::OnMouseEvent(Event event) {
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  if (!CaptureMouse(event))
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    return false;
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  for (int i = 0; i < int(boxes_.size()); ++i) {
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    if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
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      continue;
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    TakeFocus();
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    focused = i;
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    if (event.mouse().button == Mouse::Left &&
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        event.mouse().motion == Mouse::Released) {
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      if (*selected_ != i) {
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        *selected_ = i;
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        option_->on_change();
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      }
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      return true;
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    }
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  }
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  return false;
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}
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}  // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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